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Re: [RELEASE] Povray Planets 0.2

Posted: Mon Dec 26, 2011 6:32 pm
by Gimi
Would it be feasible to use a setup like YAH, where you have the main OXP containing the scripting and logic, with the graphics as an additional eight OXP's to be installed as required.

Re: [RELEASE] Povray Planets 0.2

Posted: Mon Dec 26, 2011 10:42 pm
by submersible
Gimi wrote:
Would it be feasible to use a setup like YAH, where you have the main OXP containing the scripting and logic, with the graphics as an additional eight OXP's to be installed as required.
Yep - that seems to be where this is going, and I have had several helpful offers from other OXP authors so I'll need to get all that started before going much further with textures.

Re: [RELEASE] Povray Planets 0.2

Posted: Tue Dec 27, 2011 11:40 am
by pagroove
submersible wrote:
Gimi wrote:
Would it be feasible to use a setup like YAH, where you have the main OXP containing the scripting and logic, with the graphics as an additional eight OXP's to be installed as required.
Yep - that seems to be where this is going, and I have had several helpful offers from other OXP authors so I'll need to get all that started before going much further with textures.
First step could be galaxy 1 and 2. In that you release you include the Famous Planets textures (reduced size of course). Leave the music out for keeping it simple but include the descriptions. is that an idea?

Re: [RELEASE] Povray Planets 0.2

Posted: Tue Dec 27, 2011 1:43 pm
by submersible
pagroove wrote:
submersible wrote:
Gimi wrote:
Would it be feasible to use a setup like YAH, where you have the main OXP containing the scripting and logic, with the graphics as an additional eight OXP's to be installed as required.
Yep - that seems to be where this is going, and I have had several helpful offers from other OXP authors so I'll need to get all that started before going much further with textures.
First step could be galaxy 1 and 2. In that you release you include the Famous Planets textures (reduced size of course). Leave the music out for keeping it simple but include the descriptions. is that an idea?
Suits me - do I stick with the current name , usher in the new order of FP3 - or invent something more inspirational?

For consistency I would like to convert the FP2 textures to cube maps and tidy up the polar regions a bit - if that is OK. ?

Re: [RELEASE] Povray Planets 0.2

Posted: Fri Dec 30, 2011 10:14 pm
by pagroove
Sorry for the late reply. It's Ok to convert them to cube maps.
As for some more ideas for the package: Ice planets, Desert worlds, City planets?

Re: [RELEASE] Povray Planets 0.2

Posted: Sun Jan 08, 2012 12:06 am
by Duggan
Well It seems like my complaint is being addressed, The thing is, This OXP is so darned good , I am not wanting to go anywhere out of the First galaxy for fright of losing these wonderful visuals. :)

Re: [RELEASE] Povray Planets 0.2

Posted: Fri Jan 13, 2012 12:31 pm
by submersible
Duggan wrote:
Well It seems like my complaint is being addressed, The thing is, This OXP is so darned good , I am not wanting to go anywhere out of the First galaxy for fright of losing these wonderful visuals. :)
Thanks - fear not! I am still working quietly on the rest. If you're exploring please snapshot some interesting systems to share.

Re: [RELEASE] Povray Planets 0.2

Posted: Wed Jan 18, 2012 9:43 am
by Duggan
submersible wrote:
Duggan wrote:
Well It seems like my complaint is being addressed, The thing is, This OXP is so darned good , I am not wanting to go anywhere out of the First galaxy for fright of losing these wonderful visuals. :)
Thanks - fear not! I am still working quietly on the rest. If you're exploring please snapshot some interesting systems to share.

Hello submersible,

I'd love to showcase some of your amazing Planets. I am sadly and a little embarrasingly unaware how to take a snapshot. Though having done that, hopefully it would then be as simple as copying and pasting the image into the post. Or moving the image into My Pictures and then clicking on the Img button and after resizing it in paint posting it up.

Anyway, great oxp, still after all this time taxi-ing and freighting, I have no desire to leave galaxy One because of this OXP :)

Re: [RELEASE] Povray Planets 0.2

Posted: Wed Jan 18, 2012 9:57 am
by maik
Duggan wrote:
I'd love to showcase some of your amazing Planets. I am sadly and a little embarrasingly unaware how to take a snapshot.
Take a look at the Misc. Controls section on the [wiki]Oolite_Keyboard_Controls[/wiki] wiki page, Oolite has a built-in snapshot function.

Re: [RELEASE] Povray Planets 0.2

Posted: Wed Jan 18, 2012 10:34 am
by Commander McLane
Duggan wrote:
I'd love to showcase some of your amazing Planets. I am sadly and a little embarrasingly unaware how to take a snapshot.
Very simple: press '*'. The snapshot is then saved in a folder named "Oolite Screen Shots".

Protip: Press SHIFT-'T' to bring up the frame rate and time acceleration display, then press 'P' to pause the game. Now press the left arrow key in order to slow down the game (right arrow speeds it up again). Then press 'O' in order to make all HUD elements go away. Now you have your motive only in view without a HUD or any text. Press 'P' to unpause and then take your time to find the best shot and angle.
Duggan wrote:
Though having done that, hopefully it would then be as simple as copying and pasting the image into the post. Or moving the image into My Pictures and then clicking on the Img button and after resizing it in paint posting it up.
Direct posting of images is not possible. You have to upload it to an image sharing site (like photobucket or imageshack) and then link it to your post using the <img></img> tags.

Re: [RELEASE] Povray Planets 0.2

Posted: Wed Jan 18, 2012 11:17 am
by Duggan
Ahh thanks for the info, at present I don't use an image hosting provider but will check them out at some point :)

Re: [RELEASE] Povray Planets 0.2

Posted: Wed Jan 18, 2012 11:47 am
by snork
Commander McLane wrote:
Very simple: press '*'. The snapshot is then saved in a folder named "Oolite Screen Shots".
I prefer to refer to it as Shift+8 , as that seems to be true for many (?) keyboard layouts.

"Oolite Screen Shots" maybe that is Mac-specific ? In my Windows installation it is a folder named Snapshots , to be found in the oolite-saves folder.
Duggan wrote:
Direct posting of images is not possible. You have to upload it to an image sharing site (like photobucket or imageshack) and then link it to your post using the <img></img> tags.
Personally I like to shrink them down to a reasonable size before uploading them, in resolution as much as in filesize. The Oolite snapshots themselves for me come at ~1.5 MB each.

another imagehost is http://imgur.com

Re: [RELEASE] Povray Planets 0.2

Posted: Wed Jan 18, 2012 1:28 pm
by Commander McLane
snork wrote:
Commander McLane wrote:
Very simple: press '*'. The snapshot is then saved in a folder named "Oolite Screen Shots" "Snapshots".
I prefer to refer to it as Shift+8 , as that seems to be true for many (?) keyboard layouts.

Not for all of them, for instance on a German keyboard the '*' isn't anywhere near the '8', and SHIFT-'8' would result in typing '('.
snork wrote:
"Oolite Screen Shots" maybe that is Mac-specific ? In my Windows installation it is a folder named Snapshots , to be found in the oolite-saves folder.
You're right, I forgot that I renamed the folder.

Re: [RELEASE] Povray Planets 0.2

Posted: Wed Jan 18, 2012 3:05 pm
by JensAyton
Commander McLane wrote:
Not for all of them, for instance on a German keyboard the '*' isn't anywhere near the '8', and SHIFT-'8' would result in typing '('.
On non-Mac systems, keys are bound by location rather than character.

Re: [RELEASE] Povray Planets 0.2

Posted: Wed Jan 18, 2012 10:59 pm
by DaddyHoggy
Ahruman wrote:
Commander McLane wrote:
Not for all of them, for instance on a German keyboard the '*' isn't anywhere near the '8', and SHIFT-'8' would result in typing '('.
On non-Mac systems, keys are bound by location rather than character.
That must make mapping on non-std/non-English keyboards... Interesting - I've never noticed (Linux/Window) because I really use the keyboard having mapped most of my keys to my gamepad.

Out of curiosity - why - is this the case - it just seems wrong...