[RELEASE] Povray Planets 0.2
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Re: [RELEASE] Povray Planets 0.2
Would it be feasible to use a setup like YAH, where you have the main OXP containing the scripting and logic, with the graphics as an additional eight OXP's to be installed as required.
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Re: [RELEASE] Povray Planets 0.2
Yep - that seems to be where this is going, and I have had several helpful offers from other OXP authors so I'll need to get all that started before going much further with textures.Gimi wrote:Would it be feasible to use a setup like YAH, where you have the main OXP containing the scripting and logic, with the graphics as an additional eight OXP's to be installed as required.
Povray Planets - Planet textures for your galaxy
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Re: [RELEASE] Povray Planets 0.2
First step could be galaxy 1 and 2. In that you release you include the Famous Planets textures (reduced size of course). Leave the music out for keeping it simple but include the descriptions. is that an idea?submersible wrote:Yep - that seems to be where this is going, and I have had several helpful offers from other OXP authors so I'll need to get all that started before going much further with textures.Gimi wrote:Would it be feasible to use a setup like YAH, where you have the main OXP containing the scripting and logic, with the graphics as an additional eight OXP's to be installed as required.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
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Re: [RELEASE] Povray Planets 0.2
Suits me - do I stick with the current name , usher in the new order of FP3 - or invent something more inspirational?pagroove wrote:First step could be galaxy 1 and 2. In that you release you include the Famous Planets textures (reduced size of course). Leave the music out for keeping it simple but include the descriptions. is that an idea?submersible wrote:Yep - that seems to be where this is going, and I have had several helpful offers from other OXP authors so I'll need to get all that started before going much further with textures.Gimi wrote:Would it be feasible to use a setup like YAH, where you have the main OXP containing the scripting and logic, with the graphics as an additional eight OXP's to be installed as required.
For consistency I would like to convert the FP2 textures to cube maps and tidy up the polar regions a bit - if that is OK. ?
Povray Planets - Planet textures for your galaxy
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Re: [RELEASE] Povray Planets 0.2
Sorry for the late reply. It's Ok to convert them to cube maps.
As for some more ideas for the package: Ice planets, Desert worlds, City planets?
As for some more ideas for the package: Ice planets, Desert worlds, City planets?
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
Re: [RELEASE] Povray Planets 0.2
Well It seems like my complaint is being addressed, The thing is, This OXP is so darned good , I am not wanting to go anywhere out of the First galaxy for fright of losing these wonderful visuals.
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Re: [RELEASE] Povray Planets 0.2
Thanks - fear not! I am still working quietly on the rest. If you're exploring please snapshot some interesting systems to share.Duggan wrote:Well It seems like my complaint is being addressed, The thing is, This OXP is so darned good , I am not wanting to go anywhere out of the First galaxy for fright of losing these wonderful visuals.
Povray Planets - Planet textures for your galaxy
Re: [RELEASE] Povray Planets 0.2
submersible wrote:Thanks - fear not! I am still working quietly on the rest. If you're exploring please snapshot some interesting systems to share.Duggan wrote:Well It seems like my complaint is being addressed, The thing is, This OXP is so darned good , I am not wanting to go anywhere out of the First galaxy for fright of losing these wonderful visuals.
Hello submersible,
I'd love to showcase some of your amazing Planets. I am sadly and a little embarrasingly unaware how to take a snapshot. Though having done that, hopefully it would then be as simple as copying and pasting the image into the post. Or moving the image into My Pictures and then clicking on the Img button and after resizing it in paint posting it up.
Anyway, great oxp, still after all this time taxi-ing and freighting, I have no desire to leave galaxy One because of this OXP
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Re: [RELEASE] Povray Planets 0.2
Take a look at the Misc. Controls section on the [wiki]Oolite_Keyboard_Controls[/wiki] wiki page, Oolite has a built-in snapshot function.Duggan wrote:I'd love to showcase some of your amazing Planets. I am sadly and a little embarrasingly unaware how to take a snapshot.
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Re: [RELEASE] Povray Planets 0.2
Very simple: press '*'. The snapshot is then saved in a folder named "Oolite Screen Shots".Duggan wrote:I'd love to showcase some of your amazing Planets. I am sadly and a little embarrasingly unaware how to take a snapshot.
Protip: Press SHIFT-'T' to bring up the frame rate and time acceleration display, then press 'P' to pause the game. Now press the left arrow key in order to slow down the game (right arrow speeds it up again). Then press 'O' in order to make all HUD elements go away. Now you have your motive only in view without a HUD or any text. Press 'P' to unpause and then take your time to find the best shot and angle.
Direct posting of images is not possible. You have to upload it to an image sharing site (like photobucket or imageshack) and then link it to your post using the <img></img> tags.Duggan wrote:Though having done that, hopefully it would then be as simple as copying and pasting the image into the post. Or moving the image into My Pictures and then clicking on the Img button and after resizing it in paint posting it up.
Re: [RELEASE] Povray Planets 0.2
Ahh thanks for the info, at present I don't use an image hosting provider but will check them out at some point
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Re: [RELEASE] Povray Planets 0.2
I prefer to refer to it as Shift+8 , as that seems to be true for many (?) keyboard layouts.Commander McLane wrote:Very simple: press '*'. The snapshot is then saved in a folder named "Oolite Screen Shots".
"Oolite Screen Shots" maybe that is Mac-specific ? In my Windows installation it is a folder named Snapshots , to be found in the oolite-saves folder.
Personally I like to shrink them down to a reasonable size before uploading them, in resolution as much as in filesize. The Oolite snapshots themselves for me come at ~1.5 MB each.Duggan wrote:Direct posting of images is not possible. You have to upload it to an image sharing site (like photobucket or imageshack) and then link it to your post using the <img></img> tags.
another imagehost is http://imgur.com
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Re: [RELEASE] Povray Planets 0.2
snork wrote:I prefer to refer to it as Shift+8 , as that seems to be true for many (?) keyboard layouts.Commander McLane wrote:Very simple: press '*'. The snapshot is then saved in a folder named"Oolite Screen Shots""Snapshots".
Not for all of them, for instance on a German keyboard the '*' isn't anywhere near the '8', and SHIFT-'8' would result in typing '('.
You're right, I forgot that I renamed the folder.snork wrote:"Oolite Screen Shots" maybe that is Mac-specific ? In my Windows installation it is a folder named Snapshots , to be found in the oolite-saves folder.
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Re: [RELEASE] Povray Planets 0.2
On non-Mac systems, keys are bound by location rather than character.Commander McLane wrote:Not for all of them, for instance on a German keyboard the '*' isn't anywhere near the '8', and SHIFT-'8' would result in typing '('.
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Re: [RELEASE] Povray Planets 0.2
That must make mapping on non-std/non-English keyboards... Interesting - I've never noticed (Linux/Window) because I really use the keyboard having mapped most of my keys to my gamepad.Ahruman wrote:On non-Mac systems, keys are bound by location rather than character.Commander McLane wrote:Not for all of them, for instance on a German keyboard the '*' isn't anywhere near the '8', and SHIFT-'8' would result in typing '('.
Out of curiosity - why - is this the case - it just seems wrong...
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