Re: Model Checking, Fitting, And Testing
Posted: Fri Dec 23, 2011 7:51 am
And that's my new thing for this day
It's like the 12 days of Javascript...
It's like the 12 days of Javascript...
For information and discussion about Oolite.
https://bb.oolite.space/
BTW, this stuff is mostly documented in comments in oolite-debug-console.js in Debug.oxp.Thargoid wrote:And that's my new thing for this day :)
It's like the 12 days of Javascript...
You know something, I read through that comments section several times. It's actually the way I learned how to use the console at all, but some things just don't sink in until I use them in the circumstances for which they were intended. The mission screen, for instance. I never quite understood it until you said "you know you can use the mission screen...". On that, the only ship I have been able to bring up on that screen is the miniature andricothere. I'm somewhat dense, I admit it. I'll get this stuff eventually. I already know more than I ever did about modeling, and gaming before.Ahruman wrote:BTW, this stuff is mostly documented in comments in oolite-debug-console.js in Debug.oxp.Thargoid wrote:And that's my new thing for this day
It's like the 12 days of Javascript...