Page 2 of 2

Re: Model Checking, Fitting, And Testing

Posted: Fri Dec 23, 2011 7:51 am
by Thargoid
And that's my new thing for this day :)

It's like the 12 days of Javascript...

Re: Model Checking, Fitting, And Testing

Posted: Fri Dec 23, 2011 8:09 am
by JensAyton
Thargoid wrote:
And that's my new thing for this day :)

It's like the 12 days of Javascript...
BTW, this stuff is mostly documented in comments in oolite-debug-console.js in Debug.oxp.

Re: Model Checking, Fitting, And Testing

Posted: Fri Dec 23, 2011 5:28 pm
by mandoman
Ahruman wrote:
Thargoid wrote:
And that's my new thing for this day :)

It's like the 12 days of Javascript...
BTW, this stuff is mostly documented in comments in oolite-debug-console.js in Debug.oxp.
You know something, I read through that comments section several times. It's actually the way I learned how to use the console at all, but some things just don't sink in until I use them in the circumstances for which they were intended. The mission screen, for instance. I never quite understood it until you said "you know you can use the mission screen...". On that, the only ship I have been able to bring up on that screen is the miniature andricothere. I'm somewhat dense, I admit it. I'll get this stuff eventually. I already know more than I ever did about modeling, and gaming before. :)