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Re: Scanner Targeting Enhancement not working for all pods

Posted: Thu Dec 15, 2011 7:40 pm
by Cmdr Wyvern
sdrubble's workaround should no longer be needed with MilHUD 4; I put a startup condition in it's script to force the loading of the docked plist when the game is started.

On top of that, MilHUD 4 no longer deliberately disables instruments in flight. (Meaning your STE won't go away unless it gets shot off.)

Re: Scanner Targeting Enhancement not working for all pods

Posted: Thu Dec 15, 2011 8:26 pm
by sdrubble
Cmdr Wyvern wrote:
sdrubble's workaround should no longer be needed with MilHUD 4; I put a startup condition in it's script to force the loading of the docked plist when the game is started.

On top of that, MilHUD 4 no longer deliberately disables instruments in flight. (Meaning your STE won't go away unless it gets shot off.)
:D :shock: :mrgreen: Cheers !! And many thx for BOTH improvements (I had to workaround the 2nd issue also!)... :wink: