Re: Scanner Targeting Enhancement not working for all pods
Posted: Thu Dec 15, 2011 7:40 pm
sdrubble's workaround should no longer be needed with MilHUD 4; I put a startup condition in it's script to force the loading of the docked plist when the game is started.
On top of that, MilHUD 4 no longer deliberately disables instruments in flight. (Meaning your STE won't go away unless it gets shot off.)
On top of that, MilHUD 4 no longer deliberately disables instruments in flight. (Meaning your STE won't go away unless it gets shot off.)