sdrubble's workaround should no longer be needed with MilHUD 4; I put a startup condition in it's script to force the loading of the docked plist when the game is started.
On top of that, MilHUD 4 no longer deliberately disables instruments in flight. (Meaning your STE won't go away unless it gets shot off.)
Scanner Targeting Enhancement not working for all pods
Moderators: winston, another_commander
- Cmdr Wyvern
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Re: Scanner Targeting Enhancement not working for all pods
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
Re: Scanner Targeting Enhancement not working for all pods
Cheers !! And many thx for BOTH improvements (I had to workaround the 2nd issue also!)...Cmdr Wyvern wrote:sdrubble's workaround should no longer be needed with MilHUD 4; I put a startup condition in it's script to force the loading of the docked plist when the game is started.
On top of that, MilHUD 4 no longer deliberately disables instruments in flight. (Meaning your STE won't go away unless it gets shot off.)