Re: Idea for an OXP
Posted: Wed Nov 23, 2011 5:49 pm
You could do all that in just an AI, although it's a little risky for just making them go inactive. That kind of thing is better done as a one-shot weapon, which I already did in one of my OXPs (I think TCAT, but maybe Armoury).Switeck wrote:But that gives me an idea...what if the disruptor didn't do damage but instead broke all Thargons' target lock so they quit attacking and broke their mother link (to a Thargoid warship)? The Thargons would first have to re-link with a Thargoid warship and then re-acquire a target. This would require changing the thargonAI.plist (and ALL thargon type AI files!) as well as a linking .js script to work.
Also having to change ALL thargon type AIs is asking for trouble in breaking some OXPs functionality in places (it'd screw up some of Second Wave ones for example).