Occasional random memory gobbling
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- JensAyton
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The Mac version busy-waits when paused, too. Annoying on a variable-speed machine - my fan stays spun up when paused. This is what happens when you poll for input. ;-)
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It's happening quite a lot for me (linux 1.62-2).
I usually see it after big battles (when it's most annoying!), but I just had the same problem while fuel-scooping from the sun. I'd checked the memory usage not long before and it was fine.
The hyperspace trick worked, it actually deallocated all of the memory it had gobbled so far.
I usually see it after big battles (when it's most annoying!), but I just had the same problem while fuel-scooping from the sun. I'd checked the memory usage not long before and it was fine.
The hyperspace trick worked, it actually deallocated all of the memory it had gobbled so far.
- JensAyton
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Yes. When you’re docked the simulation is still running and other ships are flying about out there.TedJ wrote:Does the AI state remain after docking? I've had at least one occasion where this glitch has occured while docked.
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What?!? You mean when I hide under the blankets they DON'T go away? Waah!!!Ahruman wrote:Yes. When you’re docked the simulation is still running and other ships are flying about out there.TedJ wrote:Does the AI state remain after docking? I've had at least one occasion where this glitch has occured while docked.
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I think this is what makes Oolite cooler than the average bear - the fact that life goes on whilst you are in the docking bay.
It also saves a lot of time on relaunching, seeing as you are not having to reload the 3D universe everytime. It also makes it easier for the developer(s), since the universe carries on moving at its own rate, meaning that anything could be happening out there.
It also saves a lot of time on relaunching, seeing as you are not having to reload the 3D universe everytime. It also makes it easier for the developer(s), since the universe carries on moving at its own rate, meaning that anything could be happening out there.