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Re: The Honourable Guild of Test Pilots

Posted: Mon Oct 31, 2011 10:48 pm
by Zieman
I uploaded a new version, fixed per Svengali's suggestions, which resulted in 10 mb smaller file. :D
To get the improved version, follow the link in my PM you've already got, select File (top left) and Download original from the list that appears.

Re: The Honourable Guild of Test Pilots

Posted: Tue Nov 01, 2011 10:43 pm
by Zieman
Beta 3 uploaded as a reaction to Ironfist's observations.
Same download-link is still valid.

Re: The Honourable Guild of Test Pilots

Posted: Tue Nov 01, 2011 11:49 pm
by Fatleaf
Sorry for not replying sooner to your request. As soon as Xeptatl's Sword (https://bb.oolite.space/viewtopic.php?f=4&t=10300) is released, which will be soon, I will give this a go.

Re: The Honourable Guild of Test Pilots

Posted: Fri Nov 04, 2011 4:44 am
by mandoman
iiiii

Re: The Honourable Guild of Test Pilots

Posted: Fri Nov 04, 2011 9:40 am
by Ironfist
Always willing to try new things.

Ironfist

Re: The Honourable Guild of Test Pilots

Posted: Sat Nov 12, 2011 5:41 pm
by mandoman
jjjjj

Re: The Honourable Guild of Test Pilots

Posted: Sun Nov 13, 2011 12:00 am
by Ironfist
mandoman,

Downloaded and ran your latest OXP.
Found this in the latest.log
23:26:49.546 [shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: SunBat-Escort
This is because you have listed the escort for the Starmoth with a like SunBat but there is no SunBat definition in shipdata,plist. I know there is a seperate SUnBat OXP, if your OXP needs this it would be a good idea to package it along side the other one in the top level zip and provide a readme,txt telling people to add this as well. I will find SunBat,OXP and include it then maybe we will see some escorts.
I will keep you informed of progress.

Ironfist

Re: The Honourable Guild of Test Pilots

Posted: Sun Nov 13, 2011 12:45 am
by Cmdr. Maegil
Hi there!

Me and the boys just came back from wiping out a slavers' depot out in the asteroid field, and though their base was suitable for our physical needs it's in a rather poor strategic location. The plan was to destroy it, but I thought: maybe you guys could have an use for it?

It has a large camouflaged docking bay, all those big slave pens that can be easily converted into hangars and workshops and due to the mission's nature, it's nearly intact... On the down side, it'll take more than a coat of paint to remove the stench and stains of the place (we'll naturally lend a hand on the cleaning job).
But I'm fully confident that if there's anything that could redeem that asteroid's karma, it'd be having a team of vibrantly creative and bald :wink: hot-shot pilots and master engineers striving to create and improve!


Anyhow, are you going to officialize your Honourable Guild, use custom ranks and have a social club? And never mind me, I'm not saying I'll join it, it's just an suggestion...

Re: The Honourable Guild of Test Pilots

Posted: Sun Nov 13, 2011 3:03 am
by mandoman
kkkkk

Re: The Honourable Guild of Test Pilots

Posted: Mon Nov 14, 2011 12:08 pm
by Wildeblood
Frustrated hyperdrive builder seeks play-testers and script critics.

Sensible GalDrive - this OXP removes the traditional 5,000cr, one-shot, "Galactic Hyperdrive" from the game, and re-implements it as a 40,000cr, permanently-installed "Long-Range Hyperdrive". This changes Oolite's gameplay somewhat - it will be deemed an obvious improvement by some players and heresy by others.

Please PM me if you're able to assist.

Re: The Honourable Guild of Test Pilots

Posted: Mon Nov 14, 2011 12:12 pm
by Fatleaf
:twisted: ! Burn the heretic ! :evil:

Re: The Honourable Guild of Test Pilots

Posted: Mon Nov 14, 2011 12:16 pm
by DaddyHoggy
Wildeblood wrote:
Frustrated hyperdrive builder seeks play-testers and script critics.

Sensible GalDrive - this OXP removes the traditional 5,000cr, one-shot, "Galactic Hyperdrive" from the game, and re-implements it as a 40,000cr, permanently-installed "Long-Range Hyperdrive". This changes Oolite's gameplay somewhat - it will be deemed an obvious improvement by some players and heresy by others.

Please PM me if you're able to assist.
"Somewhat" - now there's an understatement! :) The most obvious one is that there are effectively no more "island" systems - you can GalHDrive in and as tech level doesn't matter any more - you can then GalHDrive back out on to the next Galactic Chart.

But that's alright, it's your game not mine and I don't have to download it. I'm sure lots of the other players will just love this addition to the game (and probably an equal amount will hate it and some will just go "meh")

Re: The Honourable Guild of Test Pilots

Posted: Mon Nov 14, 2011 12:58 pm
by Gimi
I welcome the innovation. That is within the spirit of Oolite. You did mention elsewhere that this version would use fuel. If so, have you found a solution for the Nova-mission conundrum. It would break that mission unless additional OXP's were installed.

Also, I don't think this would fit within my game, but as I said, I welcome the innovation.

Re: The Honourable Guild of Test Pilots

Posted: Mon Nov 14, 2011 1:07 pm
by Eric Walch
Gimi wrote:
You did mention elsewhere that this version would use fuel. If so, have you found a solution for the Nova-mission conundrum. It would break that mission.....
In 75% of the nova systems it is possible to scoop fuel before docking at the station. In the other 25% or without heat shielding, you are right and you will be doomed if a GH needs fuel :twisted:

Re: The Honourable Guild of Test Pilots

Posted: Mon Nov 14, 2011 1:19 pm
by Wildeblood
Eric Walch wrote:
Gimi wrote:
You did mention elsewhere that this version would use fuel. If so, have you found a solution for the Nova-mission conundrum. It would break that mission.....
In 75% of the nova systems it is possible to scoop fuel before docking at the station. In the other 25% or without heat shielding, you are right and you will be doomed if a GH needs fuel :twisted:
I was thinking of novating the arrival system as a way of punishing people who jump with insufficient fuel. Now you're telling me they'd still be able to scoop fuel and escape? Bah! I guess I'll have to resort to the horrible "mass-locked by invisible ship" hack to stop 'em.