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Posted: Fri Nov 11, 2005 2:46 pm
by Rxke
on an even more unrelated note, do all the OXP's on Oosat work with V1.55? obviously excluding the ones that say something like "upgraded for V1.53 haha!

They should. All of them. Of course, there's never a 200% guarantee, sometimes new code in newer Oolite versions causes older OXP to 'stumble'...

Posted: Fri Nov 11, 2005 3:11 pm
by lex_talionis
excellent! 'illicit_unlock' here we go!

:twisted:

Posted: Wed Nov 23, 2005 1:24 am
by Rxke
BTW...

Is there any plan to eventually integrate the Behemoth OXP in Oolite 'main'?

Posted: Wed Nov 23, 2005 10:01 am
by Selezen
I'd be in favour of that, actually. It's mentioned in the main site, and there are some screenshots there too, so it would be nice to integrate it.

Posted: Fri Nov 25, 2005 8:23 pm
by neilplus
I like the idea of having it as standard, too - it adds a lot to the game universe for me, ranking right up there with the rock hermits. I'm sure the original Elite guys would have wanted a Behemoth, if it had been possible back then!

Behemoth in Witch-space

Posted: Fri Dec 23, 2005 7:42 pm
by Rimbaud
I did my first mis-jump and encountered the Behemoth launching ships and fighting Thargoid warships. This was absolutely brilliant, and is a beautiful thing to see for any long-time Elite fan.

Posted: Fri Dec 23, 2005 10:43 pm
by Rxke
Yes, great spacebattles happening then... You can dock with them too, when all the baddies are gone (before that too, but not so wise a tactical move, heehee) ... It saves you fuel, when it hyperspaces out, taking you with it...

Posted: Sat Feb 18, 2006 1:38 am
by Cmdr. Luke
I've never managed to dock with a behemoth, maybe there should be a command to ask them to stop so you could dock without being destroyed.

Posted: Sat Feb 18, 2006 8:16 am
by Rxke
Shift-C seems not always working (that is,it works, but the docking AI gets confused)
Giles is working on it.