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Re: Join GalCop?

Posted: Mon Jul 18, 2011 1:23 pm
by CommonSenseOTB
DaddyHoggy wrote:
Ramirez wrote:
The mention of donuts reminded me of the old arcade classic, APB! It wouldn't take a massive leap to do something similar in Oolite, picking up minor felons while looking out for known fugitives. Add in a time limit and you could have some fairly high-paced action.

Only question is how to recreate the Confess-O-Meter...
APB came up in another thread a little while ago too... spooky...
I'll do the gauge for that. :lol:

Re: Join GalCop?

Posted: Tue Jul 26, 2011 4:15 pm
by Ramirez
I can't get the APB idea out of my head now, so I had to look it up to remind myself how it worked. So, arrests are made either by tapping the felons with the cursor or actually hitting them with your own car. Now, collisions are easy handled in Oolite, and I scripted a little test where a ship would pull over after I rammed it x number of times.

As for the cursor tap, you could do something like check for when a target's acquired within a certain range while your lights are on (maybe that's a SHIFT+N job). This would give a good approximation of safe arrest. Just need a flashing purple and blue 'pull over' sign to replace the crosshair and I'm all set!

b.t.w. I don't think you can turn your own ship's lights on and off, can you?

Re: Join GalCop?

Posted: Tue Jul 26, 2011 4:18 pm
by Thargoid
You can switch flashers on and off via scripting I think?

Editted to add - yup - via ship.lightsActive

Re: Join GalCop?

Posted: Tue Jul 26, 2011 8:03 pm
by Ramirez
That's great - just tried it out with the nav lights on my Rigel and it works a treat. Just need to get a sample of a siren and I'm almost there...

Re: Join GalCop?

Posted: Tue Jul 26, 2011 8:07 pm
by Dragonfire
I was just thinking that the Wyvern could do with flashers, then I realized that it would blow the stealth aspect. :P

Re: Join GalCop?

Posted: Tue Jul 26, 2011 8:58 pm
by Eric Walch
Dragonfire wrote:
I was just thinking that the Wyvern could do with flashers, then I realized that it would blow the stealth aspect. :P
Also the opposite can happen. Since oolite 1.74 everything looks darker and the Ixian Battlecruiser became quite invisible with the sun on the wrong side. So, I gave him red and green flashers to make him more visible during normal flight :wink: . However, in combat this stealthy behavior is okay and he switches his flashers off.

Re: Join GalCop?

Posted: Tue Jul 26, 2011 9:01 pm
by Dragonfire
Good idea. Hmmmmmmm.

Re: Join GalCop?

Posted: Tue Jul 26, 2011 10:04 pm
by RyanHoots
Maybe a stealth fighter in a mission...
In normal flight he has yellow flashers and he's real easy to see...
But in combat, he deactivates them...
It's a pitch-black ship..

The black Wyvern! It'd be perfect.

Re: Join GalCop?

Posted: Wed Jul 27, 2011 3:02 am
by Captain Neebs
We can still kill whoever we like yes?

Re: Join GalCop?

Posted: Wed Jul 27, 2011 3:07 am
by RyanHoots
I think GalCop would fire anybody who killed other GalCop ships.
BTW, I think a join-galcop.oxp should make your legal record clean as soon as you sign up.

Re: Join GalCop?

Posted: Sun Jul 31, 2011 4:52 am
by Wyvern Mommy
RyanHoots wrote:
I think GalCop would fire anybody who killed other GalCop ships.
BTW, I think a join-galcop.oxp should make your legal record clean as soon as you sign up.
quite to the contrary: they shouldn't take you unless you have a clean record.

Re: Join GalCop?

Posted: Sun Jul 31, 2011 10:30 am
by DaddyHoggy
Wyvern wrote:
RyanHoots wrote:
I think GalCop would fire anybody who killed other GalCop ships.
BTW, I think a join-galcop.oxp should make your legal record clean as soon as you sign up.
quite to the contrary: they shouldn't take you unless you have a clean record.
Or to expand further on the idea, if you want to join you can pay to have your record cleared, but there's a small chance during random, routine checks that this is discovered and you're booted out of the service...

Re: Join GalCop?

Posted: Sun Jul 31, 2011 11:30 am
by Wyvern Mommy
DaddyHoggy wrote:

Or to expand further on the idea, if you want to join you can pay to have your record cleared, but there's a small chance during random, routine checks that this is discovered and you're booted out of the service...

Or, depending on your service record, it might get sweeped under the rag.

Re: Join GalCop?

Posted: Sun Jul 31, 2011 1:41 pm
by RyanHoots
Sounds like a good OXP is forming... :D