The mention of donuts reminded me of the old arcade classic, APB! It wouldn't take a massive leap to do something similar in Oolite, picking up minor felons while looking out for known fugitives. Add in a time limit and you could have some fairly high-paced action.
Only question is how to recreate the Confess-O-Meter...
APB came up in another thread a little while ago too... spooky...
I'll do the gauge for that.
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
I can't get the APB idea out of my head now, so I had to look it up to remind myself how it worked. So, arrests are made either by tapping the felons with the cursor or actually hitting them with your own car. Now, collisions are easy handled in Oolite, and I scripted a little test where a ship would pull over after I rammed it x number of times.
As for the cursor tap, you could do something like check for when a target's acquired within a certain range while your lights are on (maybe that's a SHIFT+N job). This would give a good approximation of safe arrest. Just need a flashing purple and blue 'pull over' sign to replace the crosshair and I'm all set!
b.t.w. I don't think you can turn your own ship's lights on and off, can you?
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I was just thinking that the Wyvern could do with flashers, then I realized that it would blow the stealth aspect.
Also the opposite can happen. Since oolite 1.74 everything looks darker and the Ixian Battlecruiser became quite invisible with the sun on the wrong side. So, I gave him red and green flashers to make him more visible during normal flight . However, in combat this stealthy behavior is okay and he switches his flashers off.
Maybe a stealth fighter in a mission...
In normal flight he has yellow flashers and he's real easy to see...
But in combat, he deactivates them...
It's a pitch-black ship..
I think GalCop would fire anybody who killed other GalCop ships.
BTW, I think a join-galcop.oxp should make your legal record clean as soon as you sign up.
I think GalCop would fire anybody who killed other GalCop ships.
BTW, I think a join-galcop.oxp should make your legal record clean as soon as you sign up.
quite to the contrary: they shouldn't take you unless you have a clean record.
I think GalCop would fire anybody who killed other GalCop ships.
BTW, I think a join-galcop.oxp should make your legal record clean as soon as you sign up.
quite to the contrary: they shouldn't take you unless you have a clean record.
Or to expand further on the idea, if you want to join you can pay to have your record cleared, but there's a small chance during random, routine checks that this is discovered and you're booted out of the service...
Or to expand further on the idea, if you want to join you can pay to have your record cleared, but there's a small chance during random, routine checks that this is discovered and you're booted out of the service...
Or, depending on your service record, it might get sweeped under the rag.