Alex wrote:Makara wrote:Dragonfire wrote:As everyone knows, I strive to keep a clean record. If I get any marks on the record, I quit and start back at the last planet.
You are missing out on quite a bit of fun by doing that, as a quick read of Yah-Ta-Hey's post below yours may persuade you. But hey, it's your Ooniverse.
Caduceus's are particularly good for generating those unexpected extra-legal moments, as the spare shots from their broadsides have to end up
somewhere. There's nothing like the sight of a Navy battle group suddenly turning red all around you as the last Thargoid is popped
. Managed to avoid killing a single copper in my current guise though.
Not wrong there!!
Well, learning about all that relieves me quite a bit.
I usually try to do as Dragonfire does (very rare 'Fugitive' moments)... up to this day.
I fly a Dark Rainbow, which for those who don't know is a Caduceus with 2 more turrets (pointing front and aft), a large cargo hold and a good number of pylons to play with neat stuff.
So I was a couple of days ago arriving at Laatre in G2, piggybacking a trader escort with a Navy Reserves Thargoid hunt. When arriving I found 4 or 5 Cobbys and Asps already engaging a ridiculous number of green dots.
I started by ignoring Trader Whatever's "Follow me to main station" call
, and asking myself, "Where the hell do I start ?".
Well, I started by releasing my precious Captured Thargons, than started jumping around for the Big Greens and ignoring the thargons.
After what seemed a neverending pursuit I (think that) I had bagged 1 Cruiser, 3 Invaders, 1 Battleship and probably another one which I don't remember. All of them had released their thargon stuff (almost 30 I guess), and by then the poor trader I was pretending to escort had turned into a huge pile of pods.
So I thought, "now comes the tedious part"... scooping the trader's cargo, all of those inert thargons, my OWN 5 thargons, and shooting off the dead thargons which wouldn't fit the hold.
I had barely started scooping, when one of the 2 remaining reserve ships started firing on me (just after thanking me for all my help...). I said NOT REALLY, I won't let these stupid fellows ruin my day.
So I dispatched both and spent almost half an hour scooping stuff. Had to blow up a dozen thargons after the hold filled up though.
I was lucky that a single jump after that turned me from a Fugitive into an Offender...
but since that I've done 3 or 4 more jumps and can't seem to shake the Offender status.
[As a side note, the comments above by Makara and Alex sort of explain WHY I was being shot up by the Navy guys... indeed, my 10 turrets spray a LOT of fire in ALL directions, at twice the rate of the standard Caduceus ones].
I have no consciential objections to play as a Fugitive for a while, only a practical issue... it becomes a bit harder (and longer) to be able to save the game.
Would the fellow commanders out there care to share a few tips for easing the game-saving chores when you're a Fugitive ?
Thx and cheers