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Re: [WIP] Xeptatl's Sword
Posted: Sat Jul 23, 2011 9:46 am
by Wildeblood
Kaks wrote:Mauiby de Fug wrote:I'm ashamed to say it took me 30 seconds to get that... I was too busy trying to work out what the initials stood for to actually look at the whole name itself!
You might find
this quite interesting then!
To answer Mauiby, I.N.F.E. stands for "It's not for everyone."
Re: [WIP] Xeptatl's Sword
Posted: Sat Jul 23, 2011 11:21 am
by Mauiby de Fug
Kaks wrote:Mauiby de Fug wrote:I'm ashamed to say it took me 30 seconds to get that... I was too busy trying to work out what the initials stood for to actually look at the whole name itself!
You might find
this quite interesting then!
Ah, but I know what to expect from xkcd, so when I first saw that it didn't take quite so long!
Re: [WIP] Xeptatl's Sword
Posted: Sun Jul 24, 2011 4:18 pm
by fronclynne
Kaks wrote:Mauiby de Fug wrote:I'm ashamed to say it took me 30 seconds to get that... I was too busy trying to work out what the initials stood for to actually look at the whole name itself!
You might find
this quite interesting then!
I still don't get what "Titriotsrj" is supposed to mean. Is it a bawdy joke about the erstwhile Republic of Yugoslavia?
Re: [WIP] Xeptatl's Sword
Posted: Sun Jul 24, 2011 5:13 pm
by Dragonfire
Commander McLane wrote:I don't think I've ever taken a screenshot of it, but on occasion and if I wanted to bring down my frame rate for playtesting I've resorted to spawning 40 or 50 Superhubs in basically the same spot. Now
that's a sight to behold, I'm telling you!
Umm....yeah, I can imagine. The Nuit stations have a similar glitch. Every time you launch, dock, launch, there's a new one. Got up to about five at one point. GAH!
I uninstalled the OXP, needless to say. It was getting ridiculous to get out of their range for a witchspace.
Re: [WIP] Xeptatl's Sword
Posted: Sun Jul 24, 2011 10:37 pm
by UK_Eliter
Smivs wrote:Slight change of plan...The Xeptatl Society Agents had previously used FerDeLances, but they have now upgraded to Cobra 3.5s.
Edit:- picture replaced with better one 6.53pm
Upgraded? Surely not. Check out the interstellar military version of the latest (and, er, latest programmed) Fer-de-lance! [EDIT: Now it is a better picture - though admittedly not one in which my ships appear to be winning . .]
Re: [WIP] Xeptatl's Sword
Posted: Mon Jul 25, 2011 6:48 pm
by Smivs
Thanks UK_Eliter, but the FerDeLance previously used was actually really quite nice.
The Cobra S9 is a much better choice for the role, and its just soooo sexy
Re: [WIP] Xeptatl's Sword
Posted: Mon Jul 25, 2011 7:49 pm
by UK_Eliter
Smivs: ah, you used a custom paint job (and, indeed, version of the ship)? And is that a custom cobra ('S9')?
Re: [WIP] Xeptatl's Sword
Posted: Mon Jul 25, 2011 7:57 pm
by Smivs
The ferdy is basically the one from
my shipset, updated a bit for the next release, and adapted for Xeptatl's Sword.
The Cobra S9 is the 'mercenary' version as featured in
Staer9's chopped cobra OXP. It's a hunter or trader NPC and is also buyable. I'm actually flying one while testing a different OXP mission, and it's a beauty! Not just to look at but to fly as well.
Re: [WIP] Xeptatl's Sword
Posted: Mon Jul 25, 2011 8:11 pm
by Cody
Oh yes... the Cobra S-9 'Mercenary' flies very sweetly indeed.
Re: [WIP] Xeptatl's Sword
Posted: Tue Jul 26, 2011 12:54 pm
by Smivs
One part of this mission involves a stop at a research station in interstellar space. I thought something a bit different to the normal stations might be good, and came up with this! Model by Staer9.
Click to enlarge.
Re: [WIP] Xeptatl's Sword
Posted: Tue Jul 26, 2011 12:58 pm
by Ironfist
Hey, like that definitely different!!
Re: [WIP] Xeptatl's Sword
Posted: Tue Jul 26, 2011 1:06 pm
by Wildeblood
Smivs wrote:One part of this mission involves a stop at a research station in interstellar space.
It's starting to get crowded out there. If the devs don't open up Galaxy 9 soon, they'll have to devise a way to define inter-interstellar space.
Re: [WIP] Xeptatl's Sword
Posted: Tue Jul 26, 2011 1:07 pm
by Gimi
That is a very nice station Smivs and Staer9. New and refreshing design. Looking forward to seeing it in game.
Re: [WIP] Xeptatl's Sword
Posted: Tue Jul 26, 2011 3:24 pm
by Switeck
Wildeblood wrote:Smivs wrote:One part of this mission involves a stop at a research station in interstellar space.
It's starting to get crowded out there. If the devs don't open up Galaxy 9 soon, they'll have to devise a way to define inter-interstellar space.
Define? You can just have a misjump between 2 systems and have a script plop down whatever stations, ships, and even planets and moons you want. No sun, but a gas giant is probably possible. If that's not remote enough, have the script do multiple misjumps via wormholes. You can possibly end up solidly in the middle of a void with no systems within 3 LY if you plan it right.
Re: [WIP] Xeptatl's Sword
Posted: Tue Jul 26, 2011 3:32 pm
by Okti
Switeck wrote:You can just have a misjump between 2 systems and have a script plop down whatever stations, ships, and even planets and moons you want. No sun, but a gas giant is probably possible.
I would like a system.addSun() to interstellar space, but it is not currently possible. That would give OXP authors a chance to script lost systems.