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Re: [WIP] Xeptatl's Sword

Posted: Sat Jul 23, 2011 9:46 am
by Wildeblood
Kaks wrote:
Mauiby de Fug wrote:
I'm ashamed to say it took me 30 seconds to get that... I was too busy trying to work out what the initials stood for to actually look at the whole name itself!
You might find this quite interesting then! :)
To answer Mauiby, I.N.F.E. stands for "It's not for everyone."

Re: [WIP] Xeptatl's Sword

Posted: Sat Jul 23, 2011 11:21 am
by Mauiby de Fug
Kaks wrote:
Mauiby de Fug wrote:
I'm ashamed to say it took me 30 seconds to get that... I was too busy trying to work out what the initials stood for to actually look at the whole name itself!
You might find this quite interesting then! :)
Ah, but I know what to expect from xkcd, so when I first saw that it didn't take quite so long!

Re: [WIP] Xeptatl's Sword

Posted: Sun Jul 24, 2011 4:18 pm
by fronclynne
Kaks wrote:
Mauiby de Fug wrote:
I'm ashamed to say it took me 30 seconds to get that... I was too busy trying to work out what the initials stood for to actually look at the whole name itself!
You might find this quite interesting then! :)
I still don't get what "Titriotsrj" is supposed to mean. Is it a bawdy joke about the erstwhile Republic of Yugoslavia?

Re: [WIP] Xeptatl's Sword

Posted: Sun Jul 24, 2011 5:13 pm
by Dragonfire
Commander McLane wrote:
I don't think I've ever taken a screenshot of it, but on occasion and if I wanted to bring down my frame rate for playtesting I've resorted to spawning 40 or 50 Superhubs in basically the same spot. Now that's a sight to behold, I'm telling you! :shock:
Umm....yeah, I can imagine. The Nuit stations have a similar glitch. Every time you launch, dock, launch, there's a new one. Got up to about five at one point. GAH!

I uninstalled the OXP, needless to say. It was getting ridiculous to get out of their range for a witchspace. :P

Re: [WIP] Xeptatl's Sword

Posted: Sun Jul 24, 2011 10:37 pm
by UK_Eliter
Smivs wrote:
Slight change of plan...The Xeptatl Society Agents had previously used FerDeLances, but they have now upgraded to Cobra 3.5s.

Image

Edit:- picture replaced with better one 6.53pm
Upgraded? Surely not. Check out the interstellar military version of the latest (and, er, latest programmed) Fer-de-lance! [EDIT: Now it is a better picture - though admittedly not one in which my ships appear to be winning . .]

Image

Re: [WIP] Xeptatl's Sword

Posted: Mon Jul 25, 2011 6:48 pm
by Smivs
Thanks UK_Eliter, but the FerDeLance previously used was actually really quite nice.

Image

The Cobra S9 is a much better choice for the role, and its just soooo sexy :D

Re: [WIP] Xeptatl's Sword

Posted: Mon Jul 25, 2011 7:49 pm
by UK_Eliter
Smivs: ah, you used a custom paint job (and, indeed, version of the ship)? And is that a custom cobra ('S9')?

Re: [WIP] Xeptatl's Sword

Posted: Mon Jul 25, 2011 7:57 pm
by Smivs
The ferdy is basically the one from my shipset, updated a bit for the next release, and adapted for Xeptatl's Sword.
The Cobra S9 is the 'mercenary' version as featured in Staer9's chopped cobra OXP. It's a hunter or trader NPC and is also buyable. I'm actually flying one while testing a different OXP mission, and it's a beauty! Not just to look at but to fly as well.

Re: [WIP] Xeptatl's Sword

Posted: Mon Jul 25, 2011 8:11 pm
by Cody
Oh yes... the Cobra S-9 'Mercenary' flies very sweetly indeed.

Re: [WIP] Xeptatl's Sword

Posted: Tue Jul 26, 2011 12:54 pm
by Smivs
One part of this mission involves a stop at a research station in interstellar space. I thought something a bit different to the normal stations might be good, and came up with this! Model by Staer9.

Click to enlarge.
Image

Image

Re: [WIP] Xeptatl's Sword

Posted: Tue Jul 26, 2011 12:58 pm
by Ironfist
Hey, like that definitely different!!

Re: [WIP] Xeptatl's Sword

Posted: Tue Jul 26, 2011 1:06 pm
by Wildeblood
Smivs wrote:
One part of this mission involves a stop at a research station in interstellar space.
It's starting to get crowded out there. If the devs don't open up Galaxy 9 soon, they'll have to devise a way to define inter-interstellar space.

Re: [WIP] Xeptatl's Sword

Posted: Tue Jul 26, 2011 1:07 pm
by Gimi
That is a very nice station Smivs and Staer9. New and refreshing design. Looking forward to seeing it in game.

Re: [WIP] Xeptatl's Sword

Posted: Tue Jul 26, 2011 3:24 pm
by Switeck
Wildeblood wrote:
Smivs wrote:
One part of this mission involves a stop at a research station in interstellar space.
It's starting to get crowded out there. If the devs don't open up Galaxy 9 soon, they'll have to devise a way to define inter-interstellar space.
Define? You can just have a misjump between 2 systems and have a script plop down whatever stations, ships, and even planets and moons you want. No sun, but a gas giant is probably possible. If that's not remote enough, have the script do multiple misjumps via wormholes. You can possibly end up solidly in the middle of a void with no systems within 3 LY if you plan it right.

Re: [WIP] Xeptatl's Sword

Posted: Tue Jul 26, 2011 3:32 pm
by Okti
Switeck wrote:
You can just have a misjump between 2 systems and have a script plop down whatever stations, ships, and even planets and moons you want. No sun, but a gas giant is probably possible.
I would like a system.addSun() to interstellar space, but it is not currently possible. That would give OXP authors a chance to script lost systems. :)