Re: Feature requests for Oolite 2.0
Posted: Mon Jun 20, 2011 9:30 am
or use them in random-hits oxpRxke wrote:(this is a joke:) we could re-use banned spammer's names/handles
For information and discussion about Oolite.
https://bb.oolite.space/
or use them in random-hits oxpRxke wrote:(this is a joke:) we could re-use banned spammer's names/handles
I stumbled over the same.El Viejo wrote:Do you mean energy bombs?Zireael wrote:FAQ
There will not be Q-bombs
What he said. K, you seem to be confusing two separate things here, Q-Bombs are not Energy Bombs.Commander McLane wrote:I stumbled over the same.El Viejo wrote:Do you mean energy bombs?Zireael wrote:FAQ
There will not be Q-bombs
"There will not be Q-bombs" is very likely false, at least I haven't heard anything about removing them from the developers.
The Energy Bomb, on the other hand, will indeed be removed, if I understand the developers correctly.
So the sentence should read "There will be no energy bombs" or something of the like.
I’ve thought about the issue, but not decided anything. Another option would be to use time acceleration instead, possibly with mass locking and slowed down controls to get a similar effect to the current torus drive with no “in-universe” imbalance.aegidian wrote:Incidentally I believe the Torus jump drive should be replaced or modified too, for the same reason - only the player gets it in Oolite. I'd personally prefer to see NPC's get to use it in Oolite 2, but lets see what Ahruman decides.
The Black Monks was a very clever OXP for its time but pre-empted JS scripting by some considerable time, hence the crude calculations and repayment methodology.Azured wrote:Financial options when purchasing a spacecraft.
Things like down payments, income deductions on account, monthly instalments, premiums, interest etc.
I know we now have the Black Monks, but it's an OXP and their methods are financially speaking rather unrefined. In the Ooniverse it would only make sense that there exists similar systems for purchasing spacecraft as we now have in the automobile market. This would help a new player to more easily switch their starter craft to something more to their liking.
Gets my vote - the torus drive is another player-centric hang-up from the old days on slow 8-bit machines - Accelerated time is just that and if you need to explain it - then the old StarDreamer handwavium fallback will do very nicely.Ahruman wrote:Wot they said: Q-bombs are in, energy bombs are out. (In fact, this has been implemented already; for a while, trunk builds would replace energy bombs with Q-bombs or the corresponding sum of money.)
I’ve thought about the issue, but not decided anything. Another option would be to use time acceleration instead, possibly with mass locking and slowed down controls to get a similar effect to the current torus drive with no “in-universe” imbalance.aegidian wrote:Incidentally I believe the Torus jump drive should be replaced or modified too, for the same reason - only the player gets it in Oolite. I'd personally prefer to see NPC's get to use it in Oolite 2, but lets see what Ahruman decides.
Turns out it was another Commander McLane undertaking which I guess has gone unfulfilled due to other interests...DaddyHoggy wrote:The Black Monks was a very clever OXP for its time but pre-empted JS scripting by some considerable time, hence the crude calculations and repayment methodology.Azured wrote:Financial options when purchasing a spacecraft.
Things like down payments, income deductions on account, monthly instalments, premiums, interest etc.
I know we now have the Black Monks, but it's an OXP and their methods are financially speaking rather unrefined. In the Ooniverse it would only make sense that there exists similar systems for purchasing spacecraft as we now have in the automobile market. This would help a new player to more easily switch their starter craft to something more to their liking.
Little Bear isn't around as much as he was - but I'm sure somebody could expand Black Monks - there was also a thread some time ago (years probably) where somebody wanted to introduce banking to Oolite - I remember because I created some of the banks and their back stories!
"[SPAMMER_NAME]wanted dead or very dead, for flogging useless products on innocent GalNet nodes. Terminate with extreme laser surgery for the princely sum of 45,000cr."Staer9 wrote:or use them in random-hits oxpRxke wrote:(this is a joke:) we could re-use banned spammer's names/handles
Mainly due to my inability to decide whether it should turn out as a money sink or a get-rich scheme. Somehow I felt that on the one hand really huge loans would be too difficult to repay, and on the other hand receiving interest from huge savings would be too boring a way of making money. It felt un-Elitey. So at the end of the day the project lacked a clear direction. It seemed like a good idea in the beginning, but after thinking it through more thoroughly I wasn't so sure about its worth for the game anymore.DaddyHoggy wrote:Turns out it was another Commander McLane undertaking which I guess has gone unfulfilled due to other interests...DaddyHoggy wrote:Little Bear isn't around as much as he was - but I'm sure somebody could expand Black Monks - there was also a thread some time ago (years probably) where somebody wanted to introduce banking to Oolite - I remember because I created some of the banks and their back stories!
https://bb.oolite.space/viewtopic.php?f=4&t=5681
True, but still...DaddyHoggy wrote:Problem is - most Spammer Names as easy to spot nonsense and therefore would be rather immersion breaking nonsense in game too (short of inserting random ' and the like into the name to indicate so kind of difficult to pronounce literal translation of a non-humanoid name/song/chirp/squeak/click etc.)
If the savings resembled current savings accounts:Commander McLane wrote:Mainly due to my inability to decide whether it should turn out as a money sink or a get-rich scheme. Somehow I felt that on the one hand really huge loans would be too difficult to repay, and on the other hand receiving interest from huge savings would be too boring a way of making money. It felt un-Elitey. So at the end of the day the project lacked a clear direction. It seemed like a good idea in the beginning, but after thinking it through more thoroughly I wasn't so sure about its worth for the game anymore.