Re: Help With Nuit Shaders, and Thargoid Error
Posted: Thu Jun 09, 2011 8:35 pm
Thargoids (as far as I know) don't eject escape pods or cargo - so you'll never see it...
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Thanks Eric, appreciate it. I will go through them and see what I can correct.Eric Walch wrote:I assume it is just a coincidence. Something else is crashing your computer when jumping to interstellar space. But there are also a lot of thargoids added when entering interstellar space. I remember a certain shadered thargoid ship that always crashed my Oolite version when added to the system.Fatleaf wrote:So, why do I nearly always get a crash to desktop with 1.75.2 ?
https://bb.oolite.space/viewtopic.php?f=3&t=9973
I am quite sure that that particular bug was solved in trunk, long ago. But there could be another, unknown cause.
Your log also contains the message: "Could not find a Thorgorn_Threat.oxp". You should have installed that also as one of the other oxps like to use it.
GalNavy also contains thargoids with wrong missile positions. I mailed the author about this, well before the 1.75 release. GalNavy.oxp is still waiting for a correct 1.75 compatible version so these warnings stop.
I agree with Fatleaf, I appreciate all your help. It seems to run fairly well now, without the Errors. One thing I've noticed, that I'm not sure anything can be done about, is that after I get the mission instructions for the military fiasco mission, when I launch from the station the control reactions are jerky. However, AFTER I come out of Witchspace jump to the next system, it all clears back up. Have any idea as to why that happens?DaddyHoggy wrote:Thargoids (as far as I know) don't eject escape pods or cargo - so you'll never see it...