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Posted: Tue Oct 05, 2010 3:16 pm
by Thargoid
Kaks wrote:
Edit: sure, you can't buy a billboard subentity for your existing ship & bolt it to the outside, but there's noting to stop you from using the flat parts of your ship for advertising purposes, or maybe even buy a custom made billboard ship...
The subentity was the part I meant. And also the changes to the ship's specifications (maneuvering and blocking of gun ports).

Plus I'm not sure many player ships have suitable flat surfaces on their sides. But yes pasting the image on via materials and/or shaders is possible.

Posted: Tue Oct 05, 2010 4:44 pm
by Smivs
Thargoid wrote:


Plus I'm not sure many player ships have suitable flat surfaces on their sides. But yes pasting the image on via materials and/or shaders is possible.
How's this?

Image

Posted: Tue Oct 05, 2010 5:32 pm
by snork
Bravo! 8)

Posted: Tue Oct 05, 2010 5:56 pm
by Thargoid
There's only one response for a pun like that...

Space-suit and out the airlock, now! :wink: :lol:

Posted: Mon Oct 11, 2010 9:09 pm
by maik
I found some ads from Charlie (methinks). Are they already part of YAH?

Posted: Tue Oct 12, 2010 9:23 am
by DaddyHoggy
maik wrote:
I found some ads from Charlie (methinks). Are they already part of YAH?
Mostly yes, Set A and B include Charlie's Ads for these ships

Posted: Fri Nov 19, 2010 11:39 pm
by Mauiby de Fug
So, I was wondering why I was only seeing Pi-42 Constores, and no others.

The answer is that the v4.1.4 update files for the sets all contain only Pi-42 stores, but not Tescoo's, Mall-Wart or any of the others.

I haven't looked through the code in much detail, but I think that to fix it it just requires changing the names and roles of the store and the defender ships.

I intend to have a go tonight/tomorrow and see if this fixes it or not...

Posted: Fri Nov 19, 2010 11:45 pm
by DaddyHoggy
Mauiby de Fug wrote:
So, I was wondering why I was only seeing Pi-42 Constores, and no others.

The answer is that the v4.1.4 update files for the sets all contain only Pi-42 stores, but not Tescoo's, Mall-Wart or any of the others.

I haven't looked through the code in much detail, but I think that to fix it it just requires changing the names and roles of the store and the defender ships.

I intend to have a go tonight/tomorrow and see if this fixes it or not...
Despite being one of the main contributors I haven't had time to download and play with the most recent YAH update - from memory the original Pi-42 is set up in the small YAH main OXP and then additional station types appeared uniquely in additional set - are you saying that this is no longer true?

Posted: Sat Nov 20, 2010 12:19 am
by Mauiby de Fug
As far as I can tell, the script and the models for the basic constore are contained in the main oxp.

It needs a set to work, as the sets provide the shipdata.plists (there are no shipdata.plists in the main oxp) and the ad sets.

In the standard v4 sets, there are the different constore types in each set: A contains pi-42, B contains Tescoo's, C contains Mall Wart etc.

However, in the v4.1.4 sets, they only contain pi-42 stores. All the store names are Pi-42, and all the constore's defenders are pi-42 constore defenders.

I should mention that the 4.1.4 sets are update sets, which only contain a shipdata.plist file. This is used in place of the one from the v4 sets. All the ads and set specific models are still in the main v4 sets.

Therefore, at least the names and the roles need changing. I'm guessing that it was a copy/paste job that got forgotten about, as all the letters (A, B, C etc) have been changed in the relevent sets. It looks like everything else should work, but, it is a big oxp which I'm not familiar with the workings. Hence a bit of tinkering is necessary.

Posted: Sat Nov 20, 2010 1:06 am
by DaddyHoggy
Let me know how you get on - the YAH team (myself included) spent a lot of time creating all those Ads and unique Constores!

Posted: Sat Nov 20, 2010 8:34 am
by Kaks
Mauiby de Fug wrote:
I should mention that the 4.1.4 sets are update sets, which only contain a shipdata.plist file. This is used in place of the one from the v4 sets. All the ads and set specific models are still in the main v4 sets.
Err, if I recall the procedure correctly, you're supposed to have the Yah .oxp inside the AddOns folder, then any expansion set you get needs to sit next to it, so that you'll see YAH.oxp, YAHsetB.oxp, YAHsetC.oxp, etc.

The shipdata.plists inside each of the sets will then be added to the one inside YAH, not replace it.

To update setB, you only replace the shipdata.plist inside setB.oxp, etc... if you don't have one - or more - of the sets you just ignore the update shipdata for the sets you don't have...

MdF, is that exactly what you did, or was there a bit of a snafu when you applied the update?

Posted: Sat Nov 20, 2010 2:16 pm
by Mauiby de Fug
Indeed it is!

You have YOUR_AD_HERE.oxp, taken from YOUR_AD_HERE v 4.1.4
You have to get the sets from Yaw_V4, so that YOUR_AD_HERE_set_A.oxp resides in the AddOns folder as another oxp.
Then you replace the shipdata.plist in YOUR_AD_HERE_set_A.oxp with the one from YOUR_AD_HERE_set_A414_upd.oxp (which you download with YOUR_AD_HERE v 4.1.4).
All as per the installations files and the read-me.

In my system, you cannot leave YOUR_AD_HERE_set_A.oxp and YOUR_AD_HERE_set_A414_upd.oxp in the AddOns folder, as my system does not upload oxps in alphabetical order, therefore, you get some updated sets, and some non-updated sets, leading to things like two beacons - one in the buoy and one in the constore. As can be read here, this was a change made for 4.1.4. Also, if I leave them, there vast majority of the stores are Pi-42, but there are a few very occasional Star constores as well. So clearly just leaving the updates and the original sets side by side doesn't work on my system, as the shipdata.plist in the updates is supposed to override the one in the original set, and since they don't necessarily load in that order, that doesn't happen.
Therefore, according to the readme in the updates, I replaced the plists. Then I noticed that while I didn't have the thing with two beacons any more, all the stores were Pi-42. Hence the looking around in the file.

Posted: Sat Nov 20, 2010 4:48 pm
by Kaks
Interesting... let's hope help is on its way! :)

Posted: Sat Nov 20, 2010 6:21 pm
by Eric Walch
Mauiby de Fug wrote:
, all the stores were Pi-42. Hence the looking around in the file.
That a cosmetic c&p bug I introduced. The stores are different but somehow I missed that the names should be different also. The stations are different. I explicit spawned them separately to see none had any visual bugs left.

Also all stations now use the same defense ships. They should be different too.

I used the separate updater files because I have no access to the original site of Dr. Nil. And I have a pending message to him from a year ago now. So he is not looking in his mail frequently. I would prefer to fix the sets themselves but have no bandwidth myself to store such large files on my own account.

Posted: Sat Nov 20, 2010 6:27 pm
by Kaks
I seem to remember Cdr. Cheyd had some MBs & bandwidth he could spare...

Commander, is that still the case?