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Posted: Mon Nov 02, 2009 5:26 pm
by Thargoid
DaddyHoggy wrote:
ClymAngus wrote:
I was working on an idea regarding this. Armour sub-entities and a "damaged" model. Basically The sub entities hide a compromised model and/or damage texture. By blowing off the "good" sub-entity panels so the compromised model/texture is revealed.

I was going to be proto-typing this on my next collaboration. (Mr Wyvern permitting).
What a very "neat" idea - I like!
It works well. I had a play with something like this for TCAT (a mine with ablative armour shielding) and the effect does look good there (the mine was surrounded by 4 rotating armoured spheres of increasing diameter).

The mine itself has now been junked, but the concept works well. Will be interesting to see on a ship.

Posted: Mon Nov 02, 2009 5:45 pm
by ClymAngus
Thargoid wrote:
DaddyHoggy wrote:
ClymAngus wrote:
I was working on an idea regarding this. Armour sub-entities and a "damaged" model. Basically The sub entities hide a compromised model and/or damage texture. By blowing off the "good" sub-entity panels so the compromised model/texture is revealed.

I was going to be proto-typing this on my next collaboration. (Mr Wyvern permitting).
What a very "neat" idea - I like!
It works well. I had a play with something like this for TCAT (a mine with ablative armour shielding) and the effect does look good there (the mine was surrounded by 4 rotating armoured spheres of increasing diameter).
The mine itself has now been junked, but the concept works well. Will be interesting to see on a ship.
Well it's a principle checker really. I intended taking the idea to a really dumb level. Giving the players something to fight for a change instead of making life easier with ober ships.

Re: ..

Posted: Mon Nov 02, 2009 7:28 pm
by Zieman
Lestradae wrote:
Nice. I hope this is from an upcoming release, yes? :D

Cheers

L
Spot on! :)

Posted: Mon Nov 02, 2009 8:27 pm
by Thargoid
ClymAngus wrote:
Well it's a principle checker really. I intended taking the idea to a really dumb level. Giving the players something to fight for a change instead of making life easier with ober ships.
Oddly enough just what TCAT will provide ;)

The idea should work very well for a suitable NPC ship, and would look very nice. Maybe not even with the damaged model, just as ablative armour to make a suitably tough "boss" ship?

..

Posted: Mon Nov 02, 2009 11:32 pm
by Lestradae
As it has (not yet) been called dog-ugly, I post my (unsuccessful :( ) attempt at an Oolite Extended screensaver here:

Image

Have mercy, this is my first attempt at all to cobble something graphical together and is, as can be seen, a rip-off of collages of others.

Enjoy :?: :!: :?

L

Re: ..

Posted: Tue Nov 03, 2009 7:57 am
by JensAyton
Lestradae wrote:
As it has (not yet) been called dog-ugly, I post my (unsuccessful :( ) attempt at an Oolite Extended screensaver here:
Since you’re actually fishing for it: it’s dog-ugly.

There’s no theme, no cohesion, no focus. It’s just a bunch of stuff arranged randomly. It has no style or purpose.

To make it not dog-ugly, I’d suggest selecting a focus – the title – and emphasising it with one dramatic composition. Additional vignettes could be added surrounding the main scene.

Re: ..

Posted: Tue Nov 03, 2009 8:07 am
by pagroove
Ahruman wrote:
Lestradae wrote:
As it has (not yet) been called dog-ugly, I post my (unsuccessful :( ) attempt at an Oolite Extended screensaver here:
Since you’re actually fishing for it: it’s dog-ugly.

There’s no theme, no cohesion, no focus. It’s just a bunch of stuff arranged randomly. It has no style or purpose.

To make it not dog-ugly, I’d suggest selecting a focus – the title – and emphasising it with one dramatic composition. Additional vignettes could be added surrounding the main scene.
Well I do not agree. I quite like it.

EDIT: But indeed too cluttered.

Posted: Tue Nov 03, 2009 8:48 am
by Selezen
I agree with Ahruman - it's horrible. Cluttered and messy and incoherent. Some screenshots have HUDs on and some don't, so the source material you've used is inconsistent.

And it's not a screensaver. It's a wallpaper. A screensaver is an animated program originally designed to prevent screen burn.

Sorry. And that's me being merciful. :-(

Posted: Tue Nov 03, 2009 8:53 am
by Commander McLane
Well, I do agree with Ahruman. It is cluttered and lacks focus, and doesn't come across as a splash screen, but as a random collection of screenshots, most of which would be better off without the HUD display enabled. Another thing, just to explain what lack of focus means: If the collection is supposed to present ships, it should do that and present ships, and not random screenshots, on some of which a trumble got in the way. It has nothing to do with the ships (or screens) presented.

Sorry to say that, but for me it is just another example that the "put everything together in one, big lump"-philosophy is a deeply wrong approach, and completely fails to create anything of beauty.

..

Posted: Tue Nov 03, 2009 9:02 am
by Lestradae
Well, it's my very first attempt ...

People seem to either like it at best, or hate it at sight. Common criticism denominator seems to be "too many too different things too cobbled together".

The idea to have a focus on it with one main purpose pic and vignettes surrounding that central area sounds good.

If I get the urge to try again, I'll probably attempt going down this route.

Posted: Tue Nov 03, 2009 12:07 pm
by DaddyHoggy
One thing I would suggest is that if you're going to put in images that have been shrunk down from bigger shots where some of the object(s) are cut off by the original screen edge then at least try and arrange your shots in an aesthetically pleasing manner, ie: the planet in the bottom left of your screen could have been cut (on the right hand side) by a better placed shot the the Battlestar (this is still a bad example (as it includes a trumble!) - but indicates my point I hope). The one shot of one ship which has a blue (atmospheric? literally) background sticks out as inconsistent like the proverbial sore thumb.

I won't be more critical than that - others seem to have done that in spades.

Posted: Tue Nov 03, 2009 5:46 pm
by pagroove
Image

A Griff Coriolis in orbit around Zageuser (G2). Out of the upcoming 'Worlds of Galaxy 2'. for Famous Planets 2.0.

Posted: Tue Nov 03, 2009 5:54 pm
by LittleBear
really nice atmosphere effect there! 8) Is that part of the texture or the normal native engine adding a cloud layer?

Posted: Tue Nov 03, 2009 6:04 pm
by pagroove
LittleBear wrote:
really nice atmosphere effect there! 8) Is that part of the texture or the normal native engine adding a cloud layer?
Part of the texture. 8)

Posted: Tue Nov 03, 2009 8:39 pm
by pagroove
Image

A tribute too Griff,

I wish I had one in Oolite :D