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Posted: Sat Oct 31, 2009 4:55 pm
by DaddyHoggy
Ahruman wrote:
Frame wrote:
5 more believable Wreckage , partially disintegrating..

click here to view video.. In HD where availeble :P

http://www.youtube.com/watch?v=zGbt_cVErPk
Ships blowing up is a convenience in games and films, but it doesn’t really make much sense. The primary goal of naval combat is to disable a ship and force the crew to abandon it, not to sink it – let alone evaporate it.

In other words, I’d quite like to see the broken sections drift off as individual derelicts, without the delayed explosions. A bunch of escape pods, lifeboats and auxiliary craft would be nice too, of course. :-)
Like this?

Image

Or the fantastic scene in Starship Troopers when the nearly wrecked Earth Fleet limps back for repairs/regroup. (which I can't find any shots of)

Posted: Sat Oct 31, 2009 6:11 pm
by pagroove
@frame

Very cool ship and video. I like the way it's destroyed. Looking forward to see it in action in Oolite.

Posted: Sat Oct 31, 2009 6:45 pm
by Cmd. Cheyd
I'm with Ahruman on this... MASSIVE E-Pod ejections and the major superstructures left as derelicts could be really cool. Or combine with the idea of the burning allow shader - Have the 3 independent sections have a random chance of either burning away and exploding (maybe launching a few E-pods first that may or may not make it to safe distance), or they launch massive amounts of e-pods of are left as derelict husks after.

Posted: Sun Nov 01, 2009 9:08 am
by Killer Wolf
hmmm...
blatting a hole insomething in space is an entirely different proposition to high seas warfare though. surel if you breach teh hull the resulting decompression would have catastrophic results on the entire chassis? there's a good chance that massive trauma would rupture powerplants/fuel tanks and cause an explosion i'd think? very big ships would perhaps be able to shut emergency doors and compartmentalise air loss etc i suppose.

but if we're going down that road, shouldn't the game engine be changed to give a certain % of ships that just die and become drifting hulks (that are perhaps scavengeable? get a drone to pick up cargo left in the hull?)?

...

Posted: Sun Nov 01, 2009 9:48 am
by Lestradae
Killer Wolf wrote:
... but if we're going down that road, shouldn't the game engine be changed to give a certain % of ships that just die and become drifting hulks (that are perhaps scavengeable? get a drone to pick up cargo left in the hull?)?
I think the above is already done that way since Oolite's version 1.73 if I'm not mistaken. One of the fuel oxps can then make you re-use the wreck's fuel (effectively refuel there) and the Dredgers 2.2.2. oxp enables you to even salvage such wrecks and get a bonus for that.

Cheers

L

Posted: Sun Nov 01, 2009 1:06 pm
by JensAyton
Killer Wolf wrote:
hmmm...
blatting a hole insomething in space is an entirely different proposition to high seas warfare though. surel if you breach teh hull the resulting decompression would have catastrophic results on the entire chassis?
On an armoured ship? No.
Killer Wolf wrote:
There's a good chance that massive trauma would rupture powerplants/fuel tanks and cause an explosion i'd think?
Enough to cause all three segments to completely evaporate, every time?

Re: ...

Posted: Sun Nov 01, 2009 1:07 pm
by JensAyton
Lestradae wrote:
Killer Wolf wrote:
... but if we're going down that road, shouldn't the game engine be changed to give a certain % of ships that just die and become drifting hulks (that are perhaps scavengeable? get a drone to pick up cargo left in the hull?)?
I think the above is already done that way since Oolite's version 1.73 if I'm not mistaken. One of the fuel oxps can then make you re-use the wreck's fuel (effectively refuel there) and the Dredgers 2.2.2. oxp enables you to even salvage such wrecks and get a bonus for that.
It’s a lot older than 1.73. Ships can be disabled in 1.65, I think. You can then choose to blow them up, but there’s no particular military reason to do so, especially if there are other hostiles about.

Posted: Sun Nov 01, 2009 1:35 pm
by Tivva
DaddyHoggy wrote:

Or the fantastic scene in Starship Troopers when the nearly wrecked Earth Fleet limps back for repairs/regroup. (which I can't find any shots of)
@DH
I can only find this pic of a film prop. Strange as I thought it was CGI...
Image

Posted: Sun Nov 01, 2009 2:46 pm
by JensAyton
Tivva wrote:
DaddyHoggy wrote:
@DH
I can only find this pic of a film prop. Strange as I thought it was CGI...
Nope. Every single ship in Starship Troopers is a unique model – no reuse.

Starship Troopers is from 1997, which is right about the end of the era of practical models for spaceships in film.

Posted: Mon Nov 02, 2009 7:39 am
by Killer Wolf
Starship Troopers is one of those odd uses of the word "miniature" when it comes to ship models ~ one of the main models was over 18 feet long.

on the other side, what Aruman's been saying i suppose, some of the CGI in Wing Commander was stunning, there's an especially cool bit when a cap ship gets torpedoed and just kinda distorts and gracefully comes to bits as opposed to bang-flash-vanish.

Posted: Mon Nov 02, 2009 10:44 am
by ClymAngus
I was working on an idea regarding this. Armour sub-entities and a "damaged" model. Basically The sub entities hide a compromised model and/or damage texture. By blowing off the "good" sub-entity panels so the compromised model/texture is revealed.

I was going to be proto-typing this on my next collaboration. (Mr Wyvern permitting).

Posted: Mon Nov 02, 2009 11:45 am
by DaddyHoggy
ClymAngus wrote:
I was working on an idea regarding this. Armour sub-entities and a "damaged" model. Basically The sub entities hide a compromised model and/or damage texture. By blowing off the "good" sub-entity panels so the compromised model/texture is revealed.

I was going to be proto-typing this on my next collaboration. (Mr Wyvern permitting).
What a very "neat" idea - I like!

Posted: Mon Nov 02, 2009 12:47 pm
by Killer Wolf
sounds cool, but would it have a performance impact? ie, in effect drawing two ships at once? i was wondering if the working ship could have a death action that could then spawn a carcass in the same place?

Posted: Mon Nov 02, 2009 2:23 pm
by Zieman
Another Far Arm ship, the Cruiser:
Image

..

Posted: Mon Nov 02, 2009 4:24 pm
by Lestradae
Zieman wrote:
Another Far Arm ship, the Cruiser:
Image
Nice. I hope this is from an upcoming release, yes? :D

Cheers

L