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Re: David Braben's Elite: Dangerous

Posted: Sat Nov 15, 2014 12:52 am
by Fatleaf
Is there Guild options in ED? Or would any Guild have to be out with the game?

Re: David Braben's Elite: Dangerous

Posted: Sat Nov 15, 2014 1:03 am
by Cody
Guilds are not supported by the game (at least, not yet) - thankfully. The whole concept makes me shudder!
Some people plead for guild support, and will try to organise something outside the game, of course.

Player-organised groups are supported in-game, as are 'wings' of players (I think).

Re: David Braben's Elite: Dangerous

Posted: Sat Nov 15, 2014 3:31 am
by Diziet Sma
Cody wrote:
Zieman wrote:
Trying to find the positive from that - some very special surprises are to be found in the Galaxy...
Aye, some dangled carrots - there had to be!
Well, if you don't, as an offline player, connect once in a while, you'll miss out on all the new discoveries made and opened up by the FGE (First Great Expedition).
Cody wrote:
Player-organised groups are supported in-game, as are 'wings' of players (I think).
To date, the FGE crew have had no luck experimenting with 'wings'.. hopefully it will be in the gamma release.

Re: David Braben's Elite: Dangerous

Posted: Sat Nov 15, 2014 3:47 am
by Cody
Diziet Sma wrote:
Well, if you don't, as an offline player, connect once in a while...
It seems from what I've read that you'd need to connect to the server for just about every in-game transaction.

Re: David Braben's Elite: Dangerous

Posted: Sat Nov 15, 2014 4:06 am
by Diziet Sma
Can't see that working too well.. not everyone has big gobs of internet.. or even reliable internet.
<he sighs, thinking of his own fast-but-unreliable connection. As in, 8+ disconnects in 5 minutes unreliable>

Re: David Braben's Elite: Dangerous

Posted: Sat Nov 15, 2014 7:41 am
by Bugbear
The big sticking point that the decision to abandon full offline mode has exposed is that Elite Dangerous is reliant on an essentially uninterrupted internet connection.

More than once I have found myself breaching mission deadlines due to disconnections (admittedly the netcode seems more stable now). I've now decided that taking on any sort of mission with a deadline is off the table for me, and since all missions have a deadline, that means that the mission mechanism is essentially unviable.

I never expected ED to be the perfect game for me. This decision has simply highlighted the fact that it is not. At least I can still trade (using my own cargo), and mine asteroids. I'm surprised that I've yet to see any explicit distress calls (instead of Unidentified Signal Sources). That would suit my 'opportunistic vigilante' persona.

Re: David Braben's Elite: Dangerous

Posted: Sat Nov 15, 2014 9:38 am
by Zireael
Cody wrote:
The latest newsletter has stirred the FD forum up - no purely offline mode, it seems.
Stirred it assuredly - my own connection is fast but unreliable too, so it looks like I won't be getting E:D ever!

Re: David Braben's Elite: Dangerous

Posted: Sat Nov 15, 2014 9:49 am
by Diziet Sma
Cody wrote:
Diziet Sma wrote:
Well, if you don't, as an offline player, connect once in a while...
It seems from what I've read that you'd need to connect to the server for just about every in-game transaction.
Yup. Confirmed.
Michael, could you detail how often "from time to time" is - in regards to when the client needs to connect to the server? (And will the game work if I unplug my Internet connection after one of these "updates").
...
At the moment it's whenever you need to conduct a server moderated transaction like trading.
Michael
In other words, there IS no offline play, and the day the servers get switched off, ED is dead in the water.


After all the promises that were made, Frontier deserve to get bitten good and hard over this, and from what I've seen posted of EU law, they may well get just that.

Re: David Braben's Elite: Dangerous

Posted: Sat Nov 15, 2014 8:56 pm
by kanthoney
There's one hell of a pitchfork meeting over there, isn't there? 172 pages so far!

And I see Brookes got cornered on one of the threads and had to fess up that there wouldn't be the 25 ships at launch either (which was kind of implicit in the newsletter.) I dread to think what'll be in the pizzas this time round!

Re: David Braben's Elite: Dangerous

Posted: Sat Nov 15, 2014 9:31 pm
by Cody
Aye, it ain't too pleasant, but I'm ignoring most of it - it's a done thing now!

Re: David Braben's Elite: Dangerous

Posted: Sat Nov 15, 2014 9:34 pm
by OneoftheLost
Oh Im furious.

I specifically asked about a purely offline mode, and was repeatedly told that there would be.

I felt like Ive been lied too. I never would have backed ED if I would have known.

David Braben may not be a scammer (I understand development is fluid), but if this isnt handled with an after release offline mode, Frontier developments will never see another dollar of money.

Re: David Braben's Elite: Dangerous

Posted: Sat Nov 15, 2014 9:38 pm
by Pleb
I always assumed this would happen. The only quarrel I have with this is that when they decide ED isn't profitable anymore and switch the servers off there will be no more ED... :(

Re: David Braben's Elite: Dangerous

Posted: Sun Nov 16, 2014 12:40 am
by StathisR
Hmmm... i will postpone for now the purchase of ED to see how things turn out. Do i see subscription down the road or is my idea?

Re: David Braben's Elite: Dangerous

Posted: Sun Nov 16, 2014 12:50 am
by Cody
The fallout from 'offline-gate' may take a while to settle, methinks!

Re: David Braben's Elite: Dangerous

Posted: Sun Nov 16, 2014 2:56 am
by OneoftheLost
Meh. I may feel strongly about it, but only because I was foolish enough to buy it. It really was marketed from the groundup as a multiplayer game. Not to be bitter, but the fact that they are releasing the game as is says alot. Not the full number of ships promised in the KS. No offline.

To be honest, ED is shaping up to be a rather shallow experience. I sincerely hope FD has alot of post launch content planned.

Bah maybe I am just bitter. The dissapointment is pretty fresh. Ill check on it in a few months when its (hopefully) a household name.