Re: Oolite 2: ship balance, starting conditions and death kn
Posted: Thu Jul 14, 2011 10:04 am
"the A-10 being the one and only ever exception."
pah, the A10's fkln gorgeous!!!!
pah, the A10's fkln gorgeous!!!!
For information and discussion about Oolite.
https://bb.oolite.space/
Not when your a new Jamey with no coushions on your shiney new chair. Every ship you meet is harder. Good grief even getting into a station is a major feat of dare.Commander McLane wrote:Really? Which of the core player ships is stronger, in your opinion? (I'm not talking about OXP über ships.)Alex wrote:The Cobra Mk3 isn't any where near a strong ship.
Of course the Cobra MkIII is the strongest ship in the original set. How else could thousands of players have become ELITE flying it in all versions of Elite?
I don't say that ... too much player choice should be avoided. It makes for bad game design. Player possibility is fine: you want a Python? You can have a Python. You want a Cobra III? You can have a Cobra III. You want an Asp? You can have an Asp. But the player should start in an Adder – no choice – and has to work on up from there.DaddyHoggy wrote:As we're always saying the game should allow for as much player choice as possible, why don't we just have it, so that the default is "Cobra MkIII 100Cr Lave" start, so a new user doesn't have to do anything, but to have a single additional keypress take you into a new menu that allows the user to start with any (jump capable and lesser) ship, and possible even start in a different system, different chart, even a random chart/system option...
This is not a ladder game, there is no goal except the one you make for your self. Player choice is what it's all about. Ergo the heaps of oxp's available.Disembodied wrote:I don't say that ... too much player choice should be avoided. All other games with progress ladders start players at the bottom.
well you could argue it IS a ladder game. the specific goal - hence the name - was to go up the ranking ladder and make the "Elite".Alex wrote:This is not a ladder game, there is no goal except the one you make for your self. Player choice is what it's all about. Ergo the heaps of oxp's available.Disembodied wrote:I don't say that ... too much player choice should be avoided. All other games with progress ladders start players at the bottom.
Sounds like you want to be overseer in the ooniverse. "You can't have your pudding if you don't eat your veg's"
It is Oolite.
Please leave the start game as was/is.
It's lasted more than 20 years, Tis good.
I agree, it's a great game. It's also a different game from Elite, and – with Oolite 2 in the works – will become more different still (torus drives, anyone? ). There are reasons for keeping big bits of it unchanged: mainly, because the original was a great game. There are also reasons for changing things: mainly, because the original was designed to run on a 32K machine, which carried certain inherent limitations which no longer apply.Alex wrote:This is not a ladder game, there is no goal except the one you make for your self. Player choice is what it's all about. Ergo the heaps of oxp's available.
Sounds like you want to be overseer in the ooniverse. "You can't have your pudding if you don't eat your veg's"
It is Oolite.
Please leave the start game as was/is.
It's lasted more than 20 years, Tis good.
I think you should start in an escape pod.Disembodied wrote:I don't say that ... too much player choice should be avoided. It makes for bad game design. Player possibility is fine: you want a Python? You can have a Python. You want a Cobra III? You can have a Cobra III. You want an Asp? You can have an Asp. But the player should start in an Adder – no choice – and has to work on up from there.DaddyHoggy wrote:As we're always saying the game should allow for as much player choice as possible, why don't we just have it, so that the default is "Cobra MkIII 100Cr Lave" start, so a new user doesn't have to do anything, but to have a single additional keypress take you into a new menu that allows the user to start with any (jump capable and lesser) ship, and possible even start in a different system, different chart, even a random chart/system option...
All other games with progress ladders start players at the bottom. If you don't, the player is missing out on a whole succession of achievement points. The reason for starting a new player in an Adder would be because the Adder is the bottom step of any natural progress ladder in the game. The only reason for starting new players in a Cobra III is because that's what happened in Elite (and the reason Elite put you in a Cobra was because you could never change ships). There isn't any good reason to start a new player in a Cobra III – apart from the small issue of the whole game being built around the assumption that all players start in (and will always remain in) a Cobra III, and the totally non-trivial amount of work required to change that central assumption.
If that non-trivial amount of work was done, so that new players could be put in an Adder without turning the game into a masochistic nightmare – i.e. where there was an achievable progress ladder from tiny and feeble to small and weak to not so little and a bit tough to chunky and hard, etc. – then it would, in my opinion, be a substantially better game. It would have a longer natural player progress track, for a start.
I've said all this before, though, so I'll stop now!
https://bb.oolite.space/viewtopic.php?f= ... 1&start=68
DaddyHoggy wrote:I think you should start in an escape pod.
Once docked, you're offered a job cleaning grease off docked ships, for 0.1Cr per hour (Real-time)*, then you can hire a Transporter fitted with a mining laser for 2Cr an hour (3 Cr per hour and each part thereof fine for late return) - you can't have an Adder because you might skips systems, if you're lucky you might earn enough from Asteroid smashing that after just 20 years you can lease a hyperspace capable ship of your very own.
You'd get a real sense of achievement then...
Disembodied wrote:Just to stress, I'm talking about big shifts in the pricing and earning power of ships. I don't think that starting players should have to get an Adder and then spend months inching their way painfully up to a Moray. The (proposed) restructuring should make it possible to earn enough to make the first step up after, say, 8–10 successful trading trips or thereabouts.
DaddyHoggy wrote:
I think you should start in an escape pod.
Because it* wouldn't be the "worst-case scenario". It would be a carefully constructed, intelligently designed "starting scenario", which would offer more possibilities, and more room for player choice and expansion than the current, largely randomly generated, starting scenario. Rather than forcing a player to start at the top of the ship ladder, in a Cobra III, with nowhere to go ship-wise without installing OXPs, they could start at the bottom with the whole game in front of them. It would take a great big overhaul of ship prices, earning opportunities, galaxy layout, NPC behaviour, built-in missions and quite a bit more to make it work, but if it was done I think it would make the game a better one. Which goes to show just how much work it would take to make Oolite a better game than it already is!Alex wrote:Why would you want to play a game when you'r forced by the game to start in the worst case senario?
But why be generous and start with an Adder? If you really believed in this start at the bottom idea, you'd start with a Worm.Disembodied wrote:"it" being starting in an Adder, not starting in an Escape Pod. That's just DH's Lemsip talking.
It's a game, though, not real life. "Bottom" is maybe a loaded word here: I think people should start at the beginning. "The bottom" is of course an artificial concept – as DH's (possibly feverish ) post above indicates, you could start a lot lower down yet. We could combine the game with Spore and make players start as a single-celled life-form ...Ganelon wrote:But "you must start at the bottom" is kind of an artificial ethic to force on the player in my opinion, and in real life very few people actually start at the bottom. Some find it, though, in the course of life.
Nope. The Adder is the smallest cargo-carrying, hyperspace-capable core ship. You're playing a spacefaring trader. Therefore, you need a spacefaring trading ship.Wildeblood wrote:But why be generous and start with an Adder? If you really believed in this start at the bottom idea, you'd start with a Worm.