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Re: [RELEASE] Resistance Commander

Posted: Wed Jun 27, 2012 2:46 am
by StathisR
Hi, is there any incompatibility whith OXP ships? I have the Cadeceus but i can't start the mission.
I have tried at Biarra and Inriisus.

Re: [RELEASE] Resistance Commander

Posted: Wed Jun 27, 2012 3:02 am
by Fatleaf
StathisR wrote:
Hi, is there any incompatibility whith OXP ships? I have the Cadeceus but i can't start the mission.
I have tried at Biarra and Inriisus.
There shouldn't be any incomparability with the Caduceus, it is a popular ship (even though I would recomend an S9 myself!). Have you checked the log for any errors you will find it at Oolite/oolite.app/Logs If there are any erros post the log here and we can diagnose the problem.
But if it is that you are not fulfilling a mission directive, then somebody who knows the mission will be along shortly :wink:

Re: [RELEASE] Resistance Commander

Posted: Wed Jun 27, 2012 3:15 am
by StathisR
I have these errors in the log file

05:31:58.844 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (GWmain 0.4): TypeError: missionVariables.GW_mission is null
05:31:58.844 [script.javaScript.exception.unexpectedType]: ../AddOns/ResistanceCommander_v1.3.oxp/Scripts/GWpromotions.js, line 11.

I have installed Dictators and Behemoth OXPs and my killcount is way above 1000.
If you want i will post the entire log file.

Re: [RELEASE] Resistance Commander

Posted: Wed Jun 27, 2012 3:21 am
by Fatleaf
StathisR wrote:
If you want i will post the entire log file.
Those errors will point to the place that is going wrong, but it might be useful if you did post the entire log. Thanks.

Re: [RELEASE] Resistance Commander

Posted: Wed Jun 27, 2012 3:24 am
by StathisR
Ok here we go

05:18:58.403 [log.header]: Opening log for Oolite version 1.76 (x86-32 test release) under Windows at 2012-06-27 05:18:58 +0300.
4 processors detected.
Build options: spoken messages, mass/fuel pricing, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

05:18:58.629 [display.mode.list.native]: Windows native resolution detected: 1366 x 768
05:18:58.994 [joystick.init]: Number of joysticks detected: 0
05:18:59.301 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
../AddOns/Aquatics 2.28.oxp
../AddOns/Armoury 1.10.oxp
../AddOns/Assassins.oxp
../AddOns/AutoSkim.oxp
../AddOns/Basic-debug.oxp
../AddOns/behemoth 2.6.oxp
../AddOns/BGS-A1.4.oxp
../AddOns/BigShips 1.02.oxp
../AddOns/BlOomberg Markets v2.5.oxp
../AddOns/BountyScannerv2.0.oxp
../AddOns/BountyStatus 1.00.oxp
../AddOns/Cabal_Common_Library1.5.1.oxp
../AddOns/Cargo Shepherd 1.01.oxp
../AddOns/ChupacabraHUD.oxp
../AddOns/CloakRepair.oxp
../AddOns/Commies.oxp
../AddOns/Coyote's Run.oxp
../AddOns/Deposed1.3.4.oxp
../AddOns/Dictators v1.5.oxp
../AddOns/display_reputation.oxp
../AddOns/Escape_Capsule_Locator_1.4_2011-12-18.oxp
../AddOns/Executive Spaceways v2.4.oxp
../AddOns/Explorers'_Club_1.3.2_2012-03-05.oxp
../AddOns/Famous_Planets_v2.5.oxp
../AddOns/Fuel Station 1.34.oxp
../AddOns/FuelCollectorV0.07.oxp
../AddOns/Galactic Hyperdrive 1.1.oxp
../AddOns/Galactic_Navy 5.4.3.oxp
../AddOns/GalDrivePod v1.3.oxp
../AddOns/ionics-1.3.1.oxp
../AddOns/IronHide 2.00.oxp
../AddOns/Iron_Raven_v1.1.oxp
../AddOns/lovecats 1.3.0.oxp
../AddOns/Military Fuel Injectors 1.00.oxp
../AddOns/neocaduceus.oxp
../AddOns/Police_Scanner_Upgrade_1.3.1_2011-12-18.oxp
../AddOns/RandomHits1.4.12oxp.oxp
../AddOns/ResistanceCommander_v1.3.oxp
../AddOns/Rock_Hermit_Locator1.3.3.oxp
../AddOns/Saleza v2.3.oxp
../AddOns/SaveAnywhere3.2.oxp
../AddOns/ShieldEqualizer+Capacitors(v1.3).oxp
../AddOns/Snoopers2.2.1.oxp
../AddOns/System_Redux.oxp
../AddOns/Target Autolock Plus 1.12.oxp
../AddOns/TargetTracker v0.2.oxp
../AddOns/TCAT 1.11.oxp
../AddOns/The_Feudal_States_v1.13.oxp
../AddOns/Trident Down v2.4.oxp
../AddOns/Victim11_1.0..oxp
05:18:59.301 [rendering.opengl.version]: OpenGL renderer version: 3.3.10050 ("3.3.10050 Compatibility Profile Context"). Vendor: "ATI Technologies Inc.". Renderer: "ATI Mobility Radeon HD 565v ".
05:18:59.301 [rendering.opengl.extensions]: OpenGL extensions (176):
GL_ATI_texture_mirror_once, GL_ARB_framebuffer_sRGB, GL_AMD_draw_buffers_blend, GL_ARB_depth_texture, GL_ARB_texture_env_add, GL_EXT_pixel_buffer_object, GL_ARB_draw_instanced, GL_EXT_texture_compression_rgtc, GL_ARB_half_float_vertex, GL_EXT_texture3D, GL_EXT_compiled_vertex_array, GL_EXT_texture_shared_exponent, GL_EXT_separate_specular_color, GL_ARB_framebuffer_object, GL_EXT_shadow_funcs, GL_EXT_texture_buffer_object_rgb32, GL_EXT_texture_cube_map, GL_EXT_rescale_normal, GL_ARB_shader_texture_lod, GL_ATI_draw_buffers, GL_ARB_transpose_matrix, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_cube_map_array, GL_ARB_texture_compression_rgtc, GL_ARB_texture_border_clamp, GL_ARB_multisample, GL_ARB_half_float_pixel, GL_AMD_seamless_cubemap_per_texture, GL_ATI_separate_stencil, GL_ARB_texture_non_power_of_two, GL_EXT_bgra, GL_ARB_sync, GL_EXT_texture_env_dot3, GL_EXT_direct_state_access, GL_EXT_provoking_vertex, GL_SUN_multi_draw_arrays, GL_ARB_sampler_objects, GL_ARB_vertex_shader, GL_ARB_shader_objects, GL_ARB_map_buffer_range, GL_NV_texgen_reflection, GL_EXT_multi_draw_arrays, GL_AMDX_debug_output, GL_EXT_texture_object, GL_ARB_vertex_program, GL_KTX_buffer_region, GL_EXT_framebuffer_sRGB, GL_ATI_texture_env_combine3, GL_ARB_texture_float, GL_ARB_imaging, GL_AMD_sample_positions, GL_ATI_texture_compression_3dc, GL_ARB_draw_buffers_blend, GL_AMD_shader_stencil_export, GL_ARB_fragment_coord_conventions, GL_AMDX_vertex_shader_tessellator, GL_EXT_stencil_wrap, GL_EXT_bindable_uniform, GL_EXT_texture_swizzle, GL_NV_primitive_restart, GL_EXT_framebuffer_blit, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_texture_gather, GL_ARB_texture_compression, GL_EXT_blend_color, GL_ARB_vertex_array_object, GL_EXT_blend_minmax, GL_ARB_texture_query_lod, GL_EXT_texture_integer, GL_EXT_gpu_shader4, GL_ARB_sample_shading, GL_EXT_transform_feedback, GL_ARB_shader_bit_encoding, GL_EXT_texture_lod, GL_EXT_texture_compression_s3tc, GL_EXT_subtexture, GL_ARB_occlusion_query2, GL_ARB_timer_query, GL_ARB_point_sprite, GL_ARB_depth_clamp, GL_AMD_vertex_shader_tessellator, GL_EXT_vertex_array, GL_EXT_abgr, GL_NV_blend_square, GL_ARB_vertex_buffer_object, GL_ARB_instanced_arrays, GL_EXT_framebuffer_multisample, GL_ATI_envmap_bumpmap, GL_NV_conditional_render, GL_ARB_multitexture, GL_EXT_vertex_array_bgra, GL_ARB_seamless_cube_map, GL_ARB_copy_buffer, GL_ARB_draw_elements_base_vertex, GL_ARB_transform_feedback2, GL_ARB_geometry_shader4, GL_ARB_transform_feedback3, GL_ARB_shadow, GL_EXT_draw_instanced, GL_EXT_blend_subtract, GL_ARB_fragment_program_shadow, GL_ARB_window_pos, GL_IBM_texture_mirrored_repeat, GL_EXT_texture_lod_bias, GL_ATI_meminfo, GL_ARB_texture_multisample, GL_EXT_texture_snorm, WGL_EXT_swap_control, GL_ARB_texture_env_crossbar, GL_ARB_point_parameters, GL_ARB_shadow_ambient, GL_ARB_depth_buffer_float, GL_NV_float_buffer, GL_ARB_vertex_type_2_10_10_10_rev, GL_EXT_timer_query, GL_EXT_texture_edge_clamp, GL_EXT_copy_texture, GL_ARB_texture_rg, GL_EXT_texture_sRGB, GL_ARB_texture_env_combine, GL_WIN_swap_hint, GL_ARB_fragment_program, GL_AMD_performance_monitor, GL_ARB_explicit_attrib_location, GL_EXT_packed_float, GL_AMD_texture_cube_map_array, GL_EXT_texture_filter_anisotropic, GL_EXT_texgen_reflection, GL_EXT_histogram, GL_ATI_fragment_shader, GL_EXT_draw_range_elements, GL_ARB_pixel_buffer_object, GL_EXT_texture_buffer_object, GL_EXT_copy_buffer, GL_EXT_packed_depth_stencil, GL_ARB_texture_snorm, GL_ARB_texture_rectangle, GL_EXT_geometry_shader4, GL_EXT_fog_coord, GL_AMD_conservative_depth, GL_NV_half_float, GL_SGIS_texture_lod, GL_EXT_gpu_program_parameters, GL_ARB_fragment_shader, GL_ARB_shading_language_100, GL_EXT_secondary_color, GL_AMD_debug_output, GL_EXT_point_parameters, GL_ARB_draw_buffers, GL_SGIS_generate_mipmap, GL_NV_copy_depth_to_color, GL_EXT_texture_rectangle, GL_EXT_draw_buffers2, GL_AMD_texture_texture4, GL_ARB_blend_func_extended, GL_AMD_name_gen_delete, GL_NV_explicit_multisample, GL_EXT_blend_func_separate, GL_ARB_texture_cube_map, GL_ARB_texture_buffer_object, GL_EXT_texture_array, GL_ARB_occlusion_query, GL_EXT_texture_mirror_clamp, GL_EXT_packed_pixels, GL_EXT_framebuffer_object, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_env_dot3, GL_EXT_texture_compression_latc, GL_ARB_provoking_vertex, GL_EXT_blend_equation_separate, GL_ATI_texture_float, GL_ARB_color_buffer_float, GL_EXT_texture_env_add, GL_SGIS_texture_edge_clamp, GL_EXT_texture_env_combine
05:18:59.305 [rendering.opengl.shader.support]: Shaders are supported.
05:18:59.305 [speech.synthesis]: Spoken messages are off.
05:19:00.460 [script.load.world.listAll]: Loaded 82 world scripts:
ams_system 2.02
aquatics_equipment 1.1
aquatics_populator 2.28
armoury_machineScript.js 1.00
armoury_trackerWorldScript.js 1.00
assassins
autoSkimmer-Main 0.9.2
behemoth 2.6
BGS-M 1.4
bigShips_populator 1.0.2
Bounty Scanner 2.0 2.00
Bounty Status Display 1.00
Cabal_Common_Briefing 1.5.1
Cabal_Common_Comms 1.5.1
Cabal_Common_Functions 1.5.1
Cabal_Common_Keyboard 1.5.1
Cabal_Common_MissionHandling 1.5.1
Cabal_Common_Music 1.5.1
Cabal_Common_OXPStrength 1.5.1
Cabal_Common_SpecialMarkets 1.5.1
Caduceus Damage Control Node 2.0
chupacabrahud 1.0
communist_population 2.11
Coyote-Main 1.1.0
CT_Script 2.0
deposed
dictators.js 1.0
display-reputation-contract 1.1
display-reputation-passenger 1.1
ecl_SAR_worldscript.js 1.4
ECM_jammerScript 1.00
escapePodLocator.js 1.4
executivespaceways.js 1.0
explorer_club.js 1.3.2
explorer_club_snapshot.js 1.3.2
Famous Planets 2.5.1
feudal-challenge.js 8.0
feudal-mission.js 9.0
feudal-planetfall.js 3.0
feudal-promotion.js 5.0
feudal-ranks.js 4.0
feudal-tournament.js 9.0
Fuel Collector 0.07
FuelStation-Setup 1.33
Galactic Hyperdrive 1.1
GalDrivePod_main_script 1.0
GalNavy 5.4.3
GWcontrolpanel 1.0
GWmain 0.4
GWpromotions 0.1
GWunitstatus 1.0
hofd 5.3.0
ionics_v_rlf 1.3.1
IR-defences.js 1.0
IR-finance.js 1.0
IR-main-script.js 4.0
IR-SDF.js 1.0
IR-shipment.js 1.0
IronHide Armour Script 2.00
mil_injectors.js 1.00
oolite-cloaking-device 1.76
oolite-constrictor-hunt 1.76
oolite-nova 1.76
oolite-thargoid-plans 1.76
oolite-trumbles 1.76
Police_Scanner_Upgrade 1.3.1
Random_Hits 1.4.12
rockHermit_Locator 1.3.3
saleza.js 1.0
Save Anywhere OXP 3.2 3.2
SE-main-script 2.5
shieldequalizercapacitors 1.3
smivs'_cloakfix.js 1.0
snoopers 2.2.1
System Redux 1.2.3
targetAutolock 1.11
targetTracker_Main 0.2
TCAT_masterScript 1.0
TCAT_missionScript 1.0
trident_down 2.3
Victim11 0.1
wedding 1.3
05:19:02.220 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'Δεν ήταν δυνατή η δημιουργία σύνδεσης, επειδή ο υπολογιστής προορισμού την απέρριψε ενεργά. ' (outStream status: 7, inStream status: 7)."
05:19:02.220 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'unknown error.' (outStream status: 0, inStream status: 0)."
05:19:02.220 [debugTCP.connect.failed]: Failed to connect to debug console at address 127.0.0.1:8563.
05:19:02.383 [escapePodLocator.js]: Range in normal space modifier: default. Range in interstellar space modifier: default.
05:19:02.383 [Save Anywhere OXP 3.2]: initialising Save Anywhere OXP 3.2
05:19:02.829 [loading.complete]: ========== Loading complete. ==========
05:19:08.586 [script.load.world.listAll]: Loaded 82 world scripts:
ams_system 2.02
aquatics_equipment 1.1
aquatics_populator 2.28
armoury_machineScript.js 1.00
armoury_trackerWorldScript.js 1.00
assassins
autoSkimmer-Main 0.9.2
behemoth 2.6
BGS-M 1.4
bigShips_populator 1.0.2
Bounty Scanner 2.0 2.00
Bounty Status Display 1.00
Cabal_Common_Briefing 1.5.1
Cabal_Common_Comms 1.5.1
Cabal_Common_Functions 1.5.1
Cabal_Common_Keyboard 1.5.1
Cabal_Common_MissionHandling 1.5.1
Cabal_Common_Music 1.5.1
Cabal_Common_OXPStrength 1.5.1
Cabal_Common_SpecialMarkets 1.5.1
Caduceus Damage Control Node 2.0
chupacabrahud 1.0
communist_population 2.11
Coyote-Main 1.1.0
CT_Script 2.0
deposed
dictators.js 1.0
display-reputation-contract 1.1
display-reputation-passenger 1.1
ecl_SAR_worldscript.js 1.4
ECM_jammerScript 1.00
escapePodLocator.js 1.4
executivespaceways.js 1.0
explorer_club.js 1.3.2
explorer_club_snapshot.js 1.3.2
Famous Planets 2.5.1
feudal-challenge.js 8.0
feudal-mission.js 9.0
feudal-planetfall.js 3.0
feudal-promotion.js 5.0
feudal-ranks.js 4.0
feudal-tournament.js 9.0
Fuel Collector 0.07
FuelStation-Setup 1.33
Galactic Hyperdrive 1.1
GalDrivePod_main_script 1.0
GalNavy 5.4.3
GWcontrolpanel 1.0
GWmain 0.4
GWpromotions 0.1
GWunitstatus 1.0
hofd 5.3.0
ionics_v_rlf 1.3.1
IR-defences.js 1.0
IR-finance.js 1.0
IR-main-script.js 4.0
IR-SDF.js 1.0
IR-shipment.js 1.0
IronHide Armour Script 2.00
mil_injectors.js 1.00
oolite-cloaking-device 1.76
oolite-constrictor-hunt 1.76
oolite-nova 1.76
oolite-thargoid-plans 1.76
oolite-trumbles 1.76
Police_Scanner_Upgrade 1.3.1
Random_Hits 1.4.12
rockHermit_Locator 1.3.3
saleza.js 1.0
Save Anywhere OXP 3.2 3.2
SE-main-script 2.5
shieldequalizercapacitors 1.3
smivs'_cloakfix.js 1.0
snoopers 2.2.1
System Redux 1.2.3
targetAutolock 1.11
targetTracker_Main 0.2
TCAT_masterScript 1.0
TCAT_missionScript 1.0
trident_down 2.3
Victim11 0.1
wedding 1.3
05:19:09.206 [escapePodLocator.js]: Range in normal space modifier: default. Range in interstellar space modifier: default.
05:19:09.206 [Save Anywhere OXP 3.2]: initialising Save Anywhere OXP 3.2
05:19:23.923 [bigShips_populator]: 0 big trader(s) added to the Inriisus system.
05:19:42.100 [aquatics_populator]: System platform near the Biceenon witchpoint.
05:19:42.112 [aquatics_populator]: System platform near the Biceenon station.
05:19:42.337 [bigShips_populator]: 3 big trader(s) added to the Biceenon system.
05:23:23.074 [bigShips_populator]: 0 big trader(s) added to the Inriisus system.
05:31:58.844 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (GWmain 0.4): TypeError: missionVariables.GW_mission is null
05:31:58.844 [script.javaScript.exception.unexpectedType]: ../AddOns/ResistanceCommander_v1.3.oxp/Scripts/GWpromotions.js, line 11.
05:32:02.394 [gameController.exitApp]: .GNUstepDefaults synchronized.

Closing log at 2012-06-27 05:32:02 +0300.

Re: [RELEASE] Resistance Commander

Posted: Wed Jun 27, 2012 3:39 am
by Fatleaf
Thanks for that. It answered a few questions I had. Those errors look like something is not right with one of the scripts and will need to be looked at. Wont take too long :wink:

Re: [RELEASE] Resistance Commander

Posted: Wed Jun 27, 2012 9:16 am
by Ramirez
Yes, this must be a script error of some kind rather than anything relating to the Caduceus. I'll have a look as well.

UPDATE

I can see where the GWpromotions.js script may be causing a problem. If you open it up in a text editor, find the line:

Code: Select all

if(missionVariables.GW_mission.indexOf("ENDGAME") == -1)
and try deleting it. That should clear the script error and let the rest of the mission screens run as intended.

Re: [RELEASE] Resistance Commander

Posted: Thu Jun 28, 2012 2:44 am
by StathisR
Ramirez wrote:
Yes, this must be a script error of some kind rather than anything relating to the Caduceus. I'll have a look as well.

UPDATE

I can see where the GWpromotions.js script may be causing a problem. If you open it up in a text editor, find the line:

Code: Select all

if(missionVariables.GW_mission.indexOf("ENDGAME") == -1)
and try deleting it. That should clear the script error and let the rest of the mission screens run as intended.
I deleted the line but i still have the same errors

05:33:59.955 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (GWmain 0.4): TypeError: missionVariables.GW_mission is null
05:33:59.955 [script.javaScript.exception.unexpectedType]: ../AddOns/ResistanceCommander_v1.3.oxp/Scripts/GWpromotions.js, line 11.

Re: [RELEASE] Resistance Commander

Posted: Thu Jun 28, 2012 8:46 am
by Commander McLane
StathisR wrote:
I deleted the line but i still have the same errors
Have you pressed SHIFT when starting Oolite until you saw the spinning Cobra?

This clears Oolite's cache, although I'm not sure whether scripts are cached. But it's still worth a try.

Re: [RELEASE] Resistance Commander

Posted: Thu Jun 28, 2012 3:06 pm
by StathisR
Commander McLane wrote:
StathisR wrote:
I deleted the line but i still have the same errors
Have you pressed SHIFT when starting Oolite until you saw the spinning Cobra?

This clears Oolite's cache, although I'm not sure whether scripts are cached. But it's still worth a try.
I forgot to press the SHIFT :oops: and yes it worthed a try. It is working finally. Thank you very much guys.

Re: [RELEASE] Resistance Commander

Posted: Thu Jun 28, 2012 3:17 pm
by Fatleaf
And there goes another happy consumer of the Oolite BB :D

Re: [RELEASE] Resistance Commander

Posted: Sat Oct 04, 2014 8:28 pm
by Holmes177
Installed the Resistance Commander & the Dictators OXZ & accepted my first mission. The instructions are to intercept the enemy "near the early warning station of Bereed". What is the early warning station? Does that refer to the Witchspace beacon or ?? Thanks

Was a bit difficult at first, commanding the recruits, but once you get the command keys memorized, it's a lot of fun!

Re: [RELEASE] Resistance Commander

Posted: Sat Oct 04, 2014 8:33 pm
by Cody
Holmes177 wrote:
What is the early warning station? Does that refer to the Witchspace beacon or ?
I'm not familiar with this OXP - but check your advanced space compass perhaps?

Re: [RELEASE] Resistance Commander v1.5

Posted: Wed Nov 12, 2014 10:21 am
by Norby
In ResistanceCommander_1.5.oxz I fixed the price of the playable Python Commander ship.
Thanks for Sarin for mentioning the problem here.

Re: [RELEASE] Resistance Commander

Posted: Mon Jun 29, 2015 3:39 pm
by purple pineapple
Hi there! Just started this mission for the first time, using oolite v1.82. Do we know if it is compatible? I am currently hunting for General Maus Williamsby at the Area defence Cannon at Inbe. I've found the defence cannon, but no General.
In addition, I cannot seem to communicate with my squadron... I can bring up the 1,2,3,4,All option on my missile pylons, but the y key won't cycle through them (or do anything) despite trying various combinations of tafgetting on and off, etc. I'm using the MilHUD4000 if that makes a difference.

Cheers for any help - I'm looking forward to having my own personal bodyguards!

Dave