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Re: BGS - The BackgroundSet

Posted: Sun Sep 18, 2011 9:20 pm
by Captain Beatnik
Excellent work! This OXP is on top of my personal "must-have-list" of OXP´s!

Re: BGS - The BackgroundSet

Posted: Sun Sep 18, 2011 9:27 pm
by Svengali
Thanks folks .-)

*grins* yeah, the effect is not that bad - maybe Oolite itself could use something along this line after the feature freeze...?

@DaddyHoggy: Yep. We have used one file of it. It's the one with the high frequency noise in the background (we thought that not all ships would be in short range or some ships would come in in best condition after a 'meeting' with some Green Geckos). I've completely forgotten to mention it - darn - will upload a fixed version... dummdidumm...

And if I'm at it... then I can fix a bug .-) Seems I've - again - forgotten to check interstellar space more intensive. Argh!

Re: BGS - The BackgroundSet

Posted: Sun Sep 18, 2011 9:40 pm
by DaddyHoggy
Svengali wrote:
Thanks folks .-)

*grins* yeah, the effect is not that bad - maybe Oolite itself could use something along this line after the feature freeze...?

@DaddyHoggy: Yep. We have used one file of it. It's the one with the high frequency noise in the background (we thought that not all ships would be in short range or some ships would come in in best condition after a 'meeting' with some Green Geckos). I've completely forgotten to mention it - darn - will upload a fixed version... dummdidumm...

And if I'm at it... then I can fix a bug .-) Seems I've - again - forgotten to check interstellar space more intensive. Argh!
No need for that - I was just hoping it proved useful - and there were a lot of files to go through...

Re: BGS - The BackgroundSet

Posted: Sun Sep 18, 2011 9:57 pm
by Svengali
v1.3.5 (BGS-A and BGS-M) is online.

Changes:
- Bugfix for interstellar space.
DaddyHoggy wrote:
No need for that - I was just hoping it proved useful - and there were a lot of files to go through...
A contribution is a contribution and needs to be mentioned - I only can say apogs for my fuzzy brain, DaddyHoggy. Additionally the bugfix for BGS-A and BGS-M was necessary to avoid errors.

Re: BGS - The BackgroundSet

Posted: Mon Sep 19, 2011 8:11 am
by JD
That new hyperspace effect is almost scary. Of the 3 BGS sets I previously just had BGS-I installed, but M just became a must-have.

Re: BGS - The BackgroundSet

Posted: Mon Sep 19, 2011 8:44 pm
by Griff
wow! fantastic stuff! The hyperspace effect is brilliantly done!

Re: BGS - The BackgroundSet

Posted: Mon Sep 19, 2011 10:07 pm
by pagroove
Yep Svengali. Brilliant Hyperspace effect!

Re: BGS - The BackgroundSet

Posted: Tue Sep 20, 2011 10:52 am
by Gimi
I'm impressed, Very impressed in fact. The effects are brilliant.
Could someone post a recipe on how to make the old hyperspace effect go away, permanently please. AC posted that you could change the colours to black.
Is it possible to do this or something else to make the vanilla hyperspace disappear in an OXP, then the process would be cleaner. I like to keep my tweaks in OXP's if at all possible.
If not, what values do I need to change in planetinfo.plist to adjust the colours.

Well done on this one, and thank you very much.

Re: BGS - The BackgroundSet

Posted: Tue Sep 20, 2011 10:59 am
by Okti
Gimi wrote:
I'm impressed, Very impressed in fact. The effects are brilliant.
Could someone post a recipe on how to make the old hyperspace effect go away, permanently please. AC posted that you could change the colours to black.
Is it possible to do this or something else to make the vanilla hyperspace disappear in an OXP, then the process would be cleaner. I like to keep my tweaks in OXP's if at all possible.
If not, what values do I need to change in planetinfo.plist to adjust the colours.

Well done on this one, and thank you very much.
Yes there is a way to get rid of the vanilla hyperspace effect, I think BGS will adopt that approach later but a temporary solution is Here.

Re: BGS - The BackgroundSet

Posted: Tue Sep 20, 2011 11:09 am
by Gimi
Okti wrote:
Yes there is a way to get rid of the vanilla hyperspace effect, I think BGS will adopt that approach later but a temporary solution is Here.
Thank you Okti, that was fast indeed. (Or did you have it ready before I asked?)
I hope BGS gives us this option in the next release. (boolean value (default to true) perhaps.)

Re: BGS - The BackgroundSet

Posted: Tue Sep 20, 2011 11:12 am
by Cody
Gimi wrote:
Thank you Okti, that was fast indeed. (Or did you have it ready before I asked?)
The guild of test pilots already had that little tweak, yes... 'Skunkworks' works.

Re: BGS - The BackgroundSet

Posted: Tue Sep 20, 2011 11:23 am
by Gimi
El Viejo wrote:
Gimi wrote:
Thank you Okti, that was fast indeed. (Or did you have it ready before I asked?)
The guild of test pilots already had that little tweak, yes... 'Skunkworks' works.
I see, nice. Tested and it works (I expected no less).
Had a look at the script, and if I understand this correctly he has just moved the player ship ahead 1500 something effectively moving it in front of the vanilla hyperspace tunnel. (Or am I wrong here). From that I assume that the original hyperspace tunnel is in fact an entity/model put in front of the ship upon entry/exit.

If I am correct, I have just impressed myself.

Re: BGS - The BackgroundSet

Posted: Tue Sep 20, 2011 11:25 am
by Okti
That is the case Gimi.

Re: BGS - The BackgroundSet

Posted: Tue Sep 20, 2011 11:32 am
by Gimi
Okti wrote:
That is the case Gimi.
In that case, since standard ship models can be replaced by OXP's, I assume this model can as well. Is there anything preventing someone from making a nice model of the inside of the docking port with, shaders and the lot, and using this to improve the effects of docking and launching from the station. Further, it should be possible to make custom docking sequences for other dockable objects, or am I wrong here. Just my imagination going for a quick run.

Maybe an idea for the next version of BGS.

Re: BGS - The BackgroundSet

Posted: Tue Sep 20, 2011 11:40 am
by Eric Walch
Gimi wrote:
Okti wrote:
That is the case Gimi.
In that case, since standard ship models can be replaced by OXP's, I assume this model can as well. Is there anything preventing someone from making a nice model of the inside of the docking port with, shaders and the lot, and using this to improve the effects of docking and launching from the station. Further, it should be possible to make custom docking sequences for other dockable objects, or am I wrong here. Just my imagination going for a quick run.
Up until 1.74 the rings were in fact a model in Oolite that could be replaced. Actually it was just one ring that the engine placed in different enlargements.
But, since 1.75 the rings are generate differently and is no longer a model like the normal ships. So it will not be possible to change them by adding a different model or by adding shaders to a texture.

btw, those nice effect of the BGS is only there when using shaders. When switching of you don't see anything at all except the normal rings. That might also give a problem when generally removing the rings by the oxp as than the shader-less people won't see a jump effect at all.