Ganelon wrote:I also wouldn't try to balance an "uber cargo" ship by not allowing it a *rear* laser. I'd think it more likely that if it only had one laser, aft would be the place for it. It's not a ship designed for picking fights, it'd make more sense that it'd be trying to take out attackers while fleeing.
See, though, this is what I mean about not allowing "reality" to interfere. It might, arguably, be more "likely" that a single-laser ship only has a rear laser: but it's not as much fun. The purpose of limiting the ship to one laser would be to increase the level of challenge, while still making the game playable. If we need any justification, it's because a big ship that moves at that speed needs a really outsize engine, and the levels of quantum flux this produces at the stern renders a rear laser useless. Or [insert handwavium here]. We should do things because they're fun, and justify them afterwards.
Ganelon wrote:Probably the most obvious way to "balance" ships is to do something that I'm sure has come up many times before. Make all additions cost some cargo space. That way a fighter that is iron-assed to the max couldn't haul much, and a freighter that was made decked out for maximum cargo wouldn't be sporting a lot of weaponry. Make cargo or weapons mass proportional to size and size inversely proportional to top speed.
I don't want to force people into playing the game in any particular way. If someone wants to make an all-round ubership, good luck to them. Personally, I think one of the best ways to help balance a really powerful ship (and definitions of "really powerful" will vary from person to person) is to make it rare as hens' teeth. I searched for my Wolf II SE for months of gametime, and was really, genuinely excited when I found it.
Ganelon wrote:And I agree that if a Cobra MK IV were introduced into the core game, it would be logical that many other core ships also would have been upgraded. But it does not necessarily follow that the Mk IV should automatically become the new starter ship. I'm still not sure why we start new players in a MK III rather than a MKI or MKII, other than it gives them a bit of a boost/advantage to start. I can see where it makes sense to start new players in a good all around ship so they can explore being a trader or fighter or explorer or bounty hunter or whatever, but why are they starting in a ship that's rather expensive and "top of the line" among the core game ships? Because that's the way it is, I guess. LOL
This is an important point. Players start a long way up the available "ship ladder" in a Cobra III because that's what you had in the original Elite. Elite gave you a Cobra III because you couldn't buy new ships, so it had to give the player something good to begin with. If it was being written today it would make more sense to start the player off in an Adder, to extend the sense of progression.
This is fine up to a point: upgrade from an Adder to a Cobra I? Definitely! From a Cobra I to a Cobra III? Absolutely! These are all progression markers within the game, just like upgrading from a beam laser to a military one: common sense, really, as soon as you can afford it. Eventually, though, the game has to level out (otherwise it turns into D&D
). Because the Cobra III is quite a long way up the ladder to begin with, near the logical levelling-out point, this is where things start to get tricky. I'm not saying that people shouldn't make better ships; just that they should be really, really careful when they do.
This is where tradeoffs come in. Tradeoffs give players something to think about: actual, real decisions to make. Do you want tougher, or faster? Do you want bigger, or more nimble? They can help add nuance, instead of just increasing the numbers – just making something tougher, faster, bigger AND more nimble.
Ultimately, it's about the character of the ship – essentially the character that the player is playing in the game (or it is for me, at any rate). Who is the more interesting superhero: Superman, or Batman? Who has more interesting stories? Maybe this is purely a matter of taste. Are there people who genuinely prefer Superman – overendowed with powers, relentlessly good, right and true, and perpetually pitted against ludicrously OTT enemies – to Batman – human, eminently killable, and possibly a bit mental?