Lestradae wrote:I just realised that this opens a possibility for special docking stations for very large player ships, too - namely, additional stations with bigger docking ports ... if you can savegame there.
L
Well, you can, but it requires you to interact with the savegame.oxp in an unexpected way..
The ship will still need to be able to dock with the main station, since a transfer is taking place between the OXP station and the system Main station..
it will probably fail in transferring you to the main station, as in if any part of the ship is inside the collision box of a station, then you cant dock, after which this OXP will set you about 15 km s away in front of the main station and you have to manually dock with the auto dock feature (ctrl+d)
whereby after you can save your game, and get transfered back to the OXP station..
it would be much better if we could totally replace the docking bay of the main stations which i believe could be done with an OXP where the likelihood of this happening would be set to (1.00).. this would also though make it very easy for a small ship to dock...
i´m afraid there is not any way of setting what model would be used as main station given certain parameters such as player ship size
monstrous ships does however carry their own set of problems, one of them being collision detection..
i once made a model, that suffered from that problem, also there is the gaming aspect of would players really fly around in these monster ships, that steers and feels like an asteroid..
its much effort for little usage... but i´ll leave that decision up to the player...
I have now tested, and fixed some problems that revealed themselves when I tried using the savegame.oxp with the following stations
1 Seedy bars
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works perfectly
2 Buoy repair stations
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Buoy repair stations... thinking about banning this one from being able to save at since it is so close to the main station
furthermore, I could not find a buoy repair station in any system... I had to set it to testing mode in order for it to show up in all systems... wonder if this is a bug in the scripts with the parameters.. I could not find a system that fulfilled the required parameters for a buoy station to spawn, I ran a test that looked for them in 50+ systems I crossed to get to systems where I thought there might be a repair station... gonna pm Erich about it later... I think the culprit being the required tech level is set 1 to high since tech level 1, is equal to 0 in code
3 rock hermits and deep space rock hermits and Carriers, pirate coves., hoopy casino
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Can´t yet be saved at due to their random spawning nature... i´ll look into writing the script code that will spawn these types of stations at the stored location if no station of the required role is found... once I done that you will be able to save at any station you can dock to, and that is not banned from saving at...
4 additional non tested stations
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more testing required of further stations, such as the globe stations and military stations in various OXP´s, these look like no brainers as they are copies of the main station parameters..