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Posted: Sat May 24, 2008 4:34 pm
by pagroove
Yes,
But still a bit confused about the coding thing in the above mentioned code.
Because the system ID of Lave is 7 (8-1 according to the WIKI). But I see it nowhere in the code of the famous planets, but stiil it works good????
CaptKev explained that I have to replace a number for Zaonce. (to 130) I need a bit of example code for it so that I can compare it with the Lave code
I feel a bit dumb, like I'm missing something
Posted: Sat May 24, 2008 5:28 pm
by CaptKev
@pagroove, don't feel dumb, you've come on a long way in a very short time.
For Zaonce change the array element at 130 on the first line to 2.
The array position dictates what system is going to be effected
e.g.
1 2 3 4 5 6 7 8 9 ... 256
0 0 0 0 0 0 0 ? 0
were ? is equal to the texture number (famous_planet?.png)
Hope this helps.
Posted: Mon May 26, 2008 10:40 am
by CaptKev
Posted: Mon May 26, 2008 7:53 pm
by pagroove
Wonderfull!!!!
Posted: Mon May 26, 2008 8:58 pm
by Svengali
Yes.
I really love the metallic look.
BTW: The windows. Is it a bump map or is it the model?
Posted: Tue May 27, 2008 5:29 am
by krombart
Posted: Tue May 27, 2008 6:08 am
by Killer Wolf
that station looks like a LAment Configuration!
Posted: Tue May 27, 2008 7:10 am
by CaptKev
Svengali wrote:Yes.
I really love the metallic look.
BTW: The windows. Is it a bump map or is it the model?
The windows are defined in the diffuse and illumination maps.
@Killer Wolf, it's a Mayan symbol.
Posted: Tue May 27, 2008 8:06 pm
by Captain Hesperus
Cheers, CaptKev! My laundry bill just got bigger.
<shuffles away from the screen>
Captain Hesperus
Posted: Wed May 28, 2008 12:42 pm
by CaptKev
Maybe we should have a public warning on this thread, something like
WARNING spontaneous wetting of pants may occur
Posted: Wed May 28, 2008 4:49 pm
by CaptKev
Sorry Captain Hesperus
Posted: Wed May 28, 2008 9:47 pm
by pagroove
Posted: Thu May 29, 2008 12:54 am
by Svengali
@CaptKev: Buahaha. Looks...eerrr...hmmm.... ....strange :-) It would be much better with some windows on the moon too :-)
@pagroove: Yeah!!
Posted: Thu May 29, 2008 7:37 am
by CaptKev
@Svengali, just playing around with a few texturing ideas to brighten it up a bit. You can see it from quite a distance away now, but it doesn't look half as good as yours when close up.
@Pagroove, looking good.
Posted: Thu May 29, 2008 9:55 am
by Svengali
@CaptKev: Yes, I know what you mean - I've tried it too with the same aweful result. The next version (comes soon) uses mixed maps to get some structure in the window sections and to get a better transition to the rest of the station. But the main reason to use dark maps was to avoid seeing it from long distances as a big white blip and the illumination_maps are much more useful with a dark background. The only thing left on my list is currently to get things together properly. The precision factors in different progs makes me...angry. My cad-prog uses more decimals than WINGS and WINGS uses more decimals than the dat-file. So there is always a small gap - aargh.