Re: [Beta] Release of Telescope 2.0
Posted: Tue Sep 10, 2024 6:38 am
I have problem with messages:
I just downoladed oolite on new computer, fixed way to OXPs and install lot of them, including Telescope v2 (2.1.4) and Telescope v2 Extender+Gravity Scaner (2.1).
I started new game, bought Telescope (after Towbar and Fuel Scoops) and went to hunt more Asteroids for money and splinters.
I get lot of messages every time I find some Asteroids, chop it to bolders and chop it to Splinters, on the main screen, which also spells it all and it took forever and make other problems. It is the same form as in MFD (10.24 km Asteroid 100 <<^ and such).
I cannot find, how to disable those messages (for everything new in scan range, also ships and such), to have screen again free, I tried F4 Telescope Options, but had no luck to disable it.
I also looked into code, but had no luck there too. Did I miss some setting, or is there some fix/hack to disable it?
-------------------------------------------------------
Ok, culpit is here:
and my hack is to disable the test entirely
I just downoladed oolite on new computer, fixed way to OXPs and install lot of them, including Telescope v2 (2.1.4) and Telescope v2 Extender+Gravity Scaner (2.1).
I started new game, bought Telescope (after Towbar and Fuel Scoops) and went to hunt more Asteroids for money and splinters.
I get lot of messages every time I find some Asteroids, chop it to bolders and chop it to Splinters, on the main screen, which also spells it all and it took forever and make other problems. It is the same form as in MFD (10.24 km Asteroid 100 <<^ and such).
I cannot find, how to disable those messages (for everything new in scan range, also ships and such), to have screen again free, I tried F4 Telescope Options, but had no luck to disable it.
I also looked into code, but had no luck there too. Did I miss some setting, or is there some fix/hack to disable it?
-------------------------------------------------------
Ok, culpit is here:
Code: Select all
function showTargetName( map, combatMFDonly ) {
...
//show in Combat MFD instead of console
//store for Combat MFD
...
7668: } else if( !combatMFDonly) {
7669: consoleMessage( msg, ConsoleMsgDurn ); //fallback to console
Code: Select all
7668: } else if( !combatMFDonly && false) {