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Re: [Beta] Release of Telescope 2.0

Posted: Tue Sep 10, 2024 6:38 am
by gilhad
I have problem with messages:

I just downoladed oolite on new computer, fixed way to OXPs and install lot of them, including Telescope v2 (2.1.4) and Telescope v2 Extender+Gravity Scaner (2.1).
I started new game, bought Telescope (after Towbar and Fuel Scoops) and went to hunt more Asteroids for money and splinters.
I get lot of messages every time I find some Asteroids, chop it to bolders and chop it to Splinters, on the main screen, which also spells it all and it took forever and make other problems. It is the same form as in MFD (10.24 km Asteroid 100 <<^ and such).
I cannot find, how to disable those messages (for everything new in scan range, also ships and such), to have screen again free, I tried F4 Telescope Options, but had no luck to disable it.
I also looked into code, but had no luck there too. Did I miss some setting, or is there some fix/hack to disable it?

-------------------------------------------------------

Ok, culpit is here:

Code: Select all

function showTargetName( map, combatMFDonly ) {
...
//show in Combat MFD instead of console
//store for Combat MFD
...
7668: } else if( !combatMFDonly) {
7669:    consoleMessage( msg, ConsoleMsgDurn );   //fallback to console
and my hack is to disable the test entirely

Code: Select all

7668: } else if( !combatMFDonly && false) {

Re: [Beta] Release of Telescope 2.0

Posted: Mon Sep 16, 2024 8:01 pm
by cag
Sorry for the late reply; notification tagged as spam. FYI, email notifications only occur on new posts; when you edited your previous post, no notification was sent. In future, Post Reply (even if it's to yourself!)

Glad to see you were able to disable it an continue playing.

I not clear on what the problem is:
gilhad wrote: Tue Sep 10, 2024 6:38 am
I get lot of messages every time I find some Asteroids, chop it to bolders and chop it to Splinters, on the main screen, which also spells it all and it took forever and make other problems.
You get a message notifying the discovery of newly created bolders & splinters, but not in the format you discribed. Those "<<^ and such", which you disabled, should only occupy a single line (left of center using default HUD) apart from the console log (right of center); it's your current target.

It may be the HUD you're using or some conflict with another OXP, as you "install lot of them". Most of us use a lot; I'm at around 140. As your hack shows, this only appears when Combat MFD is not used (which is another way around it and why it's not been fixed).

I'm going to need more info as I cannot reproduce this:

- log file, just up to the point you launch if there are no relevant error messages
or an off-site link to the entire file (ie. do not paste the entire log here)

- screen shot: hit '*' key on keypad or Shift 8
image: \Oolite\oolite.app\oolite-saves\snapshots