Re: Split: Re-scaling experiment
Posted: Sat Jun 28, 2014 7:25 pm
Ok Zireal, I'll see what I can do in a month
Thanks to you and Dizzy for the enthusiasm. Thanks also Dizzy for the numeric hud tip earlier in this thread; I'm finally putting it to good use
Yeah, Dizzy's right on both counts: it is a source code rather than an oxp/z thing and it exists only on my computer atm... Sorry about that.
I'm not really familiar with git-hubbery and so on but it would be a simple matter to release the modified files as downloads to drag and drop into the standard source build (...wouldn't it?)
If you're waiting for a ship scale 'solution' or (more accurately) alternative then I'm afraid that's still waiting somewhere on a long to do list...
What I have done is to make planets and suns bigger (simple enough) and then, to modify the resultant longer travel times by adjusting the torus drive multiplier and mass lock radii (a bit more tricky to get right).
When you jump into a system you likely won't immediately notice any difference but... Hit that torus drive and you'll find it now has one hell of a kick to it and you'll realise how much further away the planet and sun are.
When you reach the planet, the station should no longer be obvious, you'll likely need the compass to find it, and as you approach, get a sense of how much bigger the planet now is. Suns should seem less tiny too (although they are so small in the core game that the benefit here is minimal - esp since the glare effect made it into the source).
If, like me, you use planetfall, then the surface should flatten out much more as you approach: more realistically IMO.
Otherwise, the game should play much as before.
Only real sticking point at the moment seems to be sun-skimming. It works but is currently a little too easy; responding nicely to tweakery though I just need a little more time to do some fine tuning and then I can show and tell.
Regarding ship scale and other 'universes', I'd be interested to know if there are any other well known ones (or perhaps less so) that display so little size difference between their fighters and freighters as does elite/oolite?
I don't mean that as any kind of provocation, I'm genuinely quite ignorant (I've set myself up for a quote there haven't I ) of these other ships and their sizes but the elite/Oolite ship scale always seemed rather squashed together to me.
I am aware however, that the above question has little to do with changing feet to metres and more to do with the values given in the original elite manual.
Thanks all.
Thanks to you and Dizzy for the enthusiasm. Thanks also Dizzy for the numeric hud tip earlier in this thread; I'm finally putting it to good use
Yeah, Dizzy's right on both counts: it is a source code rather than an oxp/z thing and it exists only on my computer atm... Sorry about that.
I'm not really familiar with git-hubbery and so on but it would be a simple matter to release the modified files as downloads to drag and drop into the standard source build (...wouldn't it?)
If you're waiting for a ship scale 'solution' or (more accurately) alternative then I'm afraid that's still waiting somewhere on a long to do list...
What I have done is to make planets and suns bigger (simple enough) and then, to modify the resultant longer travel times by adjusting the torus drive multiplier and mass lock radii (a bit more tricky to get right).
When you jump into a system you likely won't immediately notice any difference but... Hit that torus drive and you'll find it now has one hell of a kick to it and you'll realise how much further away the planet and sun are.
When you reach the planet, the station should no longer be obvious, you'll likely need the compass to find it, and as you approach, get a sense of how much bigger the planet now is. Suns should seem less tiny too (although they are so small in the core game that the benefit here is minimal - esp since the glare effect made it into the source).
If, like me, you use planetfall, then the surface should flatten out much more as you approach: more realistically IMO.
Otherwise, the game should play much as before.
Only real sticking point at the moment seems to be sun-skimming. It works but is currently a little too easy; responding nicely to tweakery though I just need a little more time to do some fine tuning and then I can show and tell.
Regarding ship scale and other 'universes', I'd be interested to know if there are any other well known ones (or perhaps less so) that display so little size difference between their fighters and freighters as does elite/oolite?
I don't mean that as any kind of provocation, I'm genuinely quite ignorant (I've set myself up for a quote there haven't I ) of these other ships and their sizes but the elite/Oolite ship scale always seemed rather squashed together to me.
I am aware however, that the above question has little to do with changing feet to metres and more to do with the values given in the original elite manual.
Thanks all.