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Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Fri Nov 09, 2012 1:59 pm
by drew
El Viejo wrote:
Some very interesting pics on the Kickstarter page now!
These look like artists impressions to me, but if the game engine can even get close I'll be happy. Gameplay next though. Awaiting videos. :D

Heavily Damaged Anaconda. Frangible ships? Oh yes. :)

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Cobra in rather a lot of trouble. Eye candy lasers? Oh yes :) Encouraging to see cargo canisters floating about there too...

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Can you hum the blue Danube...

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Cheers,

Drew.

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Fri Nov 09, 2012 2:04 pm
by Rese249er
Disembodied wrote:
Corbeau wrote:
Having douchebags is realistic.
No, it's not. Having criminals is realistic: people who rob and murder for profit is realistic. But criminals who go around killing insignificant people who are carrying little or nothing the criminal could possibly want are scarce, to say the least.
Such people are also shut down HARD. I imagine there could be a kind of informal "bounty board," at least among players who fly alongside each other. Jameson-killers ought to be marked with additional bounty, alternatively.

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Fri Nov 09, 2012 2:16 pm
by drew

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Fri Nov 09, 2012 2:29 pm
by Disembodied
Rese249er wrote:
Such people are also shut down HARD. I imagine there could be a kind of informal "bounty board," at least among players who fly alongside each other. Jameson-killers ought to be marked with additional bounty, alternatively.
Better - and more realistic - not to have them in the game in the first place. That's the appeal of having restricted multiplayer. It wouldn't rule out player-versus-player combat (although it might, if that's what people prefer); it would just restrict it to actual piracy or factional fighting, without having to give house-room to the socially challenged. ;)

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Fri Nov 09, 2012 2:33 pm
by Rese249er
Disembodied wrote:
... the appeal of having restricted multiplayer. It wouldn't rule out player-versus-player combat (although it might, if that's what people prefer); it would just restrict it to actual piracy or factional fighting, without having to give house-room to the socially challenged. ;)
Very good point as well. However, there will always be idiots on these games, and I personally plan to play mostly unrestricted. My bounty-hunting instinct will extend to those destructive players... :twisted:

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Fri Nov 09, 2012 2:34 pm
by Griff
drew wrote:
Can you hum the blue Danube...

Image

Cheers,

Drew.
Oh my word, so beautiful! It looks like there's some sort of structure sticking out around the bay there to help guide the ships into the bay along a 'corridor', i'll probably just crash into it

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Fri Nov 09, 2012 2:41 pm
by Gimi
Griff wrote:
Oh my word, so beautiful! It looks like there's some sort of structure sticking out around the bay there to help guide the ships into the bay along a 'corridor', i'll probably just crash into it
<Wonders when the Griff version will be out for Oolite>

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Fri Nov 09, 2012 2:44 pm
by Cody
Gimi wrote:
Griff wrote:
Oh my word, so beautiful! It looks like there's some sort of structure sticking out around the bay there to help guide the ships into the bay along a 'corridor', i'll probably just crash into it
<Wonders when the Griff version will be out for Oolite>
They'd only get in my way when I'm docking from a tight angle!

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Fri Nov 09, 2012 2:55 pm
by ClymAngus
By god it is Elite porn.......

I reiterate; we have to be nuts deep into this one.

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Fri Nov 09, 2012 3:00 pm
by Griff
some of those renders in the video look like Ramon's stuff! Ramon, send them your screenshots of your Asp remake - they should use it for the game, it fits in perfectly with what they've got so far!

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Fri Nov 09, 2012 3:27 pm
by ClymAngus
Asp hell, I want a caddy and kirin in there.......
:D

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Fri Nov 09, 2012 5:03 pm
by Selezen
Interesting screens behind DB in the video - looks like running demos of the game. The control method is exposed, and it looks more like Frontier movement than Elite, which is a minus.

Please, if anyone gets on the design forum, please please put across that Frontier's control method made it unplayable!!

The ship designs looked good. Very "griffish" in their concept, and I love that the internal structures are being exposed. We can see in the Anaconda and that mysterious smaller ship what the scale of a cargo canister will be compared to the ship. Assuming of course that the standing "cylinders" in each model were canisters.

Exciting stuff, though. It's quite impressive how far along they seem to be with it.

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Fri Nov 09, 2012 6:17 pm
by Thargoid
Nice artists impressions indeed, although all the animated stuff so far looks at best on a par with what the eye candy jockeys here produce. Not that this is in any way a bad thing, aside from making people realise quite how good their work actually is.

Let's see what the beta brings, and hopefully further development videos etc.

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Fri Nov 09, 2012 11:10 pm
by Corbeau
Disembodied wrote:
Corbeau wrote:
Having douchebags is realistic.
No, it's not. Having criminals is realistic: people who rob and murder for profit is realistic. But criminals who go around killing insignificant people who are carrying little or nothing the criminal could possibly want are scarce, to say the least.
So, when was the last time you went to Somalia or sailed around Malaysia or went to a bit less glass-and-concrete parts of South America, or just about any place where 80% of the humanity lives? Hell, when was the last time you went to Bronx?

Yes, there are guarded areas and there should be guarded areas. Like Rich Industrial systems where the biggest problem are multitudes of ships blocking your mass drive or Achenar or Sol-Van Maanen trade route in FFE. But a game of this type should be about anarchy. Teenage pimply douchebags abound? BRING 'EM ON! There are hungry pets in orbit around Isveve.

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Sat Nov 10, 2012 11:07 am
by Disembodied
Corbeau wrote:
So, when was the last time you went to Somalia or sailed around Malaysia or went to a bit less glass-and-concrete parts of South America, or just about any place where 80% of the humanity lives? Hell, when was the last time you went to Bronx?

Yes, there are guarded areas and there should be guarded areas. Like Rich Industrial systems where the biggest problem are multitudes of ships blocking your mass drive or Achenar or Sol-Van Maanen trade route in FFE. But a game of this type should be about anarchy. Teenage pimply douchebags abound? BRING 'EM ON! There are hungry pets in orbit around Isveve.
I'm aware of what goes in in the world ... and there's a huge difference between antisocial first-worlders playing a computer game, and Somali pirates. There are no bored teenagers in Cigarette boats zooming out into the Gulf of Aden and blowing up cargo ships for kicks. The people who do it (many of them, undoubtedly, teenagers) do it for money, and it's bloody dangerous. Hell, boarding a big cargo ship in a rough sea from a small, rickety boat is dangerous enough, even without the live ammunition thrown in. If it goes wrong, they can't reload. The average career length of a Somali pirate, if you're interested, is about five years, and most of them don't get to retire.

That is what real life is like: that's "realistic", for want of a better word. Adolescent nerks throwing their in-game weight about in a consequence-free environment is not realistic, and is the blight of many multiplayer games. So I'm very happy that E:D will allow me to exclude them, and I hope you have a lot of fun blowing them up!