[Release] Staer9's Shipset
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Re: [Release] Staer9's Shipset
Looking real good. When all are done, I'll be updating these new versions into RandomHits. Any estimate when the full set will be finished?
- Staer9
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Re: [Release] Staer9's Shipset
Well, could be a while... hopefully not too long though
I'm taking my time on the cat texture this time - actually trying to make it look vaguely griff-ish.
here's a sneak peak:
I'm currently just working on the panels, then I'll make the look like metal, then I'll wear them a little bit and add grime.
I'll probably make an alternate version where they are severely damaged just too see what that looks like
any comments/criticism so far?
I'm taking my time on the cat texture this time - actually trying to make it look vaguely griff-ish.
here's a sneak peak:
I'm currently just working on the panels, then I'll make the look like metal, then I'll wear them a little bit and add grime.
I'll probably make an alternate version where they are severely damaged just too see what that looks like
any comments/criticism so far?
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Re: [Release] Staer9's Shipset
That's going to be a tasty looking ship S9
Good to have you back here BTW.
Good to have you back here BTW.
Commander Smivs, the friendliest Gourd this side of Riedquat.
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Re: [Release] Staer9's Shipset
There's no reason you couldn't include the ships already (unless you're planning on forcing the player to fly one of the ones that doesn't have good in-flight views set up). I doubt Staer9's new Cat would have a different name than the current one. Insofar as my updating the look of the current ships is concerned, that's finished. I have updated all of them (except the Ophidian which I removed since Griff has released an Ophidian). I didn't post screenshots of them all, but they've all been done. That's what the V1.1 link represents.spara wrote:Looking real good. When all are done, I'll be updating these new versions into RandomHits. Any estimate when the full set will be finished?
Re: [Release] Staer9's Shipset
Thanks, I'll better get on with it then . Reason for hesitating is the fact that RH is such a big download and my box account's bandwidth is quite limited. Thus I'm aiming for a fairly finished update.Keeper wrote:There's no reason you couldn't include the ships already (unless you're planning on forcing the player to fly one of the ones that doesn't have good in-flight views set up). I doubt Staer9's new Cat would have a different name than the current one. Insofar as my updating the look of the current ships is concerned, that's finished. I have updated all of them (except the Ophidian which I removed since Griff has released an Ophidian). I didn't post screenshots of them all, but they've all been done. That's what the V1.1 link represents.spara wrote:Looking real good. When all are done, I'll be updating these new versions into RandomHits. Any estimate when the full set will be finished?
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Re: [Release] Staer9's Shipset
I have unlimited space and bandwidth, so if you ever need a mirror...spara wrote:Reason for hesitating is the fact that RH is such a big download and my box account's bandwidth is quite limited. Thus I'm aiming for a fairly finished update.
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Re: [Release] Staer9's Shipset
Lovely work on that ship model and texture Staer9! I realised it's only half done but i really like the contrast between the green, highly detailed areas and the greyer flat panelling, are you going to keep this in the final design? i just wonder if it might get too busy if you detail it all to the same standard as the green areas, looks really amazing though, can't wait to see it finished
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
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Re: [Release] Staer9's Shipset
I'm using the green as accents for the colour scheme, when finished I will extract the green-ness to make the colour mask for the shader.Griff wrote:Lovely work on that ship model and texture Staer9! I realised it's only half done but i really like the contrast between the green, highly detailed areas and the greyer flat panelling, are you going to keep this in the final design? i just wonder if it might get too busy if you detail it all to the same standard as the green areas, looks really amazing though, can't wait to see it finished
For the top panelling I'm making it in higher detail, but for the other (less visible) sections I'm making in in only greyscale (but with subtle hints of blue, because greyscale is boring)
The weird circle thingies are used for light mapping so I can get accurate exhaust effects.
It's going pretty well... but the texture at the moment is 4092x4092 so it will need to be cut down to run smoothly
the model itself is a tidy 1000 triangles (yep, exactly 1000)
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Re: [Release] Staer9's Shipset
Tiny update: spara introduced me to OptiPNG. I used it and cut a few MB off the total size.
http://www.keeper1st.com/Oolite/Staer9S ... 1a.oxp.zip
http://www.keeper1st.com/Oolite/Staer9S ... 1a.oxp.zip
Re: [Release] Staer9's Shipset
I just bought a Salamander and fixed the internal views. If you are interested, these are the values I'm using:
Code: Select all
"view_position_aft" = "0.0 9.0 -43.5";
"view_position_forward" = "0.0 4.5 28.5";
"view_position_port" = "-18.6 5.8 11.0";
"view_position_starboard" = "18.6 5.8 11.0";
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Re: [Release] Staer9's Shipset
Tichy wrote:I just bought a Salamander and fixed the internal views. If you are interested, these are the values I'm using:Code: Select all
"view_position_aft" = "0.0 9.0 -43.5"; "view_position_forward" = "0.0 4.5 28.5"; "view_position_port" = "-18.6 5.8 11.0"; "view_position_starboard" = "18.6 5.8 11.0";
Edit: Probably because I've got Keeper's shaded version!
Re: [Release] Staer9's Shipset
That's strange... I'm also unsing the Keeper's version.JazHaz wrote:Tichy wrote:I just bought a Salamander and fixed the internal views. If you are interested, these are the values I'm using:Interesting, but this doesn't match up with the syntax in my copy of the salamander-player shipdata.plist:
Edit: Probably because I've got Keeper's shaded version!
I have a doubt: maybe you are looking at the "custom_views" section?
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Re: [Release] Staer9's Shipset
Yes. Where are your views then?Tichy wrote:That's strange... I'm also unsing the Keeper's version.JazHaz wrote:Interesting, but this doesn't match up with the syntax in my copy of the salamander-player shipdata.plist:
Edit: Probably because I've got Keeper's shaded version!
I have a doubt: maybe you are looking at the "custom_views" section?
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Re: [Release] Staer9's Shipset
At the end of the (alphabetically sorted) shipdata-keys. They're not the custom views (accessed by the 'V' key), but the default views, the ones accessed by the F1-F4 keys.JazHaz wrote:Yes. Where are your views then?Tichy wrote:That's strange... I'm also unsing the Keeper's version.JazHaz wrote:Interesting, but this doesn't match up with the syntax in my copy of the salamander-player shipdata.plist:
Edit: Probably because I've got Keeper's shaded version!
I have a doubt: maybe you are looking at the "custom_views" section?
- Keeper
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Re: [Release] Staer9's Shipset
Updated my updated shader version of the set with more improvements:
Version 1.2:
NOTE: If you're playing with Oolite V1.79, also download this:
http://www.keeper1st.com/Oolite/Staer9S ... les179.oxz
It will set up 1.79-compatible roles, escorts and AI for this shipset. (This also has been updated since its initial release, so get it again if you had gotten it previously.)
Version 1.2:
- Changed shader. The previous shader did not react to sunlight colour/intensity for some reason, so it now uses a modified Griff shader. This is most noticeable when using Distant Suns OXP in Oolite 1.79.
- On systems without shaders, some ships previously did not have their lights applied. Now they do.
- On systems without shaders, the Monitor II previously used the same texture as the regular Monitor. Now it loads the specific Monitor II texture.
- Ships constructed with subentities (e.g. for engines) now are set "frangible = no" so they don't break apart when shot at.
- Bushmaster Miner and Sidewinder Special no longer have witchdrives (they weren't supposed to!).
- Fixed in-flight views for the Salamander, thanks to Tichy. Still need to update in-flight views of several others, though.
- Slight change to Ghavial textures, outlining the coloured "G" and making it less smoothly coloured.
NOTE: If you're playing with Oolite V1.79, also download this:
http://www.keeper1st.com/Oolite/Staer9S ... les179.oxz
It will set up 1.79-compatible roles, escorts and AI for this shipset. (This also has been updated since its initial release, so get it again if you had gotten it previously.)