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Posted: Tue Oct 06, 2009 12:10 pm
by Disembodied
The plating on the ship looks good to me! Then again, I've always been a sucker for greebles ... some large-scale paintwork down the flanks would be a nice additional touch, though.

Posted: Tue Oct 06, 2009 5:21 pm
by Tivva
I like that Frame 8)



Anyone (apart from the oxp writers...) know what this is???
Image
Oh & its BIG note it's not even in scanner range yet... :shock:

Posted: Tue Oct 06, 2009 5:38 pm
by Screet
Tivva wrote:
I like that Frame 8)
Anyone (apart from the oxp writers...) know what this is???
Oh & its BIG note it's not even in scanner range yet... :shock:
It's so large that it's possible to enter the structure on torus drive before being mass-locked!

It's known as the Caduceus-Killer as it explodes any Caduceus which tries to enter it without having it's subentities removed beforehand ;)

Other call it a Thargoid Hive.

Screet

Posted: Tue Oct 06, 2009 6:16 pm
by Tivva
Screet wrote:
Tivva wrote:
I like that Frame 8)
Anyone (apart from the oxp writers...) know what this is???
Oh & its BIG note it's not even in scanner range yet... :shock:
It's so large that it's possible to enter the structure on torus drive before being mass-locked!

It's known as the Caduceus-Killer as it explodes any Caduceus which tries to enter it without having it's subentities removed beforehand ;)

Other call it a Thargoid Hive.

Screet
Give the man a cigar...Not sure why your Caddy blew up- the turrets on my Kirin didn't give me a problem 8)

Core destroyed & about to blow...(nice bounty)
Image

Hive gone...
Image

Nice work Commander McLane 8)

Posted: Tue Oct 06, 2009 6:28 pm
by Frame
ClymAngus wrote:
hello I need to locate the ultra ultra simple explainations of the normal maps and how to slap them on a ship. I'm having a certain ammount of difficulty pulling the code apart (from ships with it) without everything breaking.
I'll try to break it down in another thread... what I have done..

The Normal mapped Coriolis station by Griff is perhaps one of the best learning examples... infact this ship is using a copy of it, as I had difficulty getting decal type versions, working... since it has alot of stuff going on...
Captain Hesperus wrote:
Please tell me this had a launch bay in the forward superstructure. Please, please, please!!
Yes.. It has... A little smaller than A Cobra MK III, on purpose.. ;-)
Griff wrote:
you guys are going to have to write up some tutorials!
Will try If I get some time. (magic word)
Commander McLane wrote:
A drop of water in the wine: The tiling does look a little repetitive, though. :oops:
True, which is why you can alter the normal map/diffuse map relationship on a face basis by replacing both or one of them... either via multi obj export in 3d max which allows for multiple textues on the same entity Or you can split up the model into more sub entities allowing for more flexibility in regard to textures.

that being said, you would need to pay close attention to the models mesh while you are designing your texture...

Posted: Tue Oct 06, 2009 6:52 pm
by JensAyton
ClymAngus wrote:
hello I need to locate the ultra ultra simple explainations of the normal maps and how to slap them on a ship. I'm having a certain ammount of difficulty pulling the code apart (from ships with it) without everything breaking.
Please use the appropriate thread – Skinner’s Den if you want to use the material model, Shaders’ Outpost if you specifically want to write a shader.

Posted: Tue Oct 06, 2009 7:57 pm
by pagroove
Frame, Just one word EXCELLENT

Posted: Tue Oct 06, 2009 10:23 pm
by pagroove
Progress on the Behemoth re-texturing (non shaded)

Image

Posted: Wed Oct 07, 2009 6:18 am
by Commander McLane
Tivva wrote:
Core destroyed & about to blow...(nice bounty)
Image
The bounty, however, is a fake. Oolite persistantly miscalculates the displayed bounties for ships with scan class CLASS_THARGOID by far. That's a known bug, and for the time being we can't do anything about it. The bounty you get awarded is much lower, but still nice. :wink:
Tivva wrote:
Nice work Commander McLane 8)
Thanks! :D

Posted: Wed Oct 07, 2009 6:38 am
by Tivva
Commander McLane wrote:
The bounty, however, is a fake. Oolite persistantly miscalculates the displayed bounties for ships with scan class CLASS_THARGOID by far. That's a known bug, and for the time being we can't do anything about it. The bounty you get awarded is much lower, but still nice. :wink:
Never noticed that the amount didn't transfer into my account... :oops:

Posted: Wed Oct 07, 2009 6:55 am
by Commander McLane
I think, to be more precise, Oolite miscalculates the displayed bounties for ships with scan class CLASS_THARGOID, if their bounty was set in their shipdata. For native Thargoids added by the populator the displayed amount should be correct.

If you search for "Thargoid AND bounty" or something of the like, you will find a coder's explanation buried somewhere deep in a thread, but I have really no idea which thread that could be.

Posted: Wed Oct 07, 2009 7:54 pm
by JensAyton
Commander McLane wrote:
The bounty, however, is a fake. Oolite persistantly miscalculates the displayed bounties for ships with scan class CLASS_THARGOID by far. That's a known bug, and for the time being we can't do anything about it.
No, it’s not a known bug. You can tell because it’s not on the bug tracker.

Any bug that is not on the bug tracker is officially not a known bug.

Posted: Wed Oct 07, 2009 8:01 pm
by Kaks
Drats, we were down to just 9 known bugs, there goes the neighbourhood! :P

Posted: Thu Oct 08, 2009 12:33 pm
by Commander McLane
Ahruman wrote:
No, it’s not a known bug. You can tell because it’s not on the bug tracker.
Now it is. (And sorry for the typo, I only saw it when I had hit the submit button.)

Posted: Thu Oct 08, 2009 6:16 pm
by Zieman
Thanks for the compliments!

Wow Frame!

Looking good, pagroove!