Posted: Tue Oct 06, 2009 12:10 pm
The plating on the ship looks good to me! Then again, I've always been a sucker for greebles ... some large-scale paintwork down the flanks would be a nice additional touch, though.
It's so large that it's possible to enter the structure on torus drive before being mass-locked!Tivva wrote:I like that Frame
Anyone (apart from the oxp writers...) know what this is???
Oh & its BIG note it's not even in scanner range yet...
Give the man a cigar...Not sure why your Caddy blew up- the turrets on my Kirin didn't give me a problemScreet wrote:It's so large that it's possible to enter the structure on torus drive before being mass-locked!Tivva wrote:I like that Frame
Anyone (apart from the oxp writers...) know what this is???
Oh & its BIG note it's not even in scanner range yet...
It's known as the Caduceus-Killer as it explodes any Caduceus which tries to enter it without having it's subentities removed beforehand
Other call it a Thargoid Hive.
Screet
I'll try to break it down in another thread... what I have done..ClymAngus wrote:hello I need to locate the ultra ultra simple explainations of the normal maps and how to slap them on a ship. I'm having a certain ammount of difficulty pulling the code apart (from ships with it) without everything breaking.
Yes.. It has... A little smaller than A Cobra MK III, on purpose..Captain Hesperus wrote:Please tell me this had a launch bay in the forward superstructure. Please, please, please!!
Will try If I get some time. (magic word)Griff wrote:you guys are going to have to write up some tutorials!
True, which is why you can alter the normal map/diffuse map relationship on a face basis by replacing both or one of them... either via multi obj export in 3d max which allows for multiple textues on the same entity Or you can split up the model into more sub entities allowing for more flexibility in regard to textures.Commander McLane wrote:A drop of water in the wine: The tiling does look a little repetitive, though.
Please use the appropriate thread – Skinner’s Den if you want to use the material model, Shaders’ Outpost if you specifically want to write a shader.ClymAngus wrote:hello I need to locate the ultra ultra simple explainations of the normal maps and how to slap them on a ship. I'm having a certain ammount of difficulty pulling the code apart (from ships with it) without everything breaking.
The bounty, however, is a fake. Oolite persistantly miscalculates the displayed bounties for ships with scan class CLASS_THARGOID by far. That's a known bug, and for the time being we can't do anything about it. The bounty you get awarded is much lower, but still nice.Tivva wrote:Core destroyed & about to blow...(nice bounty)
Thanks!Tivva wrote:Nice work Commander McLane
Never noticed that the amount didn't transfer into my account...Commander McLane wrote:The bounty, however, is a fake. Oolite persistantly miscalculates the displayed bounties for ships with scan class CLASS_THARGOID by far. That's a known bug, and for the time being we can't do anything about it. The bounty you get awarded is much lower, but still nice.
No, it’s not a known bug. You can tell because it’s not on the bug tracker.Commander McLane wrote:The bounty, however, is a fake. Oolite persistantly miscalculates the displayed bounties for ships with scan class CLASS_THARGOID by far. That's a known bug, and for the time being we can't do anything about it.
Now it is. (And sorry for the typo, I only saw it when I had hit the submit button.)Ahruman wrote:No, it’s not a known bug. You can tell because it’s not on the bug tracker.