Page 85 of 459

Posted: Sat Oct 03, 2009 8:46 pm
by Thargoid
Oh they more than hold their own. They've got a few tricks up their sleeves ;)

Posted: Sun Oct 04, 2009 12:31 pm
by Zieman
Titan class cruiser in Galactic Navy livery:
Image
(click on the pick to see it larger)

Posted: Sun Oct 04, 2009 2:50 pm
by Cmdr Wyvern
Zieman wrote:
Titan class cruiser in Galactic Navy livery:
Image
(click on the pick to see it larger)
Also known as Giant Viper o' Doom. :shock: 8)

Posted: Mon Oct 05, 2009 10:29 am
by Commander McLane
Tivva wrote:
...
Another from "Cataclysm" finding & rescuing the "recovered" Thargoid mothership
Image
Arrrrgghh! This is ugly. :x

It seems you are using an OXP that overrides the standard Oolite ships. (Neolite?) Now the non-standard Thargoid texture and the bits of damaged Thargoid texture get mixed up.

DISCLAIMER: Cataclysm was not designed to work with ship replacements. The management wishes to deny responsibility for popping out eyeballs or exploding brains due to texture mess-ups caused by your replacing the standard ship textures.

Posted: Mon Oct 05, 2009 10:35 am
by DaddyHoggy
Commander McLane wrote:
Tivva wrote:
...
Another from "Cataclysm" finding & rescuing the "recovered" Thargoid mothership
Image
Arrrrgghh! This is ugly. :x

It seems you are using an OXP that overrides the standard Oolite ships. (Neolite?) Now the non-standard Thargoid texture and the bits of damaged Thargoid texture get mixed up.

DISCLAIMER: Cataclysm was not designed to work with ship replacements. The management wishes to deny responsibility for popping out eyeballs or exploding brains due to texture mess-ups caused by your replacing the standard ship textures.
That's a shame since both Simon B's and Griff's Thargies are stunners...

Posted: Mon Oct 05, 2009 10:40 am
by Commander McLane
Then you would have to ask them to include a replacement for cataclysm_disabled_warship.png in their respective texture libraries. :?

Posted: Mon Oct 05, 2009 7:41 pm
by Frame
something I'm working on...

Simple Normal Mapping and Diffuse mapping combined with tiling, no other effects apart from the flasher that I am using to determine some odd thing with flashers and rotation bug thingi...

The mid section is rotating.. kind a hard to show :)

Image

I Call it a Polaris Class Destroyer... Yes it is by all means heavenly inspired by the Omega Destroyer from Babylon 5..

Posted: Mon Oct 05, 2009 8:26 pm
by Captain Hesperus
Please tell me this had a launch bay in the forward superstructure. Please, please, please!!

Captain Hesperus

..

Posted: Mon Oct 05, 2009 9:44 pm
by Lestradae
Wow. Just wow :D

Looks very cool, Frame 8)

Posted: Tue Oct 06, 2009 8:25 am
by Commander McLane
The rotating middle section also reminds me of the Leonov, but I guess basic common design principles will lead to similar solutions anyway. :wink:

A drop of water in the wine: The tiling does look a little repetitive, though. :oops:

Posted: Tue Oct 06, 2009 8:28 am
by another_commander
Commander McLane wrote:
A drop of water in the wine: The tiling does look a little repetitive, though. :oops:
Quote For Emphasis. The design and the screenshot looks very impressive overall, but the tiling is too obvioius.

Posted: Tue Oct 06, 2009 9:23 am
by Griff
wow Frame that looks great! I've avoided doing any detailed hull plating in my textures, i just can't get it looking good at all, it just looks like bricks or some sort of patchwork quilt, Zieman's Titan cruiser a few posts up does it really well too, you guys are going to have to write up some tutorials!

Posted: Tue Oct 06, 2009 9:28 am
by DaddyHoggy
I like it a lot - and while the tiling is a little evident on the still image that we've had time to investigate and study - I can well imagine as it sweeps majestically past in game - no such thoughts about repetiveness will exist...

Bravo.

And I concur with Griff.

Posted: Tue Oct 06, 2009 9:46 am
by Griff
it does look fab, using texture tiling to get a high-res normal map onto a model without having to use something like a 2048x2048 texture is an excellent invention, i'm really looking forward to seeing how this turns out in the final release of the oxp

Posted: Tue Oct 06, 2009 11:57 am
by ClymAngus
hello I need to locate the ultra ultra simple explainations of the normal maps and how to slap them on a ship. I'm having a certain ammount of difficulty pulling the code apart (from ships with it) without everything breaking.