Posted: Wed Feb 17, 2010 4:03 pm
How does YAH! affect the Bouy Repair GRS factories?
Do factories replace the ad boards? If not, why not? Eric....?
Do factories replace the ad boards? If not, why not? Eric....?
For information and discussion about Oolite.
https://bb.oolite.space/
All the new ones definitely do rotate - the old rectangular "bus shelter" style ones didn't as has already been pointed out.Disembodied wrote:The old, original pre-Griff constores didn't rotate, as a rule. All the new ones do, at least as far as my own experience goes.
I agree, though, that the trade prices can be a bit over-advantageous. Even without the actual errors (where food and textiles can shoot up over 100Cr/ton), the reliably low prices for gemstones and precious metals are terribly handy and an absolute no-brainer to buy, since they don't take up any room in the hold. I think it would probably be better if constore prices and quantities were more random, offering occasional dirt-cheap Radioactives, or high prices for Machinery. Any price fluctuations would be best if they were kept within generous limits, I think, e.g. you might get Food on sale at 20Cr/ton but not 100Cr/ton, or Furs for 30Cr/ton but not 5Cr/ton. Same for precious metals and gemstones. It would always be worth dropping by, to see what their special offers are (and to stock up on legal Narcotics ), but you'd have to make more considered decisions as to what to buy and what to sell in any one trip.
Isn't it comforting to know that there were shelters for busses IN SPACE once in Oolite?DaddyHoggy wrote:All the new ones definitely do rotate - the old rectangular "bus shelter" style ones didn't as has already been pointed out.
I agreeDisembodied wrote:I agree, though, that the trade prices can be a bit over-advantageous. Even without the actual errors (where food and textiles can shoot up over 100Cr/ton), the reliably low prices for gemstones and precious metals are terribly handy and an absolute no-brainer to buy, since they don't take up any room in the hold .
Unsheltered bus stops IN SPACE! are a real pain.Commander McLane wrote:Isn't it comforting to know that there were shelters for busses IN SPACE once in Oolite?DaddyHoggy wrote:All the new ones definitely do rotate - the old rectangular "bus shelter" style ones didn't as has already been pointed out.
Ah, oh. Uh, lot to learn, or rather to adapt my brain to it.another_commander wrote:
It is one of the bitwise operators (the AND operator, to be precise). Here is some extra information:
http://en.wikipedia.org/wiki/Bitwise_operation
Just wow! Now that is most definitely helpful.Commander McLane wrote:@ snork: If you want to dig deeper into how commodities.plist works, feel free to follow this thread, which may be helpful.
The "&" thing in particular is dealt with in this post.
Zieman wrote:I've never seen a Constore that doesn't rotate.
Ah, see, I am running Oolite on old hardware, no shaders whatsoever.Disembodied wrote:The old, original pre-Griff constores didn't rotate, as a rule. All the new ones do, at least as far as my own experience goes.
Eh?snork wrote:I am running Oolite on old hardware, no shaders whatsoever.
I guess it is the fallback constores that I encounter.
If you're running the latest version of YAH (4.1.1?) then even with no shaders - you'll see the huge Trade stations but no fancy graphics (a few static images) - however - you must remove any trace of the original YAH (Dr. Nil's original rectangular non-rotating stations) otherwise, for some reason, you invariably get the old stations not the new stations (load order?)snork wrote:Ah, oh. Uh, lot to learn, or rather to adapt my brain to it.another_commander wrote:
It is one of the bitwise operators (the AND operator, to be precise). Here is some extra information:
http://en.wikipedia.org/wiki/Bitwise_operationJust wow! Now that is most definitely helpful.Commander McLane wrote:@ snork: If you want to dig deeper into how commodities.plist works, feel free to follow this thread, which may be helpful.
The "&" thing in particular is dealt with in this post.
I still have trouble to have some, errm, understanding - the way that I can see from the numbers what the result might be, but I guess lots and lots of example writing-it-down (pen and paper) in the end will help.
Zieman wrote:I've never seen a Constore that doesn't rotate.Ah, see, I am running Oolite on old hardware, no shaders whatsoever.Disembodied wrote:The old, original pre-Griff constores didn't rotate, as a rule. All the new ones do, at least as far as my own experience goes.
I guess it is the fallback constores that I encounter.
So, please ignore my comments on this.
Now this (delete all, unzip again, copy into addons) made me suddenly have nice wonderful Awww!-constores.DaddyHoggy wrote:If you're running the latest version of YAH (4.1.1?) then even with no shaders - you'll see the huge Trade stations but no fancy graphics (a few static images) - however - you must remove any trace of the original YAH (Dr. Nil's original rectangular non-rotating stations) otherwise, for some reason, you invariably get the old stations not the new stations (load order?)
My only issue (I like the ad) is that the RR logo is a huge (c) breach - RR cars protect it very vigorously! (To the point where when RR engines was sold off - nobody thought to include the RR logo and so it has to be leased from the car company by the engine company)
So should I remove the RR logo and leave the Rools Rooyce bit?DaddyHoggy wrote:My only issue (I like the ad) is that the RR logo is a huge (c) breach - RR cars protect it very vigorously! (To the point where when RR engines was sold off - nobody thought to include the RR logo and so it has to be leased from the car company by the engine company)