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Posted: Wed Feb 10, 2010 5:41 pm
by Disembodied
Image

Posted: Wed Feb 10, 2010 5:46 pm
by Svengali
Hehe, nice one, Disembodied .-)

Posted: Wed Feb 10, 2010 6:15 pm
by JazHaz
BTW, what are the dimensions of the ad images? Thinking of making one of my own....

I know I could probably check easily enough, but someone might know off the top of their head!!

Posted: Wed Feb 10, 2010 8:56 pm
by Svengali
JazHaz wrote:
BTW, what are the dimensions of the ad images? Thinking of making one of my own....

I know I could probably check easily enough, but someone might know off the top of their head!!
Your browser tells you all about it .-)

For the absolutely lazy ones 256x128 or 128x256

Posted: Wed Feb 10, 2010 9:22 pm
by DaddyHoggy
Svengali wrote:
JazHaz wrote:
BTW, what are the dimensions of the ad images? Thinking of making one of my own....

I know I could probably check easily enough, but someone might know off the top of their head!!
Your browser tells you all about it .-)

For the absolutely lazy ones 256x128 or 128x256
and needs to be a .png

Posted: Thu Feb 11, 2010 12:27 am
by allikat
And the answer, for people who can't use right clicks to check... is 256x128 or 128x256... either works :D

Posted: Thu Feb 11, 2010 12:53 am
by Cmd. Cheyd
Humbly submitted...

Image

Posted: Thu Feb 11, 2010 12:18 pm
by DaddyHoggy
Cmd. Cheyd wrote:
Humbly submitted...

Image
humbly accepted!

Nice One!

Posted: Fri Feb 12, 2010 4:37 pm
by Disembodied
Image

Posted: Sat Feb 13, 2010 12:25 pm
by Disembodied
Image

Posted: Sat Feb 13, 2010 1:03 pm
by Eric Walch
Disembodied wrote:
angle/2 seems to be the charm! IMO it gives you a much better view of the constores.
It looks indeed better. I re-uploaded it as version 4.1.1. Same as 4.1 but now the constore is 90 degree rotated so you see the station in side-view from the whole spacelane.

Posted: Sat Feb 13, 2010 5:37 pm
by JazHaz
Eric Walch wrote:
It looks indeed better. I re-uploaded it as version 4.1.1. Same as 4.1 but now the constore is 90 degree rotated so you see the station in side-view from the whole spacelane.
Sorry, where have you uploaded 4.1.1? Just looked on the Wiki, but only 4.1 is there?

EDIT: just downloaded 4.1 from the wiki but the update notes seem to indicate it's 4.1.1. Will edit the wiki to reflect the correct version no.

Posted: Wed Feb 17, 2010 2:54 pm
by snork
hej,

is this topic for entering ads only or may I ab/use it getting help in tweaking the yah OXP ? (the constores).
(If the first, I'll delete and find / make another topic)

I would want to alter prices and quantities drastically.

Looking it up on the wiki, commodities.plist, I have trouble understanding the formulae used to combine the values - What does the & mean ?
In e.g.
price = (MARKET_BASE_PRICE + (MARKET_RND & MARKET_MASK_PRICE) + (economy * MARKET_ECO_ADJUST_PRICE)) & 255
I also would like to alter the price, and if possible even more the amount of fuel on offer (less, and more costly) - but I have no ideas where to look for that. :?
-------------------------------
Why do I want to change that ?

Because I really like the ads, but the stores have a strong negative effect, to me.

I am coming from the beginning pilot's point of view : A cobra 3 with 20 Cargo capacitiy, no equipment and no money but the 100 credits (and 3 missiles).

Imo. yah constores do not only alter (strongly) trading gameplay, but also with so much cheap fuel around, right next to the witchpoint, it also can make visiting the main stations almost unnecessary (but for saving game / maintenance / passengers)

Here is what I am on about :
DaddyHoggy wrote:
You could also install YAH - those Constores occasionally offer crazy prices for stuff - sometimes when I jump into a system I'll check the system prices - dock with the Constore - off load my cargo - fill up with something else - fly to the main station - sell it, fill up with something else, fly back out to the constore, sell it, re-buy my original cargo and return to the main station and sell as intended (because the standard Oolite game, like Elite, doesn't update commodity prices or the amount available until you leave the system - you can do this) - even in my Cobby3 I can sometimes make 10K without leaving the system.
Hm-hm. Just that sometimes, with a 35t Cobra, you can fly up to 4 times to and fro until all the ridiculously profitable stuff is where it got paid most (for?).
And all the time, you are in pretty safe area, anyway. (Almost) no danger for a beginner.

Plus the stores 3 out of 4 times, they don't even rotate.
As the manual docking imo. should be dreaded by beginners, this no-rotation (=easy) gets rewarded with big profits - strange idea. :?

Look at this - WTF? 0.0 Credits ? And even in large amounts.
Image

Posted: Wed Feb 17, 2010 3:09 pm
by another_commander
snork wrote:
What does the & mean ?
In e.g.
price = (MARKET_BASE_PRICE + (MARKET_RND & MARKET_MASK_PRICE) + (economy * MARKET_ECO_ADJUST_PRICE)) & 255
It is one of the bitwise operators (the AND operator, to be precise). Here is some extra information:
http://en.wikipedia.org/wiki/Bitwise_operation

Posted: Wed Feb 17, 2010 3:49 pm
by Zieman
snork wrote:
Plus the stores 3 out of 4 times, they don't even rotate.
As the manual docking imo. should be dreaded by beginners, this no-rotation (=easy) gets rewarded with big profits - strange idea. :?
Funny,
I've never seen a Constore that doesn't rotate.