Page 84 of 140
Re: David Braben's Elite: Dangerous
Posted: Wed Jul 23, 2014 7:23 pm
by Cody
mossfoot wrote:Any discount codes floating around out there?
<grins> If I had any, they'd have been used by now - I've been gathering new components, one by one, for the last nine months.
I ordered the final piece of the jig-saw last night, so I'll be building a (mostly) new machine next month - if I don't blow it!
Re: David Braben's Elite: Dangerous
Posted: Wed Jul 23, 2014 7:35 pm
by mossfoot
Okay, I'm confused... an i7 runs at 2.4 and is dual core... while my i5 runs at 3.1 and is quad core? Who designed these processors, Benjamin Button?
Just to confirm that I'm not missing something obvious, my setup should be good to run it, right?'
http://ark.intel.com/products/65511/Int ... o-3_50-GHz
I'm also running 8 Gigs of RAM, and have a NVidea GeForce GT620.
Re: David Braben's Elite: Dangerous
Posted: Wed Jul 23, 2014 7:37 pm
by Cody
That CPU should be fine - but that GPU is gonna struggle, I reckon! Mind you, no-one knows what the final minimum specs will be yet.
Re: David Braben's Elite: Dangerous
Posted: Wed Jul 23, 2014 7:44 pm
by mossfoot
Cody wrote:That CPU should be fine - but that GPU is gonna struggle, I reckon! Mind you, no-one knows what the final minimum specs will be yet.
That should be easier to upgrade, though if I need to, right?
Re: David Braben's Elite: Dangerous
Posted: Wed Jul 23, 2014 7:47 pm
by Cody
Yep, replacing the gfx card should be a straightforward job - you can probably get a suitable budget card for about £100 (or less).
Who knows, perhaps your current rig will run it acceptably anyway.
Re: David Braben's Elite: Dangerous
Posted: Wed Jul 23, 2014 8:04 pm
by mossfoot
Cody wrote:Yep, replacing the gfx card should be a straightforward job - you can probably get a suitable budget card for about £100 (or less).
Who knows, perhaps your current rig will run it acceptably anyway.
Well, there's acceptable, and then there's awesome
I might spend a couple hundred bucks for awesome.
I just hope the requirements don't increase as the upgrades happen.
Re: David Braben's Elite: Dangerous
Posted: Thu Jul 24, 2014 2:47 am
by Diziet Sma
For anyone who installs the E:D beta and gets a message about a missing
xinput1.3.dll
when they try to run the game, it turns out that the dll is an optional component that may not be installed by default. Certainly the DirectX 11 that came with my Win7 install doesn't include it.
The solution is to download and run the
DirectX End-User Runtime Web Installer from Microsoft. Although it says it's just for DX9c, it will download and install a whole bunch of missing optional DX files, after which, E:D will run correctly.
Re: David Braben's Elite: Dangerous
Posted: Thu Jul 24, 2014 11:08 am
by Cody
<nods> Yeah, that's been a fairly common problem.
Re: David Braben's Elite: Dangerous
Posted: Thu Jul 24, 2014 1:01 pm
by spud42
I'm running a Q6600 OC to 3.2GHz, 4GB ram and a GTX 560Ti . this should run it with reasonable detail?
Re: David Braben's Elite: Dangerous
Posted: Thu Jul 24, 2014 1:11 pm
by Cody
spud42 wrote:I'm running a Q6600 OC to 3.2GHz, 4GB ram and a GTX 560Ti . this should run it with reasonable detail?
I'd have thought so - there are a few people using a Q6600 (or similar), and they have it running okay.
Re: David Braben's Elite: Dangerous
Posted: Fri Jul 25, 2014 10:32 am
by Diziet Sma
Diziet Sma wrote:Decided what the hell.. waiting would only save me $30.. and I made $50 today fixing a guys computer driver problem, so I've just bought the beta and LEP.
(not to mention that he won't be picking up his computer for a couple of days, and it's a brand-new, state-of-the-art $4000 gaming beast.. way better than my laptop.. so I'll give it a quick test-run on his machine, then uninstall it before he collects it..
)
Well, that was fun.. while it lasted. Boy, it runs well on that beast.. got through most of the solo missions. Incursion was the only one still giving me trouble..
But the client has now picked up his machine, and my poor little dual-core laptop won't touch it, so now it's game over until I can build a new rig. In the meantime, I'll build me an
EDTracker, and see what I can do with it in Oolite..
Re: David Braben's Elite: Dangerous
Posted: Sat Jul 26, 2014 9:56 am
by Zireael
In the meantime, I'll build me an EDTracker, and see what I can do with it in Oolite..
You think Oolite would recognize it?
Also:
Newsletter #33
A fictional newsfeed based on Alpha & Beta
Re: David Braben's Elite: Dangerous
Posted: Sat Jul 26, 2014 10:14 am
by cim
Zireael wrote:In the meantime, I'll build me an EDTracker, and see what I can do with it in Oolite..
You think Oolite would recognize it?
It's essentially just another joystick, so it should work. Whether steering your ship by turning your head will really catch on or not, I don't know.
Re: David Braben's Elite: Dangerous
Posted: Sat Jul 26, 2014 10:39 am
by Diziet Sma
cim wrote:Zireael wrote:In the meantime, I'll build me an EDTracker, and see what I can do with it in Oolite..
You think Oolite would recognize it?
It's essentially just another joystick, so it should work. Whether steering your ship by turning your head will really catch on or not, I don't know.
Well, I know Oolite can support more than one joystick at a time.. what I'm curious about is, can I tell Oolite to do
other things with the extra axes on a second stick? For instance, could I get it to switch between left, right and forward views, freeing up the hatswitch for something else?
And if not, then I want to request that Oolite support extra axes in novel ways.. the EDTracker is very cheap to make.. if Oolite could take advantage of it, it would open up all kinds of possibilities.
Re: David Braben's Elite: Dangerous
Posted: Sat Jul 26, 2014 10:47 am
by kanthoney