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Re: David Braben's Elite: Dangerous
Posted: Fri Jul 04, 2014 6:30 pm
by Yodeebe
Can't remember where this was from, but: "We are putting a lot of effort into creating engaging and fun multiplayer game-play. Elite: Dangerous is all about freedom, and you will of course have choices. Beta 1 will have the first stage of our functionality for matchmaking. We hope and expect most people will choose to play with the full online community, but from Beta 1 you will have other options too. You will be able to create friend lists, and just play with a group you create from that list. Another new option is single player. From Beta 1 you will now be able to play on your own if you like. You will still encounter other ships in the game, but they will always be AIs. "
Re: David Braben's Elite: Dangerous
Posted: Fri Jul 04, 2014 6:34 pm
by Yodeebe
mossfoot wrote:Yeah, I'm wondering about how much it would cost to upgrade my computer to be able to run this
Don't know where you are, but I've always found it pretty easy to get cheap Imacs on ebay.
I just got a mid 2011 i5 quad core (2.7ghz) imac for £425
It was finishing at 4.30 in the afternoon, while all the workers are at work
bargain!
Re: David Braben's Elite: Dangerous
Posted: Wed Jul 09, 2014 11:26 pm
by mossfoot
Re: David Braben's Elite: Dangerous
Posted: Thu Jul 10, 2014 2:21 am
by Diziet Sma
Very interesting article.. thanks!
Re: David Braben's Elite: Dangerous
Posted: Wed Jul 16, 2014 12:28 pm
by JazHaz
I haven't posted a Peek of the Week for some time, however here's one showing the expanded area we will be able to explore when the Standard Beta 1 launches on July 27th:
Peek of the Week 41
Re: David Braben's Elite: Dangerous
Posted: Wed Jul 16, 2014 2:38 pm
by Zireael
Some of those names seem real-life: On Draconis, all the Ross'es, Chi Herculis. Time to find out where they are on our sky... I'm guessing Hercules and Draco constellations?
Re: David Braben's Elite: Dangerous
Posted: Wed Jul 16, 2014 3:18 pm
by mossfoot
I really love the fact that like Frontier they're basing the map as closely to science and theory as possible
Re: David Braben's Elite: Dangerous
Posted: Wed Jul 16, 2014 4:11 pm
by ClymAngus
mossfoot wrote:I really love the fact that like Frontier they're basing the map as closely to science and theory as possible
We've still got them pipped when it comes to visual system labelling through.
Re: David Braben's Elite: Dangerous
Posted: Wed Jul 16, 2014 4:30 pm
by Zireael
ClymAngus wrote:mossfoot wrote:I really love the fact that like Frontier they're basing the map as closely to science and theory as possible
We've still got them pipped when it comes to visual system labelling through.
Yup, and we're gonna have an improved short range map soon, courtesy of
kanthoney.
About the only improvement I could see would be merging Pleb's code for customizable galaxy seeds and sizes and planet numbers so that we could have a bigger Ooniverse if we wanted to!
Re: David Braben's Elite: Dangerous
Posted: Wed Jul 16, 2014 5:12 pm
by ClymAngus
cool! (i'm not redoing my maps. Just saying.....)
Re: David Braben's Elite: Dangerous
Posted: Wed Jul 16, 2014 5:33 pm
by mossfoot
Zireael wrote:ClymAngus wrote:mossfoot wrote:I really love the fact that like Frontier they're basing the map as closely to science and theory as possible
We've still got them pipped when it comes to visual system labelling through.
Yup, and we're gonna have an improved short range map soon, courtesy of
kanthoney.
About the only improvement I could see would be merging Pleb's code for customizable galaxy seeds and sizes and planet numbers so that we could have a bigger Ooniverse if we wanted to!
In the words of the cast of Archer--Splooosh!
Re: David Braben's Elite: Dangerous
Posted: Wed Jul 16, 2014 7:24 pm
by Cmdr Wyvern
I've been following the progress of ED rather closely. Looks great so far! I'd prob'ly wind up getting a copy.
Despite what Dave says I just know the multiplayer side of it is going to attract psychopathic shitbags with no goal in their sad little lives but to make others miserable. That's the nature of multiplayer games. I hear that there's a singleplayer mode in it, so I won't have to be bothered with jerks.
Let the jerks take their nazi complexes out on each other. Ha!
Re: David Braben's Elite: Dangerous
Posted: Wed Jul 16, 2014 7:37 pm
by mossfoot
Cmdr Wyvern wrote:I've been following the progress of ED rather closely. Looks great so far! I'd prob'ly wind up getting a copy.
Despite what Dave says I just know the multiplayer side of it is going to attract psychopathic shitbags with no goal in their sad little lives but to make others miserable. That's the nature of multiplayer games. I hear that there's a singleplayer mode in it, so I won't have to be bothered with jerks.
Let the jerks take their nazi complexes out on each other. Ha!
The way I see it, though... if the multiplayer is in a galaxy sized playground, it will be easy to simply avoid any systems they're in. All the more reason to explore the frontier and leave the core worlds to the jerks
I'm willing to bet there is an analogy to be made to real world colonization from our past here
Re: David Braben's Elite: Dangerous
Posted: Thu Jul 17, 2014 7:09 am
by Zireael
mossfoot wrote:I really love the fact that like Frontier they're basing the map as closely to science and theory as possible
Chi Herculis is indeed a thing, placing that part of space around 52 light years away from Sol. Can't find On Draconis, though. The closest fit would be BY Draconis, 53.6 light years away.
Re: David Braben's Elite: Dangerous
Posted: Thu Jul 17, 2014 7:48 am
by kanthoney
Zireael wrote:Chi Herculis is indeed a thing, placing that part of space around 52 light years away from Sol. Can't find On Draconis, though. The closest fit would be BY Draconis, 53.6 light years away.
Doesn't that say DN Draconis? Might be
this.