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Re: [RELEASE] Iron Raven

Posted: Fri Jan 17, 2014 9:26 am
by Ramirez
That's great. By the way, if at any time something isn't happening as you'd expect, remember you can press 4 to visit the interfaces screen and view the Iron Raven mission log to read previous mission text. I've stuffed a lot of info into the mission screens and I admit it's v easy to forget some of the details in between trips.

Dropship order

Posted: Sun Feb 02, 2014 7:20 pm
by oolite_fan
Hi Ramirez,

again a question: Finally with your hint about my mistake I was able to finish two of the four investigations: the "Maenes investigation" and "destabilise Sirius’ finances".
So far so good, Admiral Ibanez is now waiting for me at GalCop HQ after I finished my other investigations.

And that's where I stuck again ....

I've two mission parts left, Disrupt the SDF activities and stop the dropship order.

E.g. the dropship order: When I'm arriving at YOKOHAMA's headquarter at Aletius, NOTHING happens automatically, and no questions are offered on the the F4 "Ship and System interfaces" screen.

Why??? Have I left / missed something again?

Re: [RELEASE] Iron Raven

Posted: Mon Feb 03, 2014 9:38 am
by Ramirez
Strange, you should be getting a question option when you visit the F4 screen. Have been able to ask any questions in Aletius so far?

Are your save game parameters the same as they were in your earlier post:

Code: Select all

 <key>mission_IR_shipment_question_key</key>
   <string>shipment_question_1</string>
   <key>mission_IR_shipment_question_no</key>
   <string>1</string>
   <key>mission_IR_shipment_question_string</key>
   <string>Do you know anything about ZXI-34 dropships?</string>
   <key>mission_IR_shipment_status_no</key>
   <string>0</string>
   <key>mission_IR_status</key>
   <string>IR_IBANEZ_4</string>
I'll go in and see if I can replicate the issue.

Re: [RELEASE] Iron Raven

Posted: Mon Feb 03, 2014 11:00 am
by oolite_fan
yes, as far as I can see they are:

Code: Select all

	<key>mission_IR_shipment_question_key</key>
	<string>shipment_question_1</string>
	<key>mission_IR_shipment_question_no</key>
	<string>1</string>
	<key>mission_IR_shipment_question_string</key>
	<string>Do you know anything about ZXI-34 dropships?</string>
	<key>mission_IR_shipment_status_no</key>
	<string>0</string>
	<key>mission_IR_status</key>
	<string>IR_IBANEZ_4</string>
And I've 40 entries in the mission log, but not one on system "Aletius" :-(

Re: [RELEASE] Iron Raven

Posted: Mon Feb 03, 2014 5:34 pm
by cim
From memory, you may need to go to Biraa first.

Re: [RELEASE] Iron Raven

Posted: Mon Feb 03, 2014 9:40 pm
by Ramirez
Ah, it's actually a bug. The question screens aren't firing properly, both in Aletius (for Yokohama) and Biraa (for Jane's). I mistakenly left in a bit of code in that I should have removed when moving the questioning mechanism to the F4 screen.

I've included a fix in an update: Iron Raven v1.4.2

Re: [RELEASE] Iron Raven

Posted: Wed Feb 05, 2014 5:02 pm
by oolite_fan
Ramirez wrote:
Ah, it's actually a bug. The question screens aren't firing properly, both in Aletius (for Yokohama) and Biraa (for Jane's). ....
.. and also not for Laxesori (PleasureWorld) ... but your fix solves all three issues, thank you very much for the fix, works fine again now :-)

Re: [RELEASE] Iron Raven

Posted: Mon Feb 10, 2014 8:19 am
by onno256
Ahh, grabbed the update, thanx!

Re: [RELEASE] Iron Raven

Posted: Mon Feb 17, 2014 7:55 pm
by oolite_fan
Finished Iron Raven, cool mission :-)

MAYBE the deadlines between the several steps are a little long. But overall, as I said, a cool mission which made fun.

Thanks again, Ramirez!!

Re: [RELEASE] Iron Raven

Posted: Tue Feb 18, 2014 9:18 am
by Ramirez
Great to hear you fininshed without any further issues - thanks for playing!

Re: [RELEASE] Iron Raven

Posted: Sun Apr 27, 2014 7:06 pm
by Hacklin
Bug Report:
OS: Linux
in: IR-GSE-ad

Log:
"
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "IR-GSE-ad" specifies non-existent model "IR-gse-ad.dat".
"
Problem:
Unix (and Linux) is case sensitive.

Fix:
in file: Iron_Raven_v1.4.2.oxp/Config/shipdata.plist
in ship: "IR-GSE-ad" = { }
change: model = "IR-gse-ad.dat";
to: model = "IR-GSE-ad.dat";

Thank you.

Re: [RELEASE] Iron Raven

Posted: Tue Jun 16, 2020 7:17 pm
by Milo
I've uploaded a new version of Iron Raven (1.4.2.1) to the wiki page, but I don't yet have access to oolite.org so I can't update the manifest file that the expansion manager uses. It seems that since I uploaded the new version to the wiki, the in-game expansion manager now refuses to install it (which is reasonable, since it isn't the version it was expecting to find there). I hope to get that straightened out soon, but until then you can download the new version from the wiki and put it in your Oolite AddOns folder. Just be sure to uninstall the old 1.4.2 version through the in-game manager (or remove the 1.4.2 OXZ it from your AddOns folder if you installed it manually before) so you don't have both versions loaded at the same time.

The change log for 1.4.2.1 (also documented in the readme file inside the OXZ - which you can open as a zip file) is:

v1.4.2.1 16/06/2020 Updated by Milo to fix a filename typo that was preventing a variant Navigation Buoy from appearing in the Ustiza system (reported by Hacklin), fix a typo in one of the AI files (reported by Fleurghber) and fix mission progression that used an alias removed since Oolite v1.82 (reported by onno256 and peristalsis).

Re: [RELEASE] Iron Raven

Posted: Tue Jun 16, 2020 9:43 pm
by phkb
Download manager entry has been updated.