Page 9 of 13
Posted: Tue Apr 27, 2010 9:38 am
by Gimi
Don't get me wrong. I now start understand how to position decals and change colour on the ship. Basic stuff like that. (As pr your instructions earlier). I do not intend to bite over all the other stuff - how shaders actually work. My employer would not like that. (I tend to get quite absorbed in stuff I take an interest in)
Posted: Tue Apr 27, 2010 11:58 am
by Commander McLane
@ Gimi: You're very welcome to submit your personalities-entry, as per the instructions in its thread. Together with your shipdata (which will hopefully contain your decals' positions) I then only need the actual PNG of your decals. And then let me worry about everything else from there.
Posted: Tue Apr 27, 2010 12:11 pm
by Gimi
Commander McLane wrote:@ Gimi: You're very welcome to submit your personalities-entry, as per the instructions in its thread. Together with your shipdata (which will hopefully contain your decals' positions) I then only need the actual PNG of your decals. And then let me worry about everything else from there.
Thank you, been thinking about this for a while, but Staff College has sort of had priority. Will put the information together and submit this weekend.
Again thank you.
Posted: Tue Apr 27, 2010 9:02 pm
by Griff
Multidecal CobraIII - supports 4 decals
http://www.box.net/shared/56jojjfx6f
info on how to ammend the decal textures and their placement on the ship is in the oxp's readme.txt file
Posted: Tue Apr 27, 2010 9:06 pm
by Cody
Oh yes!! Thanks Griff, downloading now.
Expect a screenshot or two tomorrow.
Posted: Tue Apr 27, 2010 9:15 pm
by Griff
hmm, just been having a bit of a flit around with it in game, i wonder if i can do something about the shinyness of the decals, subtract them from the specular map or something, at the moment they get way too bright in sunlight, especially that one on the underneath.
edit: i've updated & re-uploaded the oxp to add in a more matte paint finish for the decals, in other news, good grief, i really need to so something to tone down the specular intensity in these oxps
Posted: Tue Apr 27, 2010 10:30 pm
by Cody
I'll re-download in a minute.
Posted: Wed Apr 28, 2010 3:08 am
by Cody
Getting better...
Posted: Wed Apr 28, 2010 7:43 am
by Griff
how's your frame rate El Viejo? any slowdowns? i did a bit of testing, but only just pottering around outside the station and didn't notice any slowdown or juddering, but i'm worried 4 decals might add too much extra work for the graphics card to do per frame.
Posted: Wed Apr 28, 2010 11:30 am
by Cody
Hi Griff
No drop in fps at all on my machine... I get the usual rock steady 64.
No errors in the log... I can't seem to find the fourth decal, though. It's in my decal png, but doesn't show on the Cobra.
Posted: Wed Apr 28, 2010 11:34 am
by Yrol_Denjeah
I think, it is the tiny one under the left engine-exhaust.
There is a picture in this thread some way up on this page.
Posted: Wed Apr 28, 2010 11:34 am
by Killer Wolf
goddamn sweet. definitely have to think about knocking up some damage decals, see how they look.
Posted: Wed Apr 28, 2010 11:48 am
by Yrol_Denjeah
°instantly thinks about damagedecals being applied based on
ship-damage, burnmarks from lasers, small bumps from rockets, etc.°
Posted: Wed Apr 28, 2010 5:01 pm
by Cody
I've found the fourth decal... had got something wrong in my png. All is well.
It's like a bumper sticker, that fourth one... cool!
Posted: Wed Apr 28, 2010 5:30 pm
by Killer Wolf
"small bumps from rockets"
X-D
if i buy a rocket to fire at someone i want it to do more damage than that!!