I think that's what ADCK is planning to do, on the top deck, for his release version. I previously did a Liner version of the model before I knew it was a battleship, and the images above are just an impression of how the ship could look as a Battleship.DaddyHoggy wrote:I love the idea - but those flat images of the recessed gun turrets look fine from some angles and really not very good from others - is it not possible to add additional plasma turrets to the original model instead?
[Release] ADCK's Bulk Haulers
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Indeed. Very nice - nice normal map/Greebles and shadering lights. It almost doesn't look like the same ship!
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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Now you mention it, it is more obvious at the rear of the ship where the texture mapping is clearly some way from unity from the object to which it is wrapped and it looks quite blurry. But if I had a non-shader gfx card - I would be very happy to have this in my collection - and Ahruman has shown that simple lighting effects can be added without baking them into the texture...ADCK wrote:actually, that one isn't normal mapped or using lights, PAG is just that goodDaddyHoggy wrote:Indeed. Very nice - nice normal map/Greebles and shadering lights. It almost doesn't look like the same ship!
But it would look even betterer™ with shaders
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
On the Wiki OXP List page, Bulk Haulers does not have a checkmark in the "C" column:
The "C" column indicates compatibility with Oolite version 1.74.2: "Y"=compatible, "N"=incompatible, blank=unknown
I just downloaded it a little while ago and ran it between a couple of runs between Ensoreus and Isinor... docked with a Super Bulk Hauler and traded.
Given the dates of recent posts in this thread, I ASSUME that people are running it OK under Oolite 1.74.2.
NICE OXP!
The Wiki OXP List page probably needs to be changed.
The "C" column indicates compatibility with Oolite version 1.74.2: "Y"=compatible, "N"=incompatible, blank=unknown
I just downloaded it a little while ago and ran it between a couple of runs between Ensoreus and Isinor... docked with a Super Bulk Hauler and traded.
Given the dates of recent posts in this thread, I ASSUME that people are running it OK under Oolite 1.74.2.
NICE OXP!
The Wiki OXP List page probably needs to be changed.
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Re: [Release] ADCK's Bulk Haulers
ADCK's Bulk Haulers are now available on the expansion manager.
Warning !!!
This is the original version from 2010 so don't expect the markets to work.
Warning !!!
This is the original version from 2010 so don't expect the markets to work.
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Re: [Release] ADCK's Bulk Haulers
If they're all dockables, should they not be categorised as such?
And you could grab Murgh's Trade-goods.plist for his Jormungand (Iron Ass Vol 5) - although you might wish to tweak it first...
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [Release] ADCK's Bulk Haulers
Only the Super Bulk Haulers are dockable, and I got some expert advice for the markets already. My intention is a complete overhaul of the entire OXP, I just don't have the time for it now, but I will need the package for Nuit Station.Cholmondely wrote: ↑Sun Sep 25, 2022 6:54 amIf they're all dockables, should they not be categorised as such?
And you could grab Murgh's Trade-goods.plist for his Jormungand (Iron Ass Vol 5) - although you might wish to tweak it first...
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Re: [Release] ADCK's Bulk Haulers
And not Jormundgad? Both the original and Murgh's retexture are dockable...
If this means what I think it does, super! If we can allow super-sized ships to dock at Nuit, then we can start emulating such scenarios as those of CJ Cherryh Alliance-Union universe within Oolite! I think that that is the main thing which we are lacking...My intention is a complete overhaul of the entire OXP, I just don't have the time for it now, but I will need the package for Nuit Station.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [Release] ADCK's Bulk Haulers
My bad, you are correct. The Jormundgad is dockable as well.Cholmondely wrote: ↑Sun Sep 25, 2022 4:42 pmAnd not Jormundgad? Both the original and Murgh's retexture are dockable...
The overhaul of the Bulk Haulers will require some time, I got some good ideas for the markets from Switeck, plan to remove shipyards (if available) and block the equipment. I am also toying with the idea of Super Bulk Haulers as mobile shipyards, selling actually ships up to a specific size.Cholmondely wrote: ↑Sun Sep 25, 2022 4:42 pmIf this means what I think it does, super! If we can allow super-sized ships to dock at Nuit, then we can start emulating such scenarios as those of CJ Cherryh Alliance-Union universe within Oolite! I think that that is the main thing which we are lacking...
However, as mentioned earlier at the Isis Station topic ships like the haulers or the liners will not dock, it is a simulation and mainly there as an eye-candy.
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