Re: Oolite Multiplayer? Please read
Posted: Tue Feb 14, 2012 11:24 am
Apologies if my high-horse rant seems patronising or a rejection. It is a reaction to years of working on projects where some senior manager walks in toward the end and says "I think that you should make it do this" and we get ordered to make it happen and in so doing work 60-80 hours a week for months to avoid producing a piece of crap, then get told off for running over budget and being late. Meanwhile said senior manager has cleared off to another employer.
Design has to be done early and stuff like "Which platform", "stand-alone or server hosted", "internet enabled", "high performance or shared experience" need to be answered right at the start.
(If it is because your wife won't let you, then I can't help - I don't think any man can!)
Design has to be done early and stuff like "Which platform", "stand-alone or server hosted", "internet enabled", "high performance or shared experience" need to be answered right at the start.
If you are referring to some form of physical disability making it impossible for you to program a computer, either do a little more research with your support resources into what is available, or send me a private message about what the problem is and I'll do it for you. There are many small companies and charities doing a lot of very clever things with technology, some of them remarkably cheaply. And there's always the fan-fiction that can be added to.Greyth wrote:Regrettably, if anyone is to amend the code to include any kind of multi-player aspect it cannot be me as I am rendered unfit for that purpose although I dearly wish it could be otherwise.
(If it is because your wife won't let you, then I can't help - I don't think any man can!)