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Posted: Tue Jun 02, 2009 4:08 pm
by ClymAngus
ok about a quarter of the way through systeming up g3 and I do have to say it's a right hell hole. It's going to be tricky finding any safe routes through it.

Posted: Wed Jun 03, 2009 7:40 am
by Diziet Sma
ClymAngus wrote:
ok about a quarter of the way through systeming up g3 and I do have to say it's a right hell hole. It's going to be tricky finding any safe routes through it.
Sounds like there might be a 'gauntlet' or 2 in it then... :twisted:

Posted: Wed Jun 03, 2009 10:06 am
by Nemoricus
ClymAngus wrote:
ok about a quarter of the way through systeming up g3 and I do have to say it's a right hell hole. It's going to be tricky finding any safe routes through it.
Where there's a will there's a way. We'll find what paths exist.

I can't wait to see the new map.

Posted: Wed Jun 03, 2009 11:35 am
by Cmdr Wyvern
If you think G3 is bad, then you've seen nothing yet. G5 is IMHO an Anarchist's Paradise.

Posted: Wed Jun 03, 2009 11:59 am
by ClymAngus
Well so far I don't see much point going anywere near the left had side of gal3.

A commander could happily pootle around the bottom right without too much trouble but getting across the map, seems to be a bit of a mine field.

Next couple of days for basic gal3 completion, I recon.

Galaxy3 is done and ready for error checking, there are no Notable Organisations of Galaxy Three (as of yet). Remember to check on page 1 for all your unused ideas to date before you go spending brain time thinking up new stuff!!!

Other than that. Go for your lives. Time to start the routes on gal4 (ho hum)

Posted: Tue Jun 09, 2009 11:14 pm
by ClymAngus
This bump is sponsored by:

The Joker....

"And here, we go"

http://www.youtube.com/watch?v=xSLlZh9y ... re=related

new stuff page 1 :D

Posted: Wed Jun 10, 2009 3:18 am
by Nemoricus
Right hell hole isn't a bad description. What a mess.

Nice work, by the way.

So, what are the criteria for a good trade route?

Posted: Wed Jun 10, 2009 9:11 am
by ClymAngus
Nemoricus wrote:
Right hell hole isn't a bad description. What a mess.

Nice work, by the way.

So, what are the criteria for a good trade route?
Meh, there is a good cluster in the centre, top right and bottom right look good links to it. I was setting the gal centre in the central "spine" around these good systems. Not a lot on the left and the bottom looks like a death trap so maybe 2-3 legit trade routes on this one and a number of less lethal drug smuggling runs through the dictatorships?

Posted: Wed Jun 10, 2009 9:59 am
by Nemoricus
Sounds good. I'll start looking for routes myself later today.

Posted: Thu Jun 11, 2009 11:50 am
by ClymAngus
OK I'm going to spend a bit of time cracking on with 4. As soon as that sends me round the twist I'll be back on 3 to do some routes and name the prodigal suns. If you have any route ideas in the mean time N, just give us a mail.

Posted: Wed Jun 17, 2009 11:32 pm
by ClymAngus
UPDATE!

G3 has some sectors now and there is progress on gal 4.

We still need routes and some more areas in G3 though, chech page 1 for updates.

Posted: Thu Jun 18, 2009 2:28 am
by Nemoricus
This is a hard place to find routes in. It's more like trading areas than routes. That region in the upper right including Edxeri doesn't look too bad.

Starting to the left of GalCen3- Alace-Maonle-Bixein-Esmaonbe-Lezaer-Xeverive-Riquri-Rigebi-Bireer-Soatqube-Erbidi-Bezaed looks pretty good. Thoughts?

Starting near the 130 mark at the top of G3- Betia-Atia-Cedile-Vemaed/Raerqu-Leorendi-Inbiti-Releorar-Ararin-Orzaedve. What about this one?

Posted: Fri Jun 19, 2009 10:48 pm
by ClymAngus
Nemoricus wrote:
This is a hard place to find routes in. It's more like trading areas than routes.


Tell me about it I've been staring at this S.O.A.B. for 2 hours now and I'm starting to go route blind.
Nemoricus wrote:
That region in the upper right including Edxeri doesn't look too bad.
You mean upper left, and yes there's a horse shoe route of;
USZALE-EDCERE-TEEDUS-EDXERI-LAMARE-INLAIN
Nemoricus wrote:
Starting to the left of GalCen3- Alace-Maonle-Bixein-Esmaonbe-Lezaer-Xeverive-Riquri-Rigebi-Bireer-Soatqube-Erbidi-Bezaed looks pretty good. Thoughts?
Couple of things: Instead of Alace-Maonle-Bixein why not go Bixein-Ededxbe-Tebe-Raerqu then link up with your second route at Leorendi.

The other end you could probably bypass Erbidi and go for Ceisge. Annnd extending from Bezaed with Xeonle-Ceteri.

Nemoricus wrote:
Starting near the 130 mark at the top of G3- Betia-Atia-Cedile-Vemaed/Raerqu-Leorendi-Inbiti-Releorar-Ararin-Orzaedve. What about this one?
This routes cool, if a little more risky (It's name should probably reflect that)

I've also slapped in some other fractured routes that are profitable but don't link up.

Take a look
www.crimsonforge.co.uk/cloister/OOmapG3Route.jpg

Posted: Fri Jun 19, 2009 10:57 pm
by Nemoricus
Thanks for using my suggestions, ClymAgnus.

There are a few places in your routes where you're going from agricultural worlds to agricultural worlds. While it is possible to make a minor profit if they are different levels of wealth, it's not particularly efficient.

However, given how nasty this galaxy is in general, it's probably unavoidable.

Posted: Sat Jun 20, 2009 3:49 pm
by ClymAngus
True but looking at it this way, a commander could "stock up" on 2 worlds worth of agri goods then hit the Ind worlds. Also there is the profit vs pirate issue, a good profit is pointless if your ship is blown out from under you.

I see routes as evolving, with 3 major factors defining the end routes.

Profitability; This dictates the most profitable route will always be the preferred one no matter what the political system.

Piracy: This prunes away the traders that choose high profit over safety.

Monopolies: If there is a political bias in an area then that too might influence the trade route. Standardizing of documentation for instance, the streamlining of search procedures. These small things may kink a route or send it through one bottle neck rather than another, but won't be strong enough to send it through dangerous systems or massively unprofitable ones.

Right Rough map (not the vector one a raster jpg that people can download scribble on and upload (110K) Has been updated with some possible areas of interest. If everyone is happy for these routes then we also need some names for the ones that don't go north south (eg the small disjointed ones)

so yeah there's a lot so, stake your claim and pick a name.

http://www.crimsonforge.co.uk/cloister/OOmapG3Route.jpg