Captain Hesperus wrote:DaddyHoggy wrote:Welcome Hircus (Cap'n H forgetting his normal impeccable manners there

) - 50Cr is pretty good - Alien Items don't usually sell for much more than that (and usually less).
Ooops, it's been a long week.....
Welcome to the Friendliest Board this Side of Reidquat™, Hircus!!
Thanks

I've been lurking for a few days, ever since I started playing the game (though I've played Space Trader on my Palm before, so the trading aspects and the passenger missions are quite familiar already).
Only noticed after my post that, yes, the robot fighters can be scooped. D'oh! And it's on the Wiki too. I now scoop them if there's a GalNav sector command nearby, and shoot them up otherwise.
On a related topic, are items that you eject always recoverable? In which case, if you eject an alien item, does it always turn into a robot fighter you can then shoot up for bounty? (thoose Co-ops from Your Ad Here sell them at rock-bottom prices).
Also (probably should start another topic, but this is still marginally related) -- what happens when two OXPs overlap somewhat? I just installed Hoopy's following some mentions on this forum, and noticed that it's supposed to appear with the same symbol (C) on the scanner as Your Ad Here's con stores.
(Up to Cr 100k and 800 kills. Wondering whether it's worth buying a rusty ship and become a trader for a while...)
Edit: looks like alien items I purchased get ejected as cargo canisters. Haven't tried ejecting real-life robot fighters yet