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Posted: Tue Mar 18, 2008 6:47 pm
by Commander McLane
I think the textures are getting better and better. :D Keep'em coming!

As far as considering the descriptions is concerned, I know it will be a titanic task to have them reflected in the planet's texture, but it would be wonderful if we could do it. And on the other hand, it simply doesn't make sense to have e.g. a description like this (for 0 56):
This planet is notable for its unusual oceans and the Geisgezaian mountain slug.
and neither oceans nor mountains on its surface.

I think we may not in all cases be able to reconcile economy and description, as the two are in no way related in the first place, but that shouldn't keep us from trying.

And there is another point, that may be helpful in this respect. I don't believe in planets totally covered with man- (lizard-, feline-, lobster-, insect-,...) made structures: Have a look at the population figures in Oolite. The numbers created by the engine are between a couple of hundred million and something like 6.4 billion. So at most roughly the same population as Earth currently has. But if you look at Earth from outer space you hardly see any signs of population. Most of its surface is just nature and looks completely untouched - at least at first glance. And "most" in this case means above 90 per cent. So I think it's not too likely that planets in Oolite with a similar - or even considerably smaller - population should be completely transformed and covered with artificial (industrial or whatever) structures.

This also means that even on a highly industrial planet there should be plenty of room for mountains, forests, plains, deserts, oceans, etc.

Take Germany as an example. One could say its a fairly industrial country. Nevertheless there isn't a single city(!) in the country, whose area within the total city boundaries isn't covered at least 50% with forest, grassland, and the like! Not to speak of the countryside.

Posted: Tue Mar 18, 2008 7:09 pm
by CaptKev
Commander McLane wrote:
As far as considering the descriptions is concerned, I know it will be a titanic task to have them reflected in the planet's texture, but it would be wonderful if we could do it. And on the other hand, it simply doesn't make sense to have e.g. a description like this (for 0 56):
This planet is notable for its unusual oceans and the Geisgezaian mountain slug.
and neither oceans nor mountains on its surface.
I know there's going to be a lot of work involved but I have to agree it seems like the only way to go. :roll:

Posted: Tue Mar 18, 2008 7:31 pm
by pagroove
CaptKev,

The electrical stormplanet looks excellent!

Posted: Tue Mar 18, 2008 8:22 pm
by Captain Hesperus
CaptKev wrote:
A poor attempt at creating a planet with an electrical storm! :oops:

Image

@pagroove, yeah send them.
Why not just do a lightbulb? :D

Captain Hesperus

Posted: Tue Mar 18, 2008 10:11 pm
by pagroove
Image


I hope this luxury high tech world is a better place to live for Commander McLane. Plenty of green, water, recreation. Good infrastructure. :mrgreen:
You can see the large spaceports from space. The third is under construction. Some impressive 1.6 mile high towers are built. Their impressive shadow can be seen by the naked eye.

Posted: Tue Mar 18, 2008 10:19 pm
by pagroove
Maybe it is an idea to script certain 'famous'planets in. For example Lave. If you have some 10 unique planets per galaxy you can have nice places to explore. And then for the other planets your method???

Posted: Tue Mar 18, 2008 10:27 pm
by Disembodied
Nice one, Pagroove! I like it! Lots of sea views, good transport links off-planet...

I like the idea of "famous" planets, too. Might is be possible to produce a planets pack for each Galaxy, to avoid overloading the game with textures?

Posted: Tue Mar 18, 2008 10:32 pm
by CaptKev
Captain Hesperus wrote:
Why not just do a lightbulb? :D

Captain Hesperus
Now that you mention it! :D

Image

Posted: Tue Mar 18, 2008 10:37 pm
by CaptKev
pagroove wrote:
Maybe it is an idea to script certain 'famous'planets in. For example Lave. If you have some 10 unique planets per galaxy you can have nice places to explore. And then for the other planets your method???
Disembodied wrote:
I like the idea of "famous" planets, too. Might is be possible to produce a planets pack for each Galaxy, to avoid overloading the game with textures?
One step at a time guys :D

Posted: Tue Mar 18, 2008 11:02 pm
by CaptKev
My version of an industrial planet using parts of pagrooves texture.

Image

Posted: Tue Mar 18, 2008 11:28 pm
by pagroove
Wow!,

Desert city. I was also thinking about a Dune-like world

Posted: Wed Mar 19, 2008 9:01 am
by TGHC
Ice, sea, storms, green, blue, red, I don't care as long as they look good and there is variation, the real universe is so vast that there is probably every variation you could think of out there (except cuboids and the like!). Mind you some Saturn style rings would be occasionally nice (but then that's just being greedy!).

Great work guys this is stunning work, really looking forward to it. Original Elite as we all know is a fantastically playable game, but to me it's major downside was its visual appearance with wireframe graphics and the like, so whenever I see some of the ships like Griff's Krait, and Dr Nils Ads it warms my heart.

Posted: Wed Mar 19, 2008 9:25 am
by CaptKev
TGHC wrote:
Mind you some Saturn style rings would be occasionally nice (but then that's just being greedy!).
If only there where an easy way to do this!

@pagroove, not too sure about these two;

Image

Posted: Wed Mar 19, 2008 10:36 am
by Hoopy
I'll do some more work on the generated textures soon so I can have a play with having some parameters that can tie up with the description.

For example the sea level is just a number between 0 and 255. So we can make wet worlds have a higher value than dry ones.

While I'm here - is anyone any good with bicubic filtering? The bilinear stuff I have at present gives a few artefacts and most of the web pages i can find are either theoretical (which i understand) or very specific examples (which aren't any help and are too optimised to understand). I want a simple code recipe for the basics to get me started.

Posted: Wed Mar 19, 2008 5:20 pm
by pagroove
CaptKEv

Strange,

I thought I had the cloudy planet match on each side. Very stange. I did what griff posted earlier.

I will look into it later, or would you do it?
The left one looks good to me. Whats wrong with it?

Greetings,

P.A. Groove