Re: UPS-Courier
Posted: Tue Sep 11, 2012 12:26 am
** Might be some spoilers here - read at your own risk **
Hi,
I love this oxp, at least the concept of delivering something fast.
I guess I got good pretty quick, because they have now offered me a combat mission.
Not too thrilled with that, cause couriers don't really specialize in 'attack & retrieve' missions, but will see how tough the fight turns out to be.
On the regular delivery runs, maybe you could put in a criteria for when the parcels have to arrive.
I am saying this, because I once accepted something from a Communist system which had to get to the next Communist system A.S.A.P - or so I was informed. Then, when I checked things on my galaxy screen with the advanced space scanner, I was not going to be anywhere near one, for like 300 hours. Sorry, but I will fail a UPS contract for 150 credits, when over 400k credits in passenger contracts on board, already. I already run a really tight schedule, as is. (lol)
Any who, when I did finally dock at a Communist station, they said thanks, here's your 150 credits, and you are now considered as an outstanding UPS courier contractor, or something similar.
Now, another time, I was sent to the sun station and asked to get the parcels which were now tumbling towards the sun.
Well, okay. Ièll do it, just cause I am so dedicated after all, but really - what a job to ask someone to do. What if I did not have a heat shield (and I needed it for that one mission)? Those were very hard to locate, and I found just three, and my cabin temperature had just reached the red zone. Looks like the futur UPS company needs a better employee training program - lol
One last thing; you might consider expanding this oxp more, like actually be in full time service for UPS or something, and could make it a career choice in the Oolite Reference Sheet document. This type of work is excellent for someone who wants to pilot something small and fast, like an Asp Mk. II, or stay with the Cobra Mk. III for the game.
Thanks for your time.
Hi,
I love this oxp, at least the concept of delivering something fast.
I guess I got good pretty quick, because they have now offered me a combat mission.
Not too thrilled with that, cause couriers don't really specialize in 'attack & retrieve' missions, but will see how tough the fight turns out to be.
On the regular delivery runs, maybe you could put in a criteria for when the parcels have to arrive.
I am saying this, because I once accepted something from a Communist system which had to get to the next Communist system A.S.A.P - or so I was informed. Then, when I checked things on my galaxy screen with the advanced space scanner, I was not going to be anywhere near one, for like 300 hours. Sorry, but I will fail a UPS contract for 150 credits, when over 400k credits in passenger contracts on board, already. I already run a really tight schedule, as is. (lol)
Any who, when I did finally dock at a Communist station, they said thanks, here's your 150 credits, and you are now considered as an outstanding UPS courier contractor, or something similar.
Now, another time, I was sent to the sun station and asked to get the parcels which were now tumbling towards the sun.
Well, okay. Ièll do it, just cause I am so dedicated after all, but really - what a job to ask someone to do. What if I did not have a heat shield (and I needed it for that one mission)? Those were very hard to locate, and I found just three, and my cabin temperature had just reached the red zone. Looks like the futur UPS company needs a better employee training program - lol
One last thing; you might consider expanding this oxp more, like actually be in full time service for UPS or something, and could make it a career choice in the Oolite Reference Sheet document. This type of work is excellent for someone who wants to pilot something small and fast, like an Asp Mk. II, or stay with the Cobra Mk. III for the game.
Thanks for your time.