Re: Oolite essay: game lore, features and mechanics
Posted: Fri Feb 17, 2023 6:05 pm
We had an underwater moment, unfortunately the screenshots were lost in cyberspace, only mock-ups of jolly roger pirates vs submarines by yours truley...Cholmondely wrote: ↑Fri Feb 17, 2023 3:30 pm
Looking specifically at Teraed, to what extent is it possible to replicate the underwater aspect within Oolite? Or to restrict landing to water-capable ships such as the Moray? Or to create non-text-based adventures on the surface?