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Re: [Release] System Features: Rings
Posted: Tue Sep 19, 2017 2:18 pm
by Cody
Don't mind old Coyote - he be a bit of a character! Arrr!
Re: [Release] System Features: Rings
Posted: Fri Sep 22, 2017 9:35 pm
by Cody
I extracted the
oxz
from the manager to my
AddOns
folder and tweaked the numbers. Happy with that, I removed the
oxp
for later, and re-installed
2.7
via the manager. Trawling along my route on F7 to the first system with rings,
this happened*. After reloading the save,
this happened - then
this.
Something to do with saving? After each save, it adds another one. <scratches head> Or is it something I've done?
*At first it was two, then three, but I have no pics.
Re: [Release] System Features: Rings
Posted: Sat Sep 23, 2017 12:51 am
by phkb
No, not something you've done. The instructions I gave gsagostinho on how to add text were not clear enough (my fault). When adding text to planetary descriptions, it only needs to be done once, not with every game load. It shouldn't be how to fix though.
Re: [Release] System Features: Rings
Posted: Sat Sep 23, 2017 1:07 am
by Cody
I wonder if This planet has a ring system
might be preferable?
Re: [Release] System Features: Rings
Posted: Sat Sep 23, 2017 12:26 pm
by gsagostinho
@Cody Thanks for the report, you are good at finding bugs! Excellent
phkb wrote:
No, not something you've done. The instructions I gave gsagostinho on how to add text were not clear enough (my fault). When adding text to planetary descriptions, it only needs to be done once, not with every game load. It shouldn't be how to fix though.
You are very kind, phkb, but the mistake is completely mine. I thought that this.startUpComplete ran only one single time when the game loaded, but I was obviously wrong. Would you have some suggestion on a better way of tackling this? Is there some other function that only runs when the game starts?
Cody wrote:
I wonder if This planet has a ring system
might be preferable?
"This planet has rings" would be better than "This system has rings", agreed, but I wouldn't use the term "ring system", it would sound confusing since we speak of star systems already.
Re: [Release] System Features: Rings
Posted: Sat Sep 23, 2017 12:34 pm
by Astrobe
"This planet is engaged"
Re: [Release] System Features: Rings
Posted: Sat Sep 23, 2017 12:50 pm
by Norby
gsagostinho wrote: ↑Sat Sep 23, 2017 12:26 pmthis.startUpComplete ran only one single time when the game loaded, but I was obviously wrong.
Try this within the function:
Re: [Release] System Features: Rings
Posted: Sat Sep 23, 2017 1:16 pm
by gsagostinho
Version 2.8 is available in the manager:
- changed description text to "This planet has rings."
- fixed a bug in which the description text appears many times (thanks Cody and Norby).
Re: [Release] System Features: Rings
Posted: Sat Sep 23, 2017 3:04 pm
by Cody
After a quick test, I don't think the fix is working - could someone please check.
Re: [Release] System Features: Rings
Posted: Sat Sep 23, 2017 3:41 pm
by gsagostinho
Cody wrote:
After a quick test, I don't think the fix is working - could someone please check.
Cody, could you please tell me what steps I need to do in order to reproduce it? I can't see the bug on my side. I tried loading a save file, then loading another one from the F2 screen inside a station, then I tried quitting to the main menu and loading another save file.
Re: [Release] System Features: Rings
Posted: Sat Sep 23, 2017 5:41 pm
by Cody
Let's see if I can get this right: load game, install Rings 2.8 via manager, load commander, check F7 for next ringed planet on route - only one This planet has rings
thingy. Go F2, quick save, go F2, reload the same commander, check F7 - now two thingies. Rinse and repeat - now three thingies.
Re: [Release] System Features: Rings
Posted: Sat Sep 23, 2017 7:00 pm
by gsagostinho
@Cody You are right, I see now what is happening. Apparently the changes to the description of planets gets saved in the save file...
I think that the only solution would then be to check if the description has the sub-string "This planet has rings." at any position (since another OXP might append something to the end of the description). Or can anyone see a more elegant solution than this?
Re: [Release] System Features: Rings
Posted: Sat Sep 23, 2017 7:21 pm
by Cody
gsagostinho wrote: ↑Sat Sep 23, 2017 7:00 pmApparently the changes to the description of planets gets saved in the save file...
Yeah, I thought that might be the case. In a test save-file, I have 514 thingies in the
scripted_planetinfo_overrides
section.
Re: [Release] System Features: Rings
Posted: Sat Sep 23, 2017 7:25 pm
by gsagostinho
Hmm, I am afraid that your savefile will continue to have those repeated phrases regardless of any possible fix, sorry about that
If you are on Linux, there are some very simple one liners you can use on terminal to clean a savefile, but I wouldn't know how to do the same on Windows or OS X.
Re: [Release] System Features: Rings
Posted: Sat Sep 23, 2017 7:27 pm
by Cody
<grins> That's why it's a 'test' save-file - disposable! Besides, I can simply rip that section out.