Feudal Systems

General discussion for players of Oolite.

Moderators: winston, another_commander

DGill
---- E L I T E ----
---- E L I T E ----
Posts: 292
Joined: Thu Jan 01, 2009 9:45 am

Re: Feudal Systems

Post by DGill »

Cholmondely wrote: Sun Jul 21, 2024 10:58 pm


Problems with the newest shipdata.plist on my AppleMac:

As discussed I've added player ship change and storage:

Image


In the manifest.plist I've put ShipStorageHelper as an optional feature - any thoughts on whether it should be a requirement or an option?


license = "CC BY-NC-SA 3";
requires_oxps = (
{ identifier = "oolite.oxp.Thargoid.Planetfall"; },
{ identifier = "oolite.oxp.phkb.FeudalPlanetFall"; version = "1.2.1"; },
{ identifier = "oolite.oxp.dgill.Feudal_States_Images"; },
{ identifier = "oolite.oxp.littlebear.blackmonks"; },
{ identifier = "oolite.oxp.Svengali.Library"; },
);
optional_oxps = (
{ identifier = "oolite.oxp.Svengali.GNN"; },
{ identifier = "oolite.oxp.phkb.EmailSystem"; },
{ identifier = "oolite.oxp.phkb.TionislaOrbitalGraveyard"; },
{ identifier = "oolite.oxp.phkb.BroadcastCommsMFD"; },
{ identifier = "oolite.oxp.CaptMurphy.ShipStorageHelper"; },
);
}
User avatar
Cholmondely
Archivist
Archivist
Posts: 5364
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Feudal Systems

Post by Cholmondely »

DGill wrote: Wed Aug 07, 2024 10:47 am
Cholmondely wrote: Sun Jul 21, 2024 10:58 pm


Problems with the newest shipdata.plist on my AppleMac:

As discussed I've added player ship change and storage:

Image


In the manifest.plist I've put ShipStorageHelper as an optional feature - any thoughts on whether it should be a requirement or an option?


license = "CC BY-NC-SA 3";
requires_oxps = (
{ identifier = "oolite.oxp.Thargoid.Planetfall"; },
{ identifier = "oolite.oxp.phkb.FeudalPlanetFall"; version = "1.2.1"; },
{ identifier = "oolite.oxp.dgill.Feudal_States_Images"; },
{ identifier = "oolite.oxp.littlebear.blackmonks"; },
{ identifier = "oolite.oxp.Svengali.Library"; },
);
optional_oxps = (
{ identifier = "oolite.oxp.Svengali.GNN"; },
{ identifier = "oolite.oxp.phkb.EmailSystem"; },
{ identifier = "oolite.oxp.phkb.TionislaOrbitalGraveyard"; },
{ identifier = "oolite.oxp.phkb.BroadcastCommsMFD"; },
{ identifier = "oolite.oxp.CaptMurphy.ShipStorageHelper"; },
);
}
Optional probably makes more sense in an ideal world, as one presumably has to stick for some time with the feudal state missions until one gets there.

But I don’t think that “optional” does anything apart from inform those cognoscenti who bother to unzip the OXZ and then read through the manifest.plist for some bizarre reason. Or look it up on Hiran’s database (less cumbersome, but you have to know that it exists).

I would guess that most players never read more than the one line summary on the Expansions Manager.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
Wildeblood
---- E L I T E ----
---- E L I T E ----
Posts: 2453
Joined: Sat Jun 11, 2011 6:07 am
Location: Western Australia
Contact:

Re: Feudal Systems

Post by Wildeblood »

Cholmondely wrote: Thu Aug 08, 2024 6:27 am
But I don’t think that “optional” does anything apart from inform those cognoscenti who bother to unzip the OXZ and then read through the manifest.plist for some bizarre reason. Or look it up on Hiran’s database (less cumbersome, but you have to know that it exists).

I would guess that most players never read more than the one line summary on the Expansions Manager.
One day, earlier this year, just for the exercise, not bothering to read the descriptions, I clicked through the whole list in the OXZ manager. It took seventy-five key presses - and a longer time than I anticipated - just to click through to the end. There is a reason many formerly "ship" OXZs have been re-categorized as "activities". I doubt that many new players, idly browsing the list, without prior knowledge of what any of them do, get as far as the "equipment" category, let alone "weapons". And, usefulness of the "filter" option... zero.

I will say it bluntly: the OXZ manager is no longer useful for finding add-ons. (It is still excellent for checking up-to-date-ness of installed add-ons, and downloading new versions.) This morning, I wanted to consult an old add-on. It never even occurred to me to attempt to get it with the OXZ-manager, I went straight to the website and downloaded it from the list.

To be useful, the list displayed in the OXZ manager needs to be a taxonomy, not an alphabetical list. It was ever thus.
In your heart, you know it's flat.
Post Reply