Xenon UI OXP

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phkb
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Re: Xenon UI OXP

Post by phkb »

Hmm, that's odd. I'll check it out.
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Re: Xenon UI OXP

Post by phkb »

Double "Hmm". I've tried to reproduce this but can't seem to find the right connections. I've tried with and without Svengali's Library OXP and BGS 2.0, but each time I get the right background on the details page. What OXP's are you running in this setup?
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Re: Xenon UI OXP

Post by Cody »

Hmm, indeed!

Upon further testing, it only appears to be missing on one particular save - my main commander, which was fine the night before.
Very strange! <scratches head> The problem must be at my end, so I'll have a tinker - the only change was the new nightly.

My apologies for bothering you.
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And any survivors, their debts I will certainly pay. There's always a way!
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Re: Xenon UI OXP

Post by Cody »

For the record, if I remove BGS 2.0 and keep Library 1.1, the problem disappears (perhaps unsurprisingly).

Edit to add: correction, it seems to affect all saves.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Xenon UI OXP

Post by phkb »

Ah, that helps. I'll give that a try.
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Re: Xenon UI OXP

Post by Svengali »

@Cody: What happens if you switch to BGS (through Lib_Config, with Xenon and BGS installed)?
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Re: Xenon UI OXP

Post by Cody »

If I switch to BGS, all is good.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Xenon UI OXP

Post by phkb »

@Cody: I'm really sorry, but I can't reproduce your symptoms at my end. I've tried every combination I can think of, but no matter what I get the Xenon background on the parcel details page. The only way I can think this might be happening is if BGS ends up being loaded after Xenon UI Redux. In that scenario, the "lib_black.png" that BGS applies to the "long_range_chart_mission" and "short_range_chart_mission" settings via the screenbackground.plist file could take precedence over Xenon's entries for the same. One question: is Xenon UI Redux in the ManagedAddons folder, and BGS 2.0 in you Addons folder? If so, try moving Xenon UI Redux to the Addons and see if that helps.
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Re: Xenon UI OXP

Post by Cody »

phkb wrote:
I've tried every combination I can think of...
You and me both! <grins> Thanks for trying. I'll be doing a clean re-install of just about everything soon - perhaps that'll kick it into shape.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Xenon UI OXP

Post by phkb »

So is Xenon UI Redux in ManagedAddons? Did you try moving it to Addons?
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Re: Xenon UI OXP

Post by Cody »

I've tried it every which way. What has me scratching my head is the fact that it was fine one day, then the next day it wasn't.
As I said, a full re-install (which includes Windows) is on the to-do list. I'll not start tinkering again 'til that's all done.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Xenon UI OXP

Post by Cody »

Cody wrote:
...perhaps that'll kick it into shape.
A clean install of Win7, trunk nightly, and relevant OXPs, has done the trick - all is well again. For the record: BGS, Library, and Xenon Redux (UI and Resources) are currently in the AddOns folder, which is where they were yesterday when I still had the problem. <scratches head>

I'll leave them where they are for the time being, as I don't wish to tempt fate.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Xenon UI OXP

Post by Svengali »

Just as reminder. AddOns developers can't rely on loading order nor execution order of scripts. The may differ from system to system and specially the execution order may vary.
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Re: Xenon UI OXP

Post by phkb »

A small update to version 2.0.2: a new title screen background, plus a fix for an issue when being used with Library GUI. The F5 Cmdr Profile and F5F5 Manifest screens were showing in the wrong order.
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Re: [WIP] Bulletin Board system

Post by Cody »

phkb wrote: Sun Mar 12, 2017 9:40 pm
If the issue persists, I really will be stumped!
Howzat!


I tried the ordinary Xenon UI instead, and apart from it being too wide, there was no issue with the background.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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