Page 9 of 14

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Thu Jun 18, 2015 4:48 pm
by Day
The penguin avatar tells you: "happy happy boom boom swamp swamp swamp!" :D

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Mon Jun 22, 2015 8:34 pm
by Ramen
A little update.
I have noticed a recurrence of the accidental storage bug. I am currently working on fixing it. Sorry guys, but THIS BUG IS ANNOYING AND REFUSES TO DIE. RRRRRAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGHHHHHH.


Nevermind, just gunk in my savefile again.

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Sat Jun 27, 2015 8:54 pm
by Ramen
I have two things to share:
1) I'm not dead.
2) A mission is in the works for Hyperspace Hangar.

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Mon Jun 29, 2015 9:53 pm
by Day
Ramen wrote:
1) I'm not dead.
Hehehehe... I think I experienced a bug last week-end while trying to buy a new ship (ie I could not buy it without selling mine).

But I was too lazy to track it. You know, when you prefer to simply play and enjoy destroying thoughtless pirates trying to extort some goods from you?

Next time I want to buy a ship, I come back to you, promise :D !

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Wed Jul 01, 2015 9:04 pm
by Ramen
Alright! Version 1.14.0 is out!
New features include:
- A very rudimentary mission. The difficulty is, at this moment, fake. (unfortunately) The mission starts in G3, and ends in G6. It is basically a package delivery run, and I would greatly appreciate it if someone tested it, as I haven't had the chance.
- Rewards(!) for said mission.
You can get it from here, or the expansion manager.

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Thu Jul 02, 2015 6:47 pm
by Ramen
Version 1.14.1 is out. The only change is that the oxp now works. ONE PAIR OF PARENS IN THE WRONG PLACE.
It is available here, or from the expansion manager.

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Fri Jul 03, 2015 10:16 am
by Day
Nice! :-)

I'll probably retry to buy a ship this weekd-end. I'll tell you.

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Fri Jul 03, 2015 8:05 pm
by Ramen
Alright, a little update. Version 1.14.2 is out, and the gameplay changes are... NOTHING!
I just wanted to update the changelog format. If you aren't a developer t doesn't really matter if you download this, however for the devs out there who actually want this (e.g. perhaps Norby), here is the download link: http://wiki.alioth.net/img_auth.php/7/7 ... 1.14.2.oxz. You can also get it from the expansion manager.

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Sun Jul 26, 2015 6:34 pm
by Day
I just retried. So this time... it's beginning to work!! :-)

First thing: if you are stuck with a non-working Hyperspace Hangar OXP like me, you may try to delete all values related to it in your savegame (Try with a copy of the file first to avoid problems).
I had lots of ships saved, lots of previous things from my previous tries.
The interesting values are those beginning by "mission_hyperspace_".
Yet, it's not enough.

Second, when I buy a new ship, the previous one is stored in the savefile, but I'm credited with the money as if it had been sold.
Third, when I want to switch to my previous ship, I'm being told that I have no other ship. Yet, if I edit my savegame and remove the "EMPTY" block, then I may now access my ship.
Fourth, if a ship has several passenger berths, when it is put out of storage, only one passenger berth is given back.

For my tests, I take one of my savegames, then delete all "mission_hyperspace_" related lines, then I try my tests.

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Sun Jul 26, 2015 11:59 pm
by Ramen
MWHAHAHAAHAAA! IT'S ALIIIIIIIVEE!!!!! (It being me. I have been working as an intern in Real Life since about two weeks ago, so things have been a bit hectic.)
1. I have implemented an option to delete the erroneously stored ships in-game.
2. What you are doing is quicker though.
3. The money thing shouldn't happen. I'll go check.
4. The "EMPTY" should be removed automatically. I'll go check
5. I didn't even think about the passenger berths. I'll have to look into it.

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Mon Jul 27, 2015 9:08 am
by Day
Ramen wrote:
MWHAHAHAAHAAA! IT'S ALIIIIIIIVEE!!!!! (It being me. I have been working as an intern in Real Life since about two weeks ago, so things have been a bit hectic.)
If I were you, I would do something about this bad case of dramatic eruptions. Complications have been known to happen.
Terminal symptoms include hacking thingies. Please tell me you're not that advanced.
Ramen wrote:
1. I have implemented an option to delete the erroneously stored ships in-game.
Oh. Me stoopid. I wondered about why there would be this option.
Ramen wrote:
2. What you are doing is quicker though.
3. The money thing shouldn't happen. I'll go check.
4. The "EMPTY" should be removed automatically. I'll go check
5. I didn't even think about the passenger berths. I'll have to look into it.
I'll wait, secure in the knowledge that I have a savegame ready to test your new versions.

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Mon Jul 27, 2015 5:35 pm
by Ramen
Day wrote:
If I were you, I would do something about this bad case of dramatic eruptions. Complications have been known to happen.
Terminal symptoms include hacking thingies. Please tell me you're not that advanced.
1. I subscribe to this definition of the word "hacker". While the definition you are (probably) using is more common, I feel that since the hacker community I admire is not breaking laws, they deserve to be called what they want, and have the criminals ("crackers", they call them.) called something else.

2. Do not fear. I am only playing around. I will not go cracking things at random.

3. I am not that into security. I don't even know how to attack a computer, much less attempt to. I am also not really sure how advanced I am. What I have been doing recently is writing scripts to pull data from databases, so I think I am probably not that advanced.
Day wrote:
Oh. Me stoopid. I wondered about why there would be this option.
Nah, what you are doing is much less likely to give you repetitive strain injuries. While I did implement that option, to be honest, it was mostly for people who do not want or know how to edit their save file.
Day wrote:
I'll wait, secure in the knowledge that I have a savegame ready to test your new versions.
I'll probably need to do this next weekend, due to Real Life. Apologies.

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Mon Jul 27, 2015 5:43 pm
by Day
Ramen wrote:
Day wrote:
If I were you, I would do something about this bad case of dramatic eruptions. Complications have been known to happen.
Terminal symptoms include hacking thingies. Please tell me you're not that advanced.
1. I subscribe to this definition of the word "hacker". While the definition you are (probably) using is more common, I feel that since the hacker community I admire is not breaking laws, they deserve to be called what they want, and have the criminals ("crackers", they call them.) called something else.

2. Do not fear. I am only playing around. I will not go cracking things at random.

3. I am not that into security. I don't even know how to attack a computer, much less attempt to. I am also not really sure how advanced I am. What I have been doing recently is writing scripts to pull data from databases, so I think I am probably not that advanced.
I use the same. Dr. Frankenstein was quite the hacker of biological systems.
Your "MWHAHAHAAHAAA! IT'S ALIIIIIIIVEE!!!!!" was reminding me fondly of him ;-p

Database injection is fun. You might want to try some if only to know how to avoid it :)

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Mon Jul 27, 2015 6:26 pm
by Ramen
Well anyway, I should probably log off once this is no longer me.

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Tue Jul 28, 2015 8:44 am
by Day
Ramen wrote:
I'll probably need to do this next weekend, due to Real Life. Apologies.
Really, no apologies needed. This oxp is one I dreamt of since I began playing Oolite. I'm ready to wait for it to be perfect :-)