[RELEASE] Hyperspace Hangar OXP

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Re: [RELEASE] Hyperspace Hangar OXP

Post by Day »

The penguin avatar tells you: "happy happy boom boom swamp swamp swamp!" :D
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Re: [RELEASE] Hyperspace Hangar OXP

Post by Ramen »

A little update.
I have noticed a recurrence of the accidental storage bug. I am currently working on fixing it. Sorry guys, but THIS BUG IS ANNOYING AND REFUSES TO DIE. RRRRRAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGHHHHHH.


Nevermind, just gunk in my savefile again.
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Re: [RELEASE] Hyperspace Hangar OXP

Post by Ramen »

I have two things to share:
1) I'm not dead.
2) A mission is in the works for Hyperspace Hangar.
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Re: [RELEASE] Hyperspace Hangar OXP

Post by Day »

Ramen wrote:
1) I'm not dead.
Hehehehe... I think I experienced a bug last week-end while trying to buy a new ship (ie I could not buy it without selling mine).

But I was too lazy to track it. You know, when you prefer to simply play and enjoy destroying thoughtless pirates trying to extort some goods from you?

Next time I want to buy a ship, I come back to you, promise :D !
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Re: [RELEASE] Hyperspace Hangar OXP

Post by Ramen »

Alright! Version 1.14.0 is out!
New features include:
- A very rudimentary mission. The difficulty is, at this moment, fake. (unfortunately) The mission starts in G3, and ends in G6. It is basically a package delivery run, and I would greatly appreciate it if someone tested it, as I haven't had the chance.
- Rewards(!) for said mission.
You can get it from here, or the expansion manager.
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Re: [RELEASE] Hyperspace Hangar OXP

Post by Ramen »

Version 1.14.1 is out. The only change is that the oxp now works. ONE PAIR OF PARENS IN THE WRONG PLACE.
It is available here, or from the expansion manager.
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Re: [RELEASE] Hyperspace Hangar OXP

Post by Day »

Nice! :-)

I'll probably retry to buy a ship this weekd-end. I'll tell you.
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Re: [RELEASE] Hyperspace Hangar OXP

Post by Ramen »

Alright, a little update. Version 1.14.2 is out, and the gameplay changes are... NOTHING!
I just wanted to update the changelog format. If you aren't a developer t doesn't really matter if you download this, however for the devs out there who actually want this (e.g. perhaps Norby), here is the download link: http://wiki.alioth.net/img_auth.php/7/7 ... 1.14.2.oxz. You can also get it from the expansion manager.
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Re: [RELEASE] Hyperspace Hangar OXP

Post by Day »

I just retried. So this time... it's beginning to work!! :-)

First thing: if you are stuck with a non-working Hyperspace Hangar OXP like me, you may try to delete all values related to it in your savegame (Try with a copy of the file first to avoid problems).
I had lots of ships saved, lots of previous things from my previous tries.
The interesting values are those beginning by "mission_hyperspace_".
Yet, it's not enough.

Second, when I buy a new ship, the previous one is stored in the savefile, but I'm credited with the money as if it had been sold.
Third, when I want to switch to my previous ship, I'm being told that I have no other ship. Yet, if I edit my savegame and remove the "EMPTY" block, then I may now access my ship.
Fourth, if a ship has several passenger berths, when it is put out of storage, only one passenger berth is given back.

For my tests, I take one of my savegames, then delete all "mission_hyperspace_" related lines, then I try my tests.
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Re: [RELEASE] Hyperspace Hangar OXP

Post by Ramen »

MWHAHAHAAHAAA! IT'S ALIIIIIIIVEE!!!!! (It being me. I have been working as an intern in Real Life since about two weeks ago, so things have been a bit hectic.)
1. I have implemented an option to delete the erroneously stored ships in-game.
2. What you are doing is quicker though.
3. The money thing shouldn't happen. I'll go check.
4. The "EMPTY" should be removed automatically. I'll go check
5. I didn't even think about the passenger berths. I'll have to look into it.
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Re: [RELEASE] Hyperspace Hangar OXP

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Ramen wrote:
MWHAHAHAAHAAA! IT'S ALIIIIIIIVEE!!!!! (It being me. I have been working as an intern in Real Life since about two weeks ago, so things have been a bit hectic.)
If I were you, I would do something about this bad case of dramatic eruptions. Complications have been known to happen.
Terminal symptoms include hacking thingies. Please tell me you're not that advanced.
Ramen wrote:
1. I have implemented an option to delete the erroneously stored ships in-game.
Oh. Me stoopid. I wondered about why there would be this option.
Ramen wrote:
2. What you are doing is quicker though.
3. The money thing shouldn't happen. I'll go check.
4. The "EMPTY" should be removed automatically. I'll go check
5. I didn't even think about the passenger berths. I'll have to look into it.
I'll wait, secure in the knowledge that I have a savegame ready to test your new versions.
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Re: [RELEASE] Hyperspace Hangar OXP

Post by Ramen »

Day wrote:
If I were you, I would do something about this bad case of dramatic eruptions. Complications have been known to happen.
Terminal symptoms include hacking thingies. Please tell me you're not that advanced.
1. I subscribe to this definition of the word "hacker". While the definition you are (probably) using is more common, I feel that since the hacker community I admire is not breaking laws, they deserve to be called what they want, and have the criminals ("crackers", they call them.) called something else.

2. Do not fear. I am only playing around. I will not go cracking things at random.

3. I am not that into security. I don't even know how to attack a computer, much less attempt to. I am also not really sure how advanced I am. What I have been doing recently is writing scripts to pull data from databases, so I think I am probably not that advanced.
Day wrote:
Oh. Me stoopid. I wondered about why there would be this option.
Nah, what you are doing is much less likely to give you repetitive strain injuries. While I did implement that option, to be honest, it was mostly for people who do not want or know how to edit their save file.
Day wrote:
I'll wait, secure in the knowledge that I have a savegame ready to test your new versions.
I'll probably need to do this next weekend, due to Real Life. Apologies.
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Re: [RELEASE] Hyperspace Hangar OXP

Post by Day »

Ramen wrote:
Day wrote:
If I were you, I would do something about this bad case of dramatic eruptions. Complications have been known to happen.
Terminal symptoms include hacking thingies. Please tell me you're not that advanced.
1. I subscribe to this definition of the word "hacker". While the definition you are (probably) using is more common, I feel that since the hacker community I admire is not breaking laws, they deserve to be called what they want, and have the criminals ("crackers", they call them.) called something else.

2. Do not fear. I am only playing around. I will not go cracking things at random.

3. I am not that into security. I don't even know how to attack a computer, much less attempt to. I am also not really sure how advanced I am. What I have been doing recently is writing scripts to pull data from databases, so I think I am probably not that advanced.
I use the same. Dr. Frankenstein was quite the hacker of biological systems.
Your "MWHAHAHAAHAAA! IT'S ALIIIIIIIVEE!!!!!" was reminding me fondly of him ;-p

Database injection is fun. You might want to try some if only to know how to avoid it :)
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Re: [RELEASE] Hyperspace Hangar OXP

Post by Ramen »

Well anyway, I should probably log off once this is no longer me.
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Re: [RELEASE] Hyperspace Hangar OXP

Post by Day »

Ramen wrote:
I'll probably need to do this next weekend, due to Real Life. Apologies.
Really, no apologies needed. This oxp is one I dreamt of since I began playing Oolite. I'm ready to wait for it to be perfect :-)
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