There are a couple of techniques that I know,mandoman wrote:Does anyone know how to make rounded surfaces on a Blender model? Staer9? I know the game smooths a certain amount of the model out, but it would be cool to know how to make the edges of a ship rounded while working on it in Blender. I've experimented with a couple ideas, but no dice. It isn't an absolute necessity, I realise, but it would be a cool thing to know.
1) Smooth edge groups (time consuming, but doesn't increase model complexity):
select the faces to either side of the edge you want smoothed and press 'w' and click 'shade smooth'
I think that Oolite supports smooth groups...
2) modifiers (the spaner icon in the properties section, not time consuming, but vastly increases model complexity):
in Object mode click 'add modifier' choose bevel (only do this if you havn't textured it already because it will ruin you uv map) play with the width settings until you are happy then click 'apply'
3) subsurf (another modifier, this one will vastly increase polygon count and if not used carefully can easily make the model un-usable):
click 'add modifier' and choose 'subdivision surface', which from now on will be known as subsurf, DO NOT CHANGE ANY OF THE DEFAULT SETTINGS, if you are happy with the result click apply.
4) smooth (another modifier, this one is safe to use though because it doesn't add any polygons):
click 'add modifier' and choose 'smooth', play around with the settings until you are happy with the result, then click apply.
try out all these methods until you find whatever one suits you best, try them in this order:
4 - 2 - 3 - 1 (due to easyness of each method)